Nov 20, 2020 11:15 am
You operate in the shadows via subtlety and guile.
Assign one of the dice you rolled at the end of the power source step (d10, d10 and d6) to the Stealth quality. If you already have Stealth, either skip it or swap the die with one of your new dice.
Assign any number of the remaining dice to any of the following powers:
• Intangibility
• Invisibility
• Signature Weaponry
• Select from Athletic powers category (Agility, Speed, Strength, Vitality)
Assign any remaining dice to any of these qualities:
• Select from Physical qualities category (Acrobatics, Close Combat, Finesse, Fitness, Ranged Combat, Stealth)
Gain two of these Green abilities, each using a different power or quality from the Shadow lists:
• Sabotage: Attack using [power/quality]. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
• Shadowy Figure: Attack using [power/quality]. Defend using your Min die against all Attacks until your next turn
• Untouchable (Reaction): When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the Yellow, d8 or while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.
Gain one of these Yellow abilities:
• Overcome From the Darkness: Attack or Overcome using [power/quality]. Boost yourself using your Min die.
• Diversion: When you would take damage, Defend against that damage by rolling your single [power/quality] die.
Choose an Expertise principle.
Roll 2d10 for your personality selection.
[ +- ] Shadow
Assign one of the dice you rolled at the end of the power source step (d10, d10 and d6) to the Stealth quality. If you already have Stealth, either skip it or swap the die with one of your new dice.
Assign any number of the remaining dice to any of the following powers:
• Intangibility
• Invisibility
• Signature Weaponry
• Select from Athletic powers category (Agility, Speed, Strength, Vitality)
Assign any remaining dice to any of these qualities:
• Select from Physical qualities category (Acrobatics, Close Combat, Finesse, Fitness, Ranged Combat, Stealth)
Gain two of these Green abilities, each using a different power or quality from the Shadow lists:
• Sabotage: Attack using [power/quality]. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
• Shadowy Figure: Attack using [power/quality]. Defend using your Min die against all Attacks until your next turn
• Untouchable (Reaction): When you would be dealt damage, roll a d4 while in the Green zone, d6 while in the Yellow, d8 or while in Red. Reduce the damage you take by the value rolled. Attack another target with that roll.
Gain one of these Yellow abilities:
• Overcome From the Darkness: Attack or Overcome using [power/quality]. Boost yourself using your Min die.
• Diversion: When you would take damage, Defend against that damage by rolling your single [power/quality] die.
Choose an Expertise principle.
Roll 2d10 for your personality selection.