OOC: Character Creation

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Nov 20, 2020 11:15 am
You operate in the shadows via subtlety and guile.
[ +- ] Shadow
Nov 21, 2020 4:50 am
I wonder in case i can still use the shadow if should post the sheet info here or somewhere else, also, is it okay for my character to use a scythe ? im picturing him to look like this hourman, adding goggles to him and taking the name "Timeout"

https://media.comicbook.com/2016/10/hourman-207784.jpg
Nov 21, 2020 10:59 am
You can submit the character through the game home page. Signature Weapon can be modeled however you'd like :)
Nov 22, 2020 12:29 am
I'll definately take shadow

I'll put 1d10 into stealth, 1d10 into specialized weapon (a black pistol if that's allowed), and 1d6 into Marksman.

Green abilities, Shadowy Figure and untouchable.

yellow ability overcome from the darkness

What's a skill expertise?
As I go through this process, I think i'm getting a character concept into place. A gumshoe/private eye with a dark past.

Rolls

personality - (2d10)

(310) = 13

Nov 22, 2020 5:34 am
Then i would like to take the legacy booklet and make him some changes to make his power of flyng based on a winged suit and rocket bagpack, in the sheet states he is considered a physical paragon, if there is not to much armored / powersuit based pcs i might want to give him superstrenght based on exoesquelon
Last edited November 22, 2020 5:35 am
Nov 22, 2020 12:57 pm
optimumsquare says:
I'll definately take shadow

I'll put 1d10 into stealth, 1d10 into specialized weapon (a black pistol if that's allowed), and 1d6 into Marksman.

Green abilities, Shadowy Figure and untouchable.

yellow ability overcome from the darkness

What's a skill expertise?
As I go through this process, I think i'm getting a character concept into place. A gumshoe/private eye with a dark past.
It's not a skill expertise. You get to choose principle, which is the guiding ideas that makes your hero truly heroic. Mostly they are roleplaying ques, but each one also gives a bonus to Overcome in certain circumstances. I listed them all in this post.

For your Personality you can choose the following based on your roll:
Impulsive
Alluring
Analytical

EDIT: You also get an Expertise Principle from the Former Villain Background.
Nov 22, 2020 1:03 pm
lightwielder says:
Then i would like to take the legacy booklet and make him some changes to make his power of flyng based on a winged suit and rocket bagpack, in the sheet states he is considered a physical paragon, if there is not to much armored / powersuit based pcs i might want to give him superstrenght based on exoesquelon
Sure, just post your finished character here or submit it to the game :)
Nov 22, 2020 8:25 pm
HERO NAME: Totem ALIAS:Lars Mooneagle
PHYSICAL ATTRIBUTES
GENDER: Male AGE: Middle HEIGHT: 5,8
EYES: Brown HAIR: Shaved dark SKIN: Light Brown

COSTUME / EQUIPMENT: Metalic silver with golden eagle like helmet, logo, belt and wings, black shoulders, boots and gloves plus black paint around eyes

CHARACTERISTICS

BACKGROUND: Military POWER SOURCE:
ARCHETYPE: Armored PERSONALITY: Natural Leader

PRINCIPLE OF THE HERO
DURING ROLEPLAY: Because of your abilities, yo have a calling to protect others or the environment
MINOR TWIST: Your immediate need to help someone else caused him to drop the ball in his marriage
MAJOR TWIST: Given an ultimatum between kufe as hero and something else he would give that something up

PRINCIPLE OF THE HERO
DURING ROLEPLAY:It's important to you to share your knowledge and experience with less-weathered heroe
MINOR TWIST: Which whippersnapper just showed you up? The young militar engineering prodigy who created the suit
MAJOR TWIST: What has just proven that you’re too behind the times? His moral conservatism in his family life

UNSPENT HERO POINTS: HERO POINTS THIS ISSUE [ ][ ][ ][ ][ ][ ]
HERO POINT REWARDS
+1 [ ][ ][ ][ ][ ]
+2 [ ][ ][ ][ ][ ]
+3 [ ][ ][ ][ ][ ]
+4 [ ][ ][ ][ ][ ]

BACK ISSUES:
COLLECTIONS:

POWERS A (DIE): Awareness (6) Flight (8) Strenght (10) Vitality (8)
QUALITIES B (DIE): America's finest (8) Close Combat (8) History (8) History (8) Imposing (8) Leadership (10)

STATUS DICE: HEALTH RANGE:
Green (6) Green [32-25]
Yellow (8) Yellow [24-12]
Red (12) Red [11- 1]
CURRENT [ ]

ABILTIES
https://i.postimg.cc/0jncphQ7/eaglestats.jpg
Nov 29, 2020 3:55 am
Sorry for the delay. Holidays and what not. I went Principle of ambition and detachment. Is there anything else or is my character ready?

Here's the backstory I went with:

Mr. E. had a different name once. Back when he was a kid and all. Before the Event. Things got hard after that and he had to grow up. He grew up fast because he had no choice and when you do things fast you tend to make mistakes. Things you'd rather forget. Things that cost you. Then the event happened.

He started to change. Not physically. Not even mentally. It was like there was this tension all the time. Like a rubber-band. Then it all released. Since then he's gone by Mr. E.

Mr. E. has done his best to get away from his old life since the event, but its hard. He does his best to get by using his knowlege of his past life and his new found skills. But his hold life is tough life to quit, because the people Mr. E. worked with, don't like to let things go.
Nov 30, 2020 9:21 am
There's not much left. You need to pick two red abilities. As found here and the post following that one.

And you also get a retco. So you can choose one of these.
• Swap any two dice within your powers
• Swap any two dice within your qualities
• Choose a different power or quality used in one of your abilities
• Add any power or quality from any category
• Increase your Red status die by one size (maximum d12)
• Change either of your principles to any other principle.
• Gain an extra Red ability, as described in Step 5

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