You have traveled for days, leaving the Realm and entering into the wilder area of the Borderlands. Farms and towns have become less frequent and travelers few. The road has climbed higher as you enter the forested and mountainous country.
You now move up a narrow, rocky track. A sheer wall of natural stone in on your left, the path falling away to a steep cliff on the right. There is a small widening ahead, where the main gate to the Keep resides. The blue-clad men-at-arms who guard the entrance shout at you to give your names and state your business. All along the wall, you see curious faces peering down at you, eager to welcome new champions of Law, but ready with crossbow and halberd to give another sort of welcome to enemies.
1st level D&D 5E characters. You are limited to character races and classes in the Player's Handbook and Xanathar's Guide. You may play a variant human if desired. No monster races are permitted.
You may choose any alignment except chaotic evil (as I feel that a CE character played properly will destroy a party), but understand that this is a frontier region and evil acts will be met with fast and extreme justice. You have been warned.
Please do not apply if you plan on ghosting after only a few weeks. We are looking for committed players. This campaign can take characters to 6th level if we play it through. From there, we'll see what happens.