Nov 17, 2020 4:50 pm
Liminal technically operates using a "Crew" as the foundation for stories and adventures. There are two ways to accomplish this, as I see it.
(1) The characters start off knowing each other and have come together in some sort of crew (organization, cabal, club, group, etc.) to pursue some common interest. In this case we would have to come up with a concept and what they seek to accomplish. What do they share, and how do they work together? Do they trust each other? Or, do they tolerate each other only so long as they seek the same goals? Or, something else? In this case we would create the Crew as set out in the book and use this space to come up with their mutual reasons to be together and the resources they might share.
Option (2) is that the characters may or may not know each other, but they come together/cross paths and discover that each of them has a part to play in something that has transpired or is unfolding. This method would likely result in a series of smaller solo or small group threads (which is perfectly fine) and might mean that developing into a "Crew" might take longer. But, it has the advantage of working out the kinks of the interpersonal relationships during play and not having to manufacture it ahead of time. But, it can take a while.
Note that there are benefits to being part of a Crew. But, I don't necessarily need that foundational piece of fiction to get the ball rolling and get the characters involved with each other.
Any thoughts on which method we might prefer to take? Or, some other angle?
(1) The characters start off knowing each other and have come together in some sort of crew (organization, cabal, club, group, etc.) to pursue some common interest. In this case we would have to come up with a concept and what they seek to accomplish. What do they share, and how do they work together? Do they trust each other? Or, do they tolerate each other only so long as they seek the same goals? Or, something else? In this case we would create the Crew as set out in the book and use this space to come up with their mutual reasons to be together and the resources they might share.
Option (2) is that the characters may or may not know each other, but they come together/cross paths and discover that each of them has a part to play in something that has transpired or is unfolding. This method would likely result in a series of smaller solo or small group threads (which is perfectly fine) and might mean that developing into a "Crew" might take longer. But, it has the advantage of working out the kinks of the interpersonal relationships during play and not having to manufacture it ahead of time. But, it can take a while.
Note that there are benefits to being part of a Crew. But, I don't necessarily need that foundational piece of fiction to get the ball rolling and get the characters involved with each other.
Any thoughts on which method we might prefer to take? Or, some other angle?