Nov 22, 2020 6:44 am
Common Courtesy and Posting:
Common courtesy should rule at all times. This applies to how you deal with the DM as well as fellow players in all matters, including the rules. For that last part, I consider myself reasonable and expect the players to abide by a DM's rulings even when (or perhaps especially when) the DM is me.
Players are expected to participate as much as possible. They should try to post an action that moves the story forward in response to each and every DM post. This should be very possible, because we are going to gloss over some of the more "boring" parts of normal D&D (e.g., thief scouts ahead, checks one corridor, checks another corridor, finds a door, listens at door, returns, describes what he hears, checks for traps, unlocks the door, ties a rope to open it, gets into position, opens door, while everyone else is standing around). The intent is to have everyone be involved all of the time. Yes, it is true that some encounters will be less conducive to posting, but my rule is going to be that only players who advance the action gets full credit for XP, others who post descriptively but can't come up with an action gets one-half credit, and those who do nothing (or simply posts very briefly that they do nothing) will receive no credit. We are going to reduce the game to only encounters, so things should be moving fast and there's no room for lurkers and stragglers.
Common courtesy should rule at all times. This applies to how you deal with the DM as well as fellow players in all matters, including the rules. For that last part, I consider myself reasonable and expect the players to abide by a DM's rulings even when (or perhaps especially when) the DM is me.
Players are expected to participate as much as possible. They should try to post an action that moves the story forward in response to each and every DM post. This should be very possible, because we are going to gloss over some of the more "boring" parts of normal D&D (e.g., thief scouts ahead, checks one corridor, checks another corridor, finds a door, listens at door, returns, describes what he hears, checks for traps, unlocks the door, ties a rope to open it, gets into position, opens door, while everyone else is standing around). The intent is to have everyone be involved all of the time. Yes, it is true that some encounters will be less conducive to posting, but my rule is going to be that only players who advance the action gets full credit for XP, others who post descriptively but can't come up with an action gets one-half credit, and those who do nothing (or simply posts very briefly that they do nothing) will receive no credit. We are going to reduce the game to only encounters, so things should be moving fast and there's no room for lurkers and stragglers.