Part 3: Investigating the Moathouse Ruins

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Dec 31, 2020 2:54 am
Hearing no surrender from the bandits, Alice dismounts and leaps into range of the lead thug. She spins her sling overhead and whips a stone at the man with lethal intent...
OOC:
Dismount and move to M26 then sling attack on the closest bandit

Rolls

Attack - (1d20+2)

(9) + 2 = 11

Damage - (1d4)

(3) = 3

Dec 31, 2020 6:04 am
OOC:
@dominion451: If they heard Alice, they haven't acknowledged her. They seem intent on escape for the moment, but once half an enemy's numbers are brought down the DM makes a Morale Check at the beginning of the next round.
Alice hurls a stone at the approaching brigands but it sails off the mark and clatters uselessly against the littered stairs leading to the great hall.
OOC:
Round 4 continues. Turn order is as follows:
1. Gilly (7)
2. Brigands (6)
3. Angel, Coulson (5)
4. Alice, Eltrezar (4)
-->5. Kelric (3)
6. Elmo (2)
Dec 31, 2020 11:21 pm
Seeing the other ranged attackers rush through the hole on the castle wall, Kelric dashes through as well. His heavy armor makes him slower than the others and after finding the Black Chamber empty, he continues past Gilly and on into the Grand Hall.
OOC:
From here on out I'll be RPing Kelric as an NPC for Part 3. Because of his plate armor, it required a double move action to get inside the grand hall where all the action is even taking place. That means that he's unable to act this round again, but at least he's set himself up to attack next round, assuming the initiative roll is good to him.
https://i.imgur.com/QwiC8KC.png

Meanwhile, Elmo wheels his warhorse around and gives the animal hard spurs to its flanks. It dashes along the eastern side of the wall and hits the southeast corner.
OOC:
Round 4 ends; Round 5 begins! Turn order is as follows:
-->1. Gilly (7)
2. Angel, Kelric (6)
3. Alice (5)
4. Brigand #6 (4)
5. Coulson, Elmo (3)
6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)

Rolls

Angel Initiative roll - (1d6+1)

(5) + 1 = 6

Gilly Initiative roll - (1d6+2)

(5) + 2 = 7

Coulson Initiative roll - (1d6+1)

(2) + 1 = 3

Kelric Initiative roll - (1d6)

(6) = 6

Alice Initiative roll - (1d6+1)

(4) + 1 = 5

Eltrezar Initiative roll - (1d6-1)

(3) - 1 = 2

Elmo Initiative roll - (1d6+1)

(2) + 1 = 3

Brigand #4 Initiative roll - (1d6)

(2) = 2

Brigand #5 Initiative roll - (1d6)

(1) = 1

Brigand #6 Initiative roll - (1d6)

(4) = 4

Brigand #7 Initiative roll - (1d6)

(2) = 2

Secret Roll

KCC

Jan 1, 2021 1:27 am
Seeing the others move by her, Gilly pushes off from where she had been crouched and scoots forward to catch up with the others.
She runs up to the debris at Y14, and takes a shot at one of the mounted enemies to her south at Z18. She crouches behind the cover, lines up her shot, and fires!
Last edited January 1, 2021 1:27 am

Rolls

1d20+3

(12) + 3 = 15

1d6

(5) = 5

Jan 1, 2021 2:28 am
Gilly advances forward and snaps off another shot. The arrow pierces the chest of the brigand and he give's a grunt, slumps forward, and tumbles off his horse.
OOC:
Gilly is lethal this encounter!

Round 5 continues! Turn order is as follows:
1. Gilly (7)
-->2. Angel, Kelric (6)
3. Alice (5)
4. Brigand #6 (4)
5. Coulson, Elmo (3)
6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)
Jan 1, 2021 6:56 pm
Dashing through the door, Kelric looks around and takes a only split second to survey the situation. To his south is a man mounted on horse back about to flee. To his southwest, two men mounted on a warhorse are charging towards Alice. Seeing the two men about to run down alice, and knowing his longer bow is better suited for distant targets than his companions' short bows, he rushes forward and snaps off a shot at the man on the back of the war horse.
Unfortunately, in his rush to shoot the arrow slips clumsily from the bow's arrow shelf and clatters to the stone floor.
OOC:
Round 5 continues! Turn order is as follows:
1. Gilly (7)
-->2. Angel, Kelric (6)
3. Alice (5)
4. Brigand #6 (4)
5. Coulson, Elmo (3)
6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)

Rolls

Kelric Ranged Attack roll, Longbow Damage roll - (1d20+1, 1d6)

1d20+1 : (1) + 1 = 2

1d6 : (6) = 6

Jan 1, 2021 8:15 pm
Angel lines up a shot at the horsed bringand at AA17 and looses one more arrow. Without watching to see if he has hit, he begins to move double time toward the stairs after the other two who had escaped that way.

Rolls

Attack rider at AA17 with bow - (1d20+2)

(13) + 2 = 15

Damage - (1d6)

(4) = 4

Jan 2, 2021 3:21 pm
Angel releases an arrow at the last brigand at the top of the stairs. The shot hits just above the collar of the man's chain shirt and he falls off his horse dead. He then runs down the stairs, chasing after the last two brigands.
OOC:
Round 5 continues! Turn order is as follows:
1. Gilly (7)
2. Angel, Kelric (6)
-->3. Alice (5)
4. Brigand #6 (4)
5. Coulson, Elmo (3)
6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)

Alice is up. The only two remaining brigands are riding atop a black warhorse charging for the door and anyone who gets in their way.
Jan 2, 2021 5:19 pm
Alice loads another stone into her sling and twirls it overhead before sending it streaking towards the lead bandit...

Rolls

Attack - (1d20+2)

(14) + 2 = 16

Damage - (1d4)

(4) = 4

Jan 2, 2021 7:10 pm
Alice's stone sails across the room and strikes the lead bandit directly in the forehead.
"Ughh..", he grunts as his head snaps back, and for a moment he appears to lose his balance. But before he goes toppling over and off his saddle, he regains himself and grabs his horse's reins.

Seeing the door blocked by another fallen brigand's horse, and fully aware that stalling at the bottleneck is sure to result in more abuse from the cleric woman standing ready, the brigand seems intent on spurring his warhorse directly towards Alice.
OOC:
Round 5 continues! Turn order is as follows:
1. Gilly (7)
2. Angel, Kelric (6)
3. Alice (5)
4. Brigand #6 (4)
-->5. Coulson, Elmo (3)
6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)
Jan 2, 2021 10:20 pm
Coulson puts spurs to his warhorses flank, Coulson couches his lance and charges at the brigands on horseback
OOC:
i think it works out to 60’ which should be charge distance for lance

Rolls

Attack - (1d20+2)

(2) + 2 = 4

Damage (lance, x2 if successful) - (1d6)

(1) = 1

Jan 3, 2021 8:40 pm
Coulson rushes his horse forward and tries to lance the brigand off his horse but his first time with a lance is awkward and he isn't used to the jostling of the horse throwing the weapon's far end about, and the attack misses.

Seeing that the way to the drawbridge is no longer barred by enemies, a sneer flashes in the brigand's face as he quickly slashes at the dwarf with his longsword in retaliation, then puts spurs to his own mount rushing past Alice to get outside the moathouse.
OOC:
Oh jeez... Coulson! Not again...
Alice sees the two men atop the warhorse race past, the man controlling the animal gives a bark of laughter as he passes. You hear the clatter of the horse's hooves on the drawbridge outside. Behind her a loud "CLANG" sounds, and she turns to see her dwarven companion lying on the floor, blood gushing from a perfect slash across his throat.

Outside, Elmo and Eltrezar see a warhorse mounted by two riders exit the castle. It's just crossing the drawbridge as Elmo and the wizard cross over the shallows of the moat and onto the road prepared to intercept the oncoming brigands.

https://i.imgur.com/OOfog2C.png
OOC:
Round 5 continues! Turn order is as follows:
1. Gilly (7)
2. Angel, Kelric (6)
3. Alice (5)
4. Brigand #6 (4)
5. Coulson, Elmo (3)
-->6. Eltrezar, Brigand #4, Brigand #7 (2)
7. Brigand #5 (1)

I currently have Coulson at 0HP. On his next turn he will be allowed a Death Save. He's passed one already against the Gnolls, and dwarves are a hardy people. There's still hope...

In the meantime, Elmo has arrived to meet the brigands who are crossing the drawbridge at L28 and drawn his horse to a halt. Eltrezar, on the back of the horse on space Q35 has a clear view of both brigands racing across the rickety drawbridge.

Rolls

Brigand #4 Attack roll, Long Sword Damage roll - (1d20, 1d8)

1d20 : (18) = 18

1d8 : (6) = 6

Secret Roll

Jan 4, 2021 12:02 am
"Slow it down, you drunkard!" Eltrezar shouts as he hops off the horse, dagger in hand. Seeing the fleeing bandits, the wizard moves towards them with the intention of slowing them down. He aims his dagger at the horse and throws, and then begins the timely process of summoning arcane energies.
OOC:
Eltrezar dismounts and moves to N30, throwing his dagger at the warhorse.

Rolls

Attack: Thrown Dagger - (1d20-1)

(15) - 1 = 14

Damage: Thrown Dagger - (1d4-1)

(1) - 1 = 0

Jan 4, 2021 5:00 pm
Ruching forward Eltrezar hurls one of his daggers, which strikes the horse's left flank, not so much piercing directly in perpendicular to the animal, but at more of a parallel angle embedding itself under the skin like a splinter, cutting some muscle underneath but little else, and none that a trained horse like this would acknowledge.
OOC:
@charles.c.cowley: Just for clarification, modifiers to Damage rolls are only applied to melee attacks, in which case you use Strength. In ranged attacks, regardless if the attacker is shooting or throwing, Dexterity Modifier is applied to the To-Hit roll, like you did, but there's no modifiers to the Damage roll. So that dagger did 1HP damage to the horse, you monster...

The final brigand is armed with a short sword right now, but he seems uninterested in dismounting the back of the warhorse he's riding on to approach Eltrezar for an attack, knowing he'd be surrounded by his enemies while the other one likely flees without him. And since the horse he's on is currently running across the drawbridge, I think he'd be willing to risk a running dismount even if he was going to attack Eltrezar anyway, considering the likely result is faceplanting in the dirt and lying prone. Therefore, Brigand #5 forfeits his turn this and Round 5 concludes.

Round 6 begins! Turn order is as follows:
-->1. Elmo (7)
2. Coulson Brigand #5 (6)
3. Angel, Eltrezar (5)
4. Gilly, Kelric (4)
5. Alice (3)
6. Brigand #4 (2)
Elmo spurs his horse forward to intercept the fleeing bandits, approaching the othwer warhorse from its right. As the brigands make to race across the bridge, Elmo sends his axe head sailing straight for the man in front, which slams into the chest plate of the fleeing brigand's horse, deftly, and uncharacteristically for a man as drunk as Elmo appears to be, cleaving the man's heart in two. The man is dead before he topples off his horse, which immediately stops dead in its tracks, and gives a scared whinny of fear, having no rider to give it further commands. Two white eyes, full of fear, now shine through the bloodsoaked face of the man riding on back. "I yield! Please, I yield!!!"
OOC:
Round 6 continues. Turn order is as follows:
1. Elmo (7)
-->2. Coulson, Brigand #5 (6)
3. Angel, Eltrezar (5)
4. Gilly, Kelric (4)
5. Alice (3)
6. Brigand #4 (2)

Coulson must make a Death Save and needs an "8" or better to survive... (Everyone think dwarfey thoughts... Dwarfey thoughts...)

Rolls

Angel Initiative roll - (1d6+1)

(4) + 1 = 5

Gilly Initiative roll - (1d6+2)

(2) + 2 = 4

Coulson Initiative roll - (1d6+1)

(5) + 1 = 6

Kelric Initiative roll - (1d6)

(4) = 4

Alice Initiative roll - (1d6+1)

(2) + 1 = 3

Eltrezar Initiative roll - (1d6-1)

(6) - 1 = 5

Elmo Initiative roll - (1d6+1)

(6) + 1 = 7

Brigand #4 Initiative roll - (1d6)

(2) = 2

Brigand #5 Initiative roll - (1d6)

(6) = 6

Elmo Attack roll, Damage roll - (1d20+4, 1d8+4)

1d20+4 : (20) + 4 = 24

1d8+4 : (4) + 4 = 8

Secret Roll

Jan 4, 2021 5:25 pm
OOC:
Eltrezar is going to try casting a Magic Missile this turn. If I have to declare a target at initiative, then he'll aim at Brigand #4.
The horse didn't seem phased by the damage.
Jan 4, 2021 5:41 pm
charles.c.cowley says:
OOC:
Eltrezar is going to try casting a Magic Missile this turn. If I have to declare a target at initiative, then he'll aim at Brigand #4.
OOC:
Just double checked the rulebook... "Unless otherwise noted in a spell’s description, a spell caster must have the intended target (a specific monster, character, or area of effect) within visual range."
It doesn't specifically say you have to have an intended target at the beginning of your casting, just that when you do cast, the target has to be within sight. So I'm going to say that Eltrezar can pick a target when his turn comes up.
charles.c.cowley says:
OOC:
The horse didn't seem phased by the damage.
OOC:
He did take 1HP Damage, but as a warhorse, they're pretty accustomed to maintain discipline in combat.
Jan 4, 2021 5:48 pm
OOC:
Oh nice, free warhorses!
Jan 4, 2021 6:19 pm
OOC:
Since Brigand #5 yields, do we want to stop combat turn orders and go into free roleplay. If so, any party member is still free to attack the brigand or cast any spells at him if they choose not to accept his surrender. Or we can continue wth turn order for a while longer.
Jan 4, 2021 6:32 pm
OOC:
If the bandit is yielding, Eltrezar is more than happy to accept his surrender. And his wallet. And his horse. And his sword.
And, well, everything.
Jan 4, 2021 9:32 pm
Alice rushes over to Coulson and tries to stop the bleeding in his neck. The task seems grisly and daunting considering the damage done, but Alice would not see this dwarf die twice under her care.

"Hobble that man Mister Elmo! And has anyone a gift for healing?"
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