Part 3: Investigating the Moathouse Ruins

load previous
Jan 10, 2021 6:24 pm
Stopping to peer inside, they all seem to be standard game. The broken horns and antlers those of deer, elk, and moose. The pelts seem mostly to be those of large bears. The heads seem to be more trophies of game animals, and a couple of large boar. There's a few preserved fish, and a few birds. Aside from the boars, which can live almost anywhere, including the grasslands north of Hommlet, almost all of the animal artifacts here seem to be those of forest dwelling creatures, most likely captured on hunting expeditions through the Gnarley Forest to the east of the moathouse.
Jan 10, 2021 8:03 pm
OOC:
Alice will try the door to her left
Jan 10, 2021 9:41 pm
Angel stays in the back with his bow still strung and an arrow nocked. He will glance over his shoulder every few seconds to make sure there is nothing suddenly appearing behind them.
Jan 10, 2021 10:42 pm
Alice opens the door to her left. Again, it give a creak on rusted hinges. This time however, there's no windows, arrow slots, or other means of illuminating the room, and not enough light bleeds in from the darkened hallway, thus your human and halfling eyes see very little of what lay before you.
Jan 10, 2021 11:07 pm
Alice sets down her pack and removes a torch and tinderbox. She lights the torch and replaces the box, shouldering her pack once more. The armor clad clerist waves the torch into the darkness...
Jan 10, 2021 11:21 pm
https://i.imgur.com/WyfKFO5.png
Alice lets the light from her torch illuminate the small 10' x 15' room. By the appearance of the chamber, this place was once the domicile of someone of importance, but is now stripped of everything save broken and ruined furnishings. However, her torchlight catches a gleam directly next her on the right as she peers inside. One wall cresset remains near the outer wall, and its nondescript torch stub is a silver baton, probably worth some gold.
Jan 10, 2021 11:27 pm
Alice slowly steps inside the room and gingerly removes the silver baton which she hands off to Eltrezar behind her.

Seeing nothing else of interest in the room, and most importantly no hostiles, Alice exits the room and opens the door at the west end of the hallway...
Jan 11, 2021 12:49 am
https://i.imgur.com/Yck64SZ.png
Alice opens the door to the far west, at the end of the hallway. This room, like many of the others room built directly inside the moathouse walls, has arrow slits for archers to use when the castle is under siege, which allow a degree of sunlight to enter and render torches unnecessary during the daylight.
But before she has a chance to examine the room in any degree of detail a sense of immediate danger accompanied a swift movement from the right side of the room along with a barely perceptible slapping of feet on stone, then a 5' long, giant lizard is on Alice, whereby it delivers a vicious bite at the cleric. Fortunately, the lizard approaches for a bad angle and it's shoulder collides against the door frame first, bringing it short of its target as its jaws snap shut a fiit from Alice's face.
OOC:
Surprise Round ends. Round 1 begins!
Turn order is as follows:
-->1. Gilly (8)
2. Alice (6)
3. Eltrezar (5)
4. Angel (4)
5. Giant Lizard (1)
6. Elmo (6, 2-handed)

The Giant Lizard attacked at a diagonal angle. The door is in the middle of the hallway, so if anyone wishes to rush into the room on their turn they can enter through L12 or L13, as both spaces contain the door. Remember, you can pass through a fellow PCs space when you move, but you may not stop on a fellow PC's space, and you may not pass through an enemy's space.

@KCC69: This Giant Lizard is large for a lizard, but at 5' in length, it's not greater than human-sized. So Gilly's AC for this encounter is 4.

Rolls

Party Surprise roll - (1d6)

Giant Lizard Attack roll, Damage roll - (1d20, 1d8)

1d20 : (5) = 5

1d8 : (4) = 4

Angel Initiative roll - (1d6+1)

(3) + 1 = 4

Gilly Initiative roll - (1d6+2)

(6) + 2 = 8

Alice Initiative roll - (1d6+1)

(5) + 1 = 6

Eltrezar Initiative roll - (1d6-1)

(6) - 1 = 5

Elmo Initiative roll - (1d6+2)

(4) + 2 = 6

Giant Lizard Initiative roll - (1d6)

(1) = 1

KCC

Jan 11, 2021 1:26 am
Armed with her sword and shield, Gilly pushes passed the others, and into the room. Carefully, she circles the lizard, shield up, sword ready to stab out. She circles, and circles, the lizard’s cold eyes following her. She will move around to be on the opposite side of the creature to the others. Having flanked the beast, she stabs out at the opportune moment!

Rolls

Attack - (1d20+1)

(13) + 1 = 14

Damage - (1d6+1)

(1) + 1 = 2

Jan 11, 2021 1:36 am
Alice pushes into the room and attacks the lizard with her hammer. She screams a vicious battle cry in an attempt to draw the lizard's focus away from the others...
OOC:
Move to K,13

Rolls

Attack - (1d20+1)

(3) + 1 = 4

Damage - (1d6+1)

(6) + 1 = 7

Jan 11, 2021 1:43 am
Gilly moves into the room and works her way around the lizard. Once she gets behind the beast she lunges in with her sword and stabs the lizard in the back leg, doing 2HP damage.

Alice charges into the room as well and attack from the reptile's other diagonal rear, but it flinches at Gilly's stab and Alice's hammer whiffs through the air.


https://i.imgur.com/57jWcTg.png
OOC:
Round 1 continues! Turn order is as follows:
1. Gilly (8)
2. Alice (6)
-->3. Eltrezar (5)
4. Angel (4)
5. Giant Lizard (1)
6. Elmo (6, 2-handed)
Jan 11, 2021 2:12 am
A language indecipherable to the party leaves the lips of the wizard, as he points a long, bony finger at the lizard. Moments later, a burst of magical energy erupts from the finger, bolting towards the creature and striking it with a nearly-silent impact.
OOC:
Saved it for such an occasion... and then rolled a 1. Oof.
Last edited January 11, 2021 2:13 am

Rolls

Magic Missile - (1d6+1)

(1) + 1 = 2

Jan 11, 2021 2:47 am
OOC:
@charles.c.cowley: Oof is right!

I could make the argument that Eltrezar would have to declare he's casting a spell at the beginning of the round, but I think that's going to be a difficult rule to enforce in a PbP game to be honest, because it's going to require every player to sit and wait for a magic casters to declare before the game can resume each round.

However, I would be willing to argue that a caster has to see their target to use Magic Missile, and it would be pretty difficult for Eltrezar to see the lizard considering where the lizard is standing in relation to where the actual door is, and therefore Magic Missile might not be possible.
https://i.imgur.com/Zxgl3eQ.png

So I'll give you two options:
1) You can keep the roll as is, doing the 2 damage, and use up your spell slot.
or
2) You can assume that Magic Missile wouldn't work right now, and retcon your turn this round.

I'm fine with either, BUT if you retcon the turn and move to a place where you have a better line of sight and cast Magic Missile this round, you have to stick with the "1" roll. If you opt to retcon the Magic Missile attack this round altogether, you can do something else instead, such as move and dagger, move in the room but stay away and let the less squishy PCs handle the melee, etc.
Jan 11, 2021 3:21 am
OOC:
Zooming in, it's pretty clear that he wouldn't have any sight of it. It didn't look that way from the previous map, which is why I assumed it would work. I would like to retcon my turn to move into the room to K-12 and throw a dagger. If the creature is still standing, I'll use my spell next turn and stick with that miserable 1.
Last edited January 11, 2021 3:23 am

Rolls

Attack - (1d20)

(8) = 8

Damage - (1d4)

(4) = 4

Jan 11, 2021 4:17 am
Eltrezar enter the room and throws a dagger at the Lizard but it misses and clatters against the wall next to the door.

https://i.imgur.com/BoLZOmr.png
OOC:
Round 1 continues! Turn order is as follows:
1. Gilly (8)
2. Alice (6)
3. Eltrezar (5)
4. --> Angel (4)
5. Giant Lizard (1)
6. Elmo (6, 2-handed)
Jan 12, 2021 4:47 pm
OOC:
Alright, I'll NPC Angel this turn...
Angel rushes into the room and moves to the corner to stay out of the lizard"s biting attack, and fires an arrow at it...
...Unfortunately the arrow bounces off the wall behind it and lands near Eltrezar's dagger.

The lizard turns and snaps at the attackers behind it...
...Targeting Gilly, it's thick jaws slam shut just in front of her face as she instinctively pulls her head back and she realizes just how lethal a single bite could be.

Elmo rushes in then and swings his battle axe at the big reptile...
...which deftly slams against the lizard's skull.

Rolls

Angel Attack roll, Damage roll - (1d20+2, 1d6)

1d20+2 : (6) + 2 = 8

1d6 : (2) = 2

Giant Lizard target selection (1-3: Alice, 4-6: Gilly) - (1d6)

(6) = 6

Giant Lizard Attack roll, Damage roll - (1d20, 1d8)

1d20 : (3) = 3

1d8 : (5) = 5

Elmo Attack roll, Damage roll - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (1) + 2 = 3

Jan 12, 2021 5:31 pm
OOC:
Round 1 ends. Round 2 begins! Turn order is as follows:
-->1. Gilly (6)
2. Eltrezar, Giant Lizard (4)
3. Angel (3)
4. Alice (2)
5. Elmo (3, 2-handed)
https://i.imgur.com/KMzMKCi.png

Rolls

Angel Initiative roll - (1d6+1)

(2) + 1 = 3

Gilly Initiative roll - (1d6+2)

(4) + 2 = 6

Alice Initiative roll - (1d6+1)

(1) + 1 = 2

Eltrezar Initiative roll - (1d6-1)

(5) - 1 = 4

Elmo Initiative roll - (1d6+2)

(1) + 2 = 3

Giant Lizard Initiative roll - (1d6)

(4) = 4

Jan 12, 2021 5:39 pm
Eltrezar plans to cast a spell this turn!
OOC:
Furious refreshing to make this work!
Jan 12, 2021 5:41 pm
Alice's stomach leaps into her throat as the huge reptile snaps at the halfling, she shouts

"Gilly keep back and pepper the beast with arrows! Let's see if this monster can bite through my steel!"
Jan 12, 2021 6:08 pm
OOC:
I'm good with Eltrezar re-rolling damage on this lizard if he casts his Magic Missile. When we retconned Eltrezar's last turn we retconned everything.
load next

Thread locked