I personally find the modern design trend of RPGs to point character building back to motivation to be refreshing and important. Even in Ye Olde RPGs, you had Alignment (moral and ethical motivations), and simple motivations built into adventure design. Most adventurers wanted to get hold of treasure, slay evil monsters, or just feel
alive with the thrill of combat, action, and exploration.
Motivations don't have to be complex to be compelling. At his root, my character wants to maintain his comfortable status quo, but also to exert more personal agency in his life. All of the context is built outward from that, and I've taken some care to build conflicts into the sheet thematically, but that's all icing on top of that simple motivational core.
Heck, being able to live a normal, boring life and return to mundanity
is a compelling motivation in a setting like this. Look at
Cypher in The Matrix. Or Oz's Dorothy Gale, a character that can almost be read as reactionary to Alice's sort of feckless wanderer, who has a clear but mundane motivation to just get home safely.
(See also the entire subgenre-made-genre of Trapped In VR Animes for more examples.)
Good, clear motiviations also are really important guideposts for GMs, giving them good clues about the themes the players want to explore, and what dominoes to set up in a scene or session to create emotional challenges, resonance, and arcs, beyond the mere physical facts of a given situation. Character creation that compels you to express those motivations and get them written down lets you express them to the GM through the process of character creation, rather than having to pry it out.
A character who wants to live a normal life will react much differently to things that disrupt their lives and threaten their connections to loved ones than quixotic adventurers who want to shed their humanity and become larger than life. Threatening the job of the assistant manager at the local Pick n' Save who
wants to be a dragon and one who
doesn't will play out totally differently for either character because of their motivations, even if they have all the same powers and statistics.
Last edited January 12, 2021 4:11 pm