KCC69 to make things easier here is a break down on my equipment;
[ +- ] Background Equipment
• Staff
• Hunting Trap,
• Trophy from an Animal you killed
• Traveler’s Clothes
• Pouch w/10 gp
[ +- ] Class Equipment
• Rapier* or Shortsword
• Shortbow and Quiver of 20 Arrows or Shortsword
• Leather Armor
• Dagger x2
• Thieves' Tools
• Burglar's Pack*, Dungeoneer's Pack, or Explorer's Pack
[ +- ] Starting Equipment Sold
• Rapier ............................... (25 gp)
• Hunting Trap ...................... ( 5 gp)
• Hooded Lantern .................. ( 5 gp)
• Crowbar ............................ ( 2 gp)
• Bag of 1,000 Ball Bearings ... ( 1 gp)
• Hammer ............................ ( 1 gp)
• Hempen Rope (50 ft) ........... ( 1 gp)
• Tinderbox .......................... ( 5 sp)
• Piton (x10) ........................ ( 5 sp)
• Staff ................................. ( 2 sp)
• Flask of Oil (x2) ................. ( 2 sp)
• Leather Armor ................... (10 gp)
• Shortbow .......................... (25 gp)
Total Value : 76 gp 4 sp
[ +- ] Equipment Purchased
Total Starting Coin : 826 gp 4 sp
-------
• Scimitar ................................. (25 gp) .... 801.4
• Scimitar ................................. (25 gp) .... 776.4
• Longbow ................................ (50 gp) .... 726.4
• Studded Leather ..................... (45 gp) .... 681.4
-------
• Spell Book ............................. (50 gp) .... 631.4
• Arcane Focus (Raw Diamond) ... (55 gp) .... 576.4
• Scroll (Chromatic Orb) ............. (50 gp) .... 526.4
• Spell Book Materials ................ (50 gp) .... 476.4
• Scroll (Detect Magic) ............... (50 gp) .... 426.4
• Spell Book Materials ................ (50 gp) .... 376.4
• Scroll (Alarm) ......................... (50 gp) .... 326.4
• Spell Book Materials ................ (50 gp) .... 276.4
• Scroll (Absorb Elements) .......... (50 gp) .... 326.4
• Spell Book Materials ................ (50 gp) .... 176.4
• Scroll (Comprehend Language) . (50 gp) .... 126.4
• Spell Book Materials ................ (50 gp) .... 76.4
-------
• Case, Scroll ............................. ( 1 gp) .... 75.4
• Stylus ..................................... ( 2 cp) .... 74.3.8
• Parchment (x5) ........................ ( 5 sp) .... 73.8.8
• Ink Bottle ................................ (10 gp) .... 63.8.8
• Silk Rope (50 ft) ....................... (10 gp) .... 53.8.8
• Waterskin ................................ ( 2 sp) .... 53.6.8
• Herbalist Tools .......................... ( 5 gp) .... 48.6.8
• Rations (5 days) ....................... (25 sp) .... 46.1.8
• Components (Find Familiar) x3 ... (30 gp) .... 16.1.8
• Pan Flute ................................. (12 gp) .... 4.1.8
Also how do you interpret the following :
Quote:
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
As some GMs interpret this to mean you must choose prior to rolling the die and some say you may choose after rolling the die -- personally I sort of conform to the latter in that I do 1d4+(Die Type-4) which means every class starts with Average or better Hit Points per level gained
However to speed my finalization up I am going to roll the two levels after 1st BUT -- if you conform to the former as opposed to the latter then ignore the rolls as I will opt for Average (round-up) instead of making rolls.
Last edited December 11, 2020 8:48 pm