Dec 18, 2020 4:15 am
Star Wars: Neon Noir
There are 3.2 million stories in the naked galaxy. This is one of them.
Posting Frequency: 5 posts/week
I'm gauging interest for a Star Wars campaign inspired by hardboiled detective fiction, film noir, and the neon noir of Blade Runner.
The PCs are members of a private detective agency sometime in the early days of the New Republic (The Mandalorian timeframe). The first case will center on a single urban location. The adventures will likely be about 60 percent social interactions (interviewing sources, grilling bad guys), 20 percent action (fights and chases, mainly), and 20 percent other (snooping, sneaking, doing research on POIs, etc.).
Rules-wise, we'll hew closest to FFG's Edge of the Empire, using the business rules from the Colonist book to represent the detective agency. The PCs should be moral enough to at least be sympathetic, as their job is to investigate the dark underbelly of the galaxy rather than to take direct part in it. (That doesn't mean they have to be goodie-two-shoes, of course. But think Sam Spade or Jessica Jones, not Boba Fett.).
This is a concept where a lot of popular character types won't be appropriate. Armored bounty hunters, heavy weapons specialists, Jedi wannabes, and dedicated crafters don't really fit the theme. The PCs and main NPCs are essentially civilians, so body armor and disintegrator rifles will just scare away the people you need to talk to. If you're interested in Star Wars because you love badass bounty hunters, tricked-out gear, or Jedi mysticism, this isn't the game for you. In other words, think The Maltese Falcon, not the Millennium Falcon.
On the other hand, underutilized character types can thrive in this game. Knowledge skills and Social skills will be your bread and butter as you investigate crime, so face characters and egghead types will really shine. Sneaky types and social/martial hybrids (like Marshalls or Enforcers) are also great fits. Other character types (like, say, pilots or technicians) can be helpful if players are careful to round them out with skills in other areas.
Beyond that, I'll be adapting some of the rules tweaks from Genesys (like "social combat" and maybe even the Favor system in place of Obligation), but these are things to get into in the game forums once I know there's interest.
One last caveat: It's the holidays, a period when people often drop off PbP without a word. We'll probably be a bit slow to start up as a result. However, please don't express interest or join up if you can't contribute during the holiday period—excepting the actual holidays and their eves, of course.
I already have one interested player. If I can get two more, this game's a go. I'll take up to five players total. If there's more interest than that, priority will go to folks who are only in a handful of games or fewer at the moment.
Get this and get it straight: Crime is a sucker's road, and those who travel it wind up in the gutter, the prison, or the grave. You gonna be the one to put 'em there?
There are 3.2 million stories in the naked galaxy. This is one of them.
Posting Frequency: 5 posts/week
I'm gauging interest for a Star Wars campaign inspired by hardboiled detective fiction, film noir, and the neon noir of Blade Runner.
The PCs are members of a private detective agency sometime in the early days of the New Republic (The Mandalorian timeframe). The first case will center on a single urban location. The adventures will likely be about 60 percent social interactions (interviewing sources, grilling bad guys), 20 percent action (fights and chases, mainly), and 20 percent other (snooping, sneaking, doing research on POIs, etc.).
Rules-wise, we'll hew closest to FFG's Edge of the Empire, using the business rules from the Colonist book to represent the detective agency. The PCs should be moral enough to at least be sympathetic, as their job is to investigate the dark underbelly of the galaxy rather than to take direct part in it. (That doesn't mean they have to be goodie-two-shoes, of course. But think Sam Spade or Jessica Jones, not Boba Fett.).
This is a concept where a lot of popular character types won't be appropriate. Armored bounty hunters, heavy weapons specialists, Jedi wannabes, and dedicated crafters don't really fit the theme. The PCs and main NPCs are essentially civilians, so body armor and disintegrator rifles will just scare away the people you need to talk to. If you're interested in Star Wars because you love badass bounty hunters, tricked-out gear, or Jedi mysticism, this isn't the game for you. In other words, think The Maltese Falcon, not the Millennium Falcon.
On the other hand, underutilized character types can thrive in this game. Knowledge skills and Social skills will be your bread and butter as you investigate crime, so face characters and egghead types will really shine. Sneaky types and social/martial hybrids (like Marshalls or Enforcers) are also great fits. Other character types (like, say, pilots or technicians) can be helpful if players are careful to round them out with skills in other areas.
Beyond that, I'll be adapting some of the rules tweaks from Genesys (like "social combat" and maybe even the Favor system in place of Obligation), but these are things to get into in the game forums once I know there's interest.
One last caveat: It's the holidays, a period when people often drop off PbP without a word. We'll probably be a bit slow to start up as a result. However, please don't express interest or join up if you can't contribute during the holiday period—excepting the actual holidays and their eves, of course.
I already have one interested player. If I can get two more, this game's a go. I'll take up to five players total. If there's more interest than that, priority will go to folks who are only in a handful of games or fewer at the moment.
Get this and get it straight: Crime is a sucker's road, and those who travel it wind up in the gutter, the prison, or the grave. You gonna be the one to put 'em there?
Last edited December 18, 2020 3:09 pm