LFG: Pathfinder

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Apr 22, 2016 5:20 pm
Naatkinson says:
irvanovich says:
One thing I see: there aren't cross class skill ranks in Pathfinder. They replaced that with a +3 "trained" bonus if a skill is a class skill.
One of my favorite changes, to be honest
Ditto. That and the "Max Ranks=Level" change. I've seen a huge increase in the versatility of my characters.
Apr 22, 2016 11:44 pm
Yeah, with skills being merged and a few disappearing (Concentration and Use Rope), characters seem to have more skills now.
Apr 23, 2016 3:32 am
Okay, so looks like Track in PF is no longer a feat... Any idea how to handle this in the case of monsters that are supposed to have this feat?
Apr 23, 2016 4:03 am
Meh, I just gave the monster a racial bonus to Survival...
Apr 23, 2016 4:37 am
That works, too
Apr 23, 2016 3:36 pm
Okay, quick question. What happens when you add something to a monster which increases it's CR by +X if it originally had a CR below 1? Does its new CR now becomes X+1 or simply X?
Apr 23, 2016 3:44 pm
That depends. If you added class levels, then it simply has aCR equal to those class levels. If you add something like the Advanced template, then it becomes X+T, where T is the Template CR.
Apr 23, 2016 7:00 pm
So it becomes X+1 even if the original CR was below 1 then...
Apr 23, 2016 7:05 pm
I believe so...Naatkinson, what do you think?
Apr 23, 2016 7:26 pm
Looking over the rules found here, I'm gonna stand by my statement.

If you take a Goblin (CR 1/3) and add the Advanced template to it, you're adding +4 to all ability scores and giving it a +2 natural armor bonus. I'd say that would be enough to make an Advanced Goblin a CR2, but that might just be my opinion.
Apr 23, 2016 7:47 pm
Well, I'm pretty sure that was the case back in D&D 3.X, but I haven't found any confirmation for PF. But it would make sense if it stayed the same. Maybe they just omitted stating it in the PF rulebook... for 8 years... XD

Anyways. A little bit more sanity check. Back when I ran Expedition to Castle Ravenloft, I noticed that some important NPCs were badly made and thus would not survive the encounter in which the PCs met them, so I changed their feats a bit to give them much-needed feats to increase their survivability. Well, I haven't yet manage to find anything remotely similiar in PF yet, so I've decided to go ahead and convert those feats to PF.
Now, those feats where mostly made with paladins in mind, who had a sub-par turn undead (which is still sort of the case in PF), so they would give paladins options to use their turning attempts and not be useless doing so, hence the weird thing I did in the conversion. Anyways, tell me what you think...

Divine Vigor
You can channel energy to increase your speed and durability.
Prerequisite: Channel energy or lay on hands ability
Benefit As a standard action, spend one of your channel energy attempts (if you are a cleric) or your lay on hands attempt (if you are a paladin) to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects las a number of minutes equal to your Charisma modifier.

Sacred Vitality
You can channel positive energy to gain protection from damage to your abilities or your life force.
Prerequisite: Channel positive energy or lay on hands ability.
Benefit: As a standard action, you can spend on of your channel positive energy (if a good cleric) or lay on hands (if a paladin) attempts to gain immunity to ability damage, ability drain, and energy drain for 1 minute.
Apr 23, 2016 7:51 pm
The only problem with the advanced template on low, low CR creatures is that their damage goes up a decent bit, but their HP is not near what it would be for a creature of the same CR that came by it naturally.
Apr 23, 2016 9:10 pm
Heh, for at least two pages, this hasn't been about a new game but discussing the system. I may have to split this into a thread about Pathfinder!
Apr 23, 2016 9:19 pm
Keleth says:
Heh, for at least two pages, this hasn't been about a new game but discussing the system. I may have to split this into a thread about Pathfinder!
Might be necessary, to help translate a 3.5 module over to PF!
Apr 23, 2016 9:53 pm
Well, ghasts are advanced ghouls now, so yeah, it is sort of necessary... But yeah, I did noticed it left them a bit low hp-wise...

Edit: I think I have enough encounters prepared and stuff translated for now to start the game. I'll go ahead and do just that.
Last edited April 23, 2016 9:54 pm
Apr 23, 2016 10:01 pm
kalajel says:
Well, ghasts are advanced ghouls now, so yeah, it is sort of necessary... But yeah, I did noticed it left them a bit low hp-wise...

Edit: I think I have enough encounters prepared and stuff translated for now to start the game. I'll go ahead and do just that.
Not even gonna lie. So much hype.
Apr 24, 2016 12:49 am
I'm super tempted to jump in on this lol
Apr 24, 2016 1:37 am
Naatkinson says:
I'm super tempted to jump in on this lol
Doooo eeeeeeet
Apr 25, 2016 12:58 pm
If there's room i have applied to play. Thinking of a ranger.
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