Psybermagi Character Discussions

Jan 22, 2021 2:31 pm
This thread is for discussing Psybermagi's character please do not post anything here that is not related to Psybermagi's character and yes collaborating with Psybermagi is consider fair postings.

Please make your rolls in here and outline what your are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Jan 22, 2021 5:40 pm
I was thinking of a
Halfling - Lotusden / Ranger - Archer/Beast Master / Companion - Male Steeder he rides?
or
Elf - Eladrin / Rogue - Scout
Basic idea/consept - will read guides today but quick glance showed some problems.
Questions
Can I use Lotusden or Eladrin? (I dont think they are in the book you listed)
Can I do Beast Master? (from TCoE) If so can I use a Steeder?
I will read up but wait to make character till I hear back on the questions. Should have character today maybe or this weekend at the latest.
Jan 22, 2021 5:46 pm
If Beast Master OK but not Lotusden I can go Ghostwise - for silent communication/commands, or Lightfoot
If no BM but Scout OK but not Eladrin I can go Wood Elf
Else : Wood Elf Ranger Archer:Hunter
unless the party needs a better tank then i can go Barbarian but that will take more thought
Last edited January 22, 2021 5:56 pm
Jan 22, 2021 6:11 pm
The Elven Sub-Race: Eladrin -- is outlined under Character Creation Parameters so that would be a yes to them

The Steeder exists within the Forgotten Realms but its an Underdark creature I would have to understand how your character came by one unless your character is from the Underdark orginally

The Hin (halfing) Sub-Race: Lotusden does not currently exist within the Forgotten Realms but I can see them being there, however, I would have to adjust (nerf) their sub-racial abilities as they are over powered compared to the other Hin sub-races -- I would probably limit it to the Cantrip and Timberwalk, however I could see adding those 2 higher level spells to your Ranger spell list if they were not already there.

The Beastmaster is in the PHB not the TCoE and the only featurette in TCoE for the Beast Master is the Primal Companion with that said this and any of the other alternate Ranger options listed within the TCoE I would want to approve on an as requested basis rather than go through them all and determine their viability and/or how to make them viable.
Jan 22, 2021 7:07 pm
How about
Gnome - Forrest
Ranger Archer / Beast Master - Giant Wolf Spider as mount
-
There is alot to read but I will start working on the character

Attributes : Roll 3d6 (choose 2) and add 6

Adjusted Stats : 17, 13, 14, 14, 18, 14
Last edited January 24, 2021 4:50 pm

Rolls

Stats - (2d6+6)

(64) + 6 = 16

Stats - (2d6+6)

(24) + 6 = 12

Stats - (2d6+6)

(43) + 6 = 13

Stats - (2d6+6)

(35) + 6 = 14

Stats - (2d6+6)

(66) + 6 = 18

Stats - (2d6+6)

(13) + 6 = 10

Addendum to Roll 1 - (1d6)

(5) = 5

Addendum to Roll 2 - (1d6)

(3) = 3

Addendum to Roll 3 - (1d6)

(5) = 5

Addendum to Roll 4 - (1d6)

(2) = 2

Addendum to Roll 5 - (1d6)

(5) = 5

Addendum to Roll 6 - (1d6)

(5) = 5

Jan 22, 2021 10:15 pm
HP roll for 3rd level

Rolls

HP - (3d4+18)

(234) + 18 = 27

Jan 22, 2021 10:26 pm
Can you let me add another character to the game for my animal companion or should I add it to my sheet somewhere?
Jan 22, 2021 10:53 pm
Note I fixed your stat rolls you did not read it correctly I am guessing

The creature if it is included would just be a stat block in your information section. I need to look into the logistics issue with the unusual mount as you could not house it at the local stables. Still it does kind of dove tail nicely into the forest gnome barbarian kind of nicely.

Also I would need to understand how your character came by such an unusual mount.
Jan 22, 2021 11:23 pm
Thanks for the stat fix

Quogrim (Grim for humans and others with simple tongues and minds) lived in the woods with his family. In his youth he befriended many woodland creatures and while exploring he found a slain wolf spider nest. Afraid but curious he explored the area and found a mostly destroyed egg sack with one egg still intact. Returning often he watched till it hatched. He then set about raising 'Pup' as he nicknamed it.
While in Quogrim is in town Pup would often be forced to stay outside and has learned not to hunt domesticated livestock. Grim would usually prefer to stay out with Pup several nights a week and return to the group and city in the morning. While away from Quogrim but in areas where he may encounter people Pup will usually wear his saddle blanket tied down which has a bold surcoat emblazon across it in black and white.
Last edited January 24, 2021 4:47 pm
Jan 22, 2021 11:25 pm
Does the Outlander 'Wanderer' feature add to or replace skill proficiencies?
Ex base Outlander has 2 proficiencies, I took Survival and Nature. Would I then get Expert in Animal Handling? (total of 3 skills)
Jan 22, 2021 11:36 pm
All right I fixed the description under Outlander -- to gain expertise you must possess the skill so in order to have Expertise in Animal Handling (or just Animals) you must have chosen that as one of your Class or Background skills
Jan 22, 2021 11:59 pm
- Does this sheet have some way to mark expertise?
- What are your rules for using up ammunition? Should I stock up and/or what about creating new arrows? How about a fletchers kit as a tool proficiency instead of a language or other tool?
- Would it be possible, if I had a poisoners kit, to learn how to 'milk'(without killing it) the spider for poison?
- Since you gave the ranger a cantrip would you be open to granting additional cantrips similar to arcane trickster/eldritch knight?
Ranger cantrips - Druidcraft, Dancing lights, Blade Ward, Message, Mending, Poison Spray, Thorn Whip, Shillelagh, True Strike..
New Ranger cantrip - Enchant Ammunition - as magic stone but on any missile ammunition
- How does a darkwood longbow work
reduce Weapon Type by 1 Step, reduce Damage by 1 Step, increase To Hit +2,
reduce Speed by 50%, reduce Knock Down by 2 Steps,
reduce Weight by 50%, reduce Required Strength by 4, increase required Dexterity by +2

I still have about 175 GP - suggestions besides potions of healing?
Last edited January 23, 2021 1:45 am
Jan 23, 2021 2:37 am
Okay please roll your Random Height/Weight for your Character. Height 36" + roll Weight 35 lbs + roll --- roll only once 2d4 and add that to both the base numbers

Also note (if you have not already) we are using the Consensus Ranger as opposed to the one in the PHB

I will approve the Wolf Spider as it is core animal companion but see below because a wolf spider cannot web walk they are running and pouncing spiders and while technically they cannot climb walls let alone ceilings I will leave that ability in place. Also keep in mind its Carrying Capacity for a Light Load is Strength x 5 (or 60 lbs), for a Medium Load is Strength x 10 (or 120 lbs) and for a Heavy Load is Strength x 15 (or 180 lbs) so it cannot carry a lot.

Giant Wolf Spider
Medium Beast, Unaligned
Armor Class : 12 (Natural Armor)(Dex +3)
Speed : 50 ft, Climb 30 ft
STR 12(+1) CON 13(+1) DEX 16(+3) INT 3(-4) WIS 12(+1) CHA 4(-3)
Carrying Capacity : Light (105 lbs) Medium (210 lbs) Heavy (315 lbs)
Skills: Perception +3, Stealth +7
Saves : Dexterity, Wisdom
Senses: Blind Sight 10ft, Dark Vision 60ft, Passive Perception 13
Features
Poison : DC 11 Con Save or take 2d6 Poison Damage (half on successful save)
Spider Climb : The spider can climb difficult surfaces, including upside down on ceilings, without needing an ability check provided it is carrying a light load or less.
Pounce : The spider, if carrying a light load or less, moves at least 20 ft straight toward a target creature by jumping and then hits it with its bite attack on the same turn, that target must succeed on a DC 12 Strength Save or be knocked prone. If the target is knocked prone, it is considered grappled (escape DC 11). While grappled the spider can make a bite attack with Advantage at the beginning of each of its turns. Note the Pouncing range is 24ft long jump and 12ft high jump either standing or running. If the spider misses the attack it lands in the space just beyond the target.
Bite : Melee Weapon Attack +3, Reach 5ft, One Target, Hit: 1d6+1 Piercing damage plus Poison
Jan 23, 2021 3:15 am
Height weight

Rolls

Height weight - (2d4)

(13) = 4

Jan 23, 2021 3:20 am
Okay so your character is 40" tall (3' 4") and 39 lbs (over half Pup's Light Load Capacity) and that is without any gear or weapons.

Note though I am considering a minor augmentation to the Beastmaster's companion that may help with that issue but I want to mull it around a bit first before putting it into context but it would be nothing that would effect your character right now.
Jan 23, 2021 3:32 am
The revised Beast Master in TCE allows the companion to add stats/feats when the character does. So at 4th level I could bump up the STR with those guide lines. I am fine with the weight consideration, I will just have to be a bit meticulous. Light Armor, Darkwood weapons, and a light pack, which since I forage well should not be too hard.

So what does the Darkwood "reduce damage by one step" mean? Does that mean a darkwood longbow does 1d6 dmg?

Since weight is an issue, does gear for a gnome weigh less (1/2 or less) and do gnome require the same volume of food/water?
Last edited January 23, 2021 3:55 am
Jan 23, 2021 4:00 am
Yeah I am aware of those and I have that book but my thoughts are a little bit different in regards to that because we have a couple of issues here that I need to examine and balance that against what is presented within the Consensus Ranger and to be honest I am a bit leery of the TCoE book thus far as it seems a bit too much in at least the things I have looked at if for thus far.

Regardless nothing will happen currently which gives me time to analyze it and make my determination on what is viable and most importantly balanced with the rest of the game as it stands.

Damage steps are 1d4, 1d6, 1d8, etc... going down a step means you might be at 1d6 now you are at 1d4

And no in DnD5e the Carrying Capacity (as well as food/water consumption) for Small Creatures is not reduced and is basically the same as that of a Medium Creature thus the weight of their gear is the same. Now while technically this would be wrong -- doing otherwise means we would have to get into the fact that smaller folk cannot carry as much as medium folk and all the other piddly guidelines that used to exist for that. So while not completely accurate it ends up being mostly a mechanical wash.
Jan 23, 2021 4:25 am
ok - so how about the saddle - Exotic Saddle 40lbs, Riding Saddle 25 lbs. Can I pay for the exotic but use the regular weight? I assume riding bareback is a no no.
Jan 23, 2021 4:37 am
No you can ride bareback especially if you took Animal Handling and then applied Expertise to it I would have no problem with that but you would still need something to hold on to. Call it a Rider Strap Costs 10gp weighs 3 lbs.

As for the Saddle -- Exotic Saddle + Masterwork halving the weight so it costs 300gp for the saddle (and you obviously do not need a bit and bridle) and it weighs 20 lbs -- expensive but extremely unusually unique saddles such as that would be reasonably expensive to get made.

That gives you two options Rider Strap requires at least one hand, the Exotic Saddle means both hands can be free.
Jan 23, 2021 4:55 am
Looks like for basic travel if I ride the spider it will be encumbered, so move 40, still better than me. Getting more out of it would require dumping excess gear or strengthening the Spider. I am thinking of a kind of light cavalry, bow at range and spear/shield for charging.

Does the exotic saddle keep me in place if/when the spider climbs, or jumps in unencumbered? If so what does it take to strap in?

Streamlining equipment and have question
Spear cost 1GP 3lbs. Made Masterwork +2/+2 (x20) Adamantium (X45) = +2 hit / +4 dmg +1 threat range, cost = 45GP
Is this correct?
Last edited January 23, 2021 5:17 am
Jan 23, 2021 5:16 am
I would say if you paid for that masterwork exotic saddle as I stated you can ride your mount hands free -- this basically means it is set up in such a way that you basically hold your sit with your legs and that includes up a wall or upon a ceiling however if you turn a quiver or bolt case upside down it does tend to dump its contents unless of course you have masterworked it so that it does not do that.
Jan 23, 2021 6:00 am
Sorry I have so many question, this is getting long but hopefully almost done

Yes I am using masterwork saddle for the hands free aspect. Should be fun :)

Clarification on the weight of gear - Encumbrance rules says all gear is 75% weight, so I am using this. It will still be encumbered but not nearly so badly.

Streamlining equipment and have question
Spear cost 1GP 3lbs. Made Masterwork +2/+2 (x20) Adamantium (X45) = +2 hit / +4 dmg +1 threat range, cost = 45GP
Is this correct?

Do the same guidelines in weapons apply to armor for masterwork and +modifiers, so a MW x5 would be +1 AC. Or is this covered in the Leafleatger, Darkwood, and Mythril variants?
Jan 23, 2021 6:18 am
Personality Traits :
- I feel far more comfortable around animals than people.
- I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a savage werewolf.
Ideal :
- Independence. I am a free spirit. No one tells me what to do.
- Self Reliance. I take care of myself and expect others to take care of themselves as well.
- Comradery. True companions are hard to find but wort fighting for.
Bond :
- My family is the most important thing in my life, even when they are far from me.
- Children are precious and to be protected from harm and I to ensure their safety regardless of the situation. (But not sheltered or codle then so they can learn self sufficiency)
Flaw:
- I judge others harshly, and myself even more severely
- I am suspicious of strangers and suspect the worst of them

History:
As a youth he rescued and raised Pup, a giant wild spider he found as an egg. One day while still young he was exploring the woods near his home accidentally crossed into the Feywild. Together he and Pup learned to survive amidst the wild and sometimes dark Fae. After many years he found how to leave the Feywild and began searching for his way back home. After finally returning to his family he realized he was no longer suited to the life they led and so set out into the world.
Last edited January 24, 2021 6:23 pm
Jan 23, 2021 8:29 am
Please explain this one a bit more. I mean the first half makes sense but the second have does not.
Psybermagi says:
Has sworn to destroy all Beholder kin after eating a Beholder kingdom.
Please fix the wording in this one as I am not exactly sure what you are saying.
Psybermagi says:
Disdains please from help except from children. Others should be able to help themselves, and if not then they should learn.
Jan 23, 2021 3:49 pm
2 questions

Any chance rangers (and paladins) can get additional cantrips as all other spell casters have a few?

If my companion dies would I have to raise it from the dead like another character? If so can Revive and Gentle Repose be added as spells to the Beast Master or as rituals or abilities usable only on animal companions that cost spell slots or usable once per day/week/month?
Last edited January 23, 2021 3:50 pm
Jan 23, 2021 3:58 pm
I believe there is a Feat that will allow you to get Cantrips and as a Forest Gnome you technically already have one ;-) Cantrip

Hmm in regards to the spells that sounds perhaps viable. I will look into those and figure that out --- I was checking on various other spells that you might have use of that they did not grant a Beastmaster -- but then I was looking into those spells you had been part of that other Hin Sub-Race.

Man you sure are putting me to work ;-) I like that

Btw did you opt for that Hunter Tag Cantrip ?
Jan 23, 2021 5:33 pm
I think I am set so just let me know when to enter the Game chat
Jan 23, 2021 11:37 pm
Yep I took the cantrip. With my background I thought it made sense to be able to track wounded prey vs a fanatic hatred of a single type of creature. Cool variant :) It last 10 minutes and as I read it it does not consume the materials so can be recast/maintained every 10 minutes.

Any chance you would consider altering the carry capacity for quadrupeds (or octopeds) to be 10x for light, 15x for medium, and heavy at x20? Creatures with more legs can typically carry more weight. Being able to go up surfaces and use the pounce would be nice.
If not then let me know if you still plan on thinking of ways to upgrade existing companions vs replacing it.
Jan 24, 2021 12:07 am
I will consider the octoped concept but currently their are only 2 quadrapeds that get a bonus to their carrying capacities because they were bread for it the Mule and the Oxen. Even the Draft Horse only gets a bonus to its ability to pull heavy loads.

The plan for upgrading existing companions is in the works I just have to figure out what the basic difference between a 1/4, 1/2, and 1 CR would be since you can choose those at later stages and it seems appropriate that if you want to keep a pet long term that you would have a means of upping its CR through the constant association and ongoing training.

I am also looking into adjusting the Beastmaster to perhaps incorporate some of those additional spells you requested as I do agree they do seem appropriate for the same reason that upgrading ones pet would be.
Jan 24, 2021 12:30 am
Cool - thanks for all the work. I am an engineer so have trouble keeping from trying to tweak everything.

So if How about Riding horses? Str 16 = light load of 80 lbs * 2? for size modifier = 160 lbs - cant carry most people in armor without encumbrance. Basic game status assume the x15 carry capacity
Jan 24, 2021 12:37 am
That is fine -- and looking into something I found that DnD5e does seem to have guidelines for quadrapeds that they strangely did not factor into the PHB when denoting the carrying capacities of the various mounts. How extremely annoying so yep quadrapeds can carry more going to have to create an adjusted list for that now since the PHB is wrong.
Jan 24, 2021 1:01 am
Alright the Carrying Capacity for the Spider has been updated and is denoted above in the Stat Block I provided for it.
Jan 24, 2021 1:24 am
Regarding Masterwork equipment

Spear cost 1GP -> Masterwork +2/+2 (x20) +Adamantium (x25) = +2 hit / +4 dmg +1 threat range, cost = 45GP

Long Bow 50GP -> Masterwork +1/- (x5) = 250GP

Is this correct?
Jan 24, 2021 1:28 am
Yeah - with full weight gear I can fit in the Light Carry capacity! (Barely @ 110)
Last edited January 24, 2021 1:38 am
Jan 24, 2021 1:33 am
Psybermagi you cannot use a Long Bow as it is a Large Weapon and you are a Small Character

Also a Spear is predominately wood so the adamantium only applies to half the weapon I think I cover that in the House Rules
Jan 24, 2021 1:39 am
OK - make sense. Thanks
Will review to HR on weapon creation.
Last edited January 24, 2021 1:40 am
Jan 24, 2021 1:50 am
Quote:
Note: If a weapon that is made of Wood and Metal is augmented with both Dark Wood and Mythril apply the modifiers for Full to it but the Cost is x12
so transferring this to a Spear with 4 levels MW (current max) + Adamantine
4*(x5) + (x2 or x4?) x22 -x24
or
4*(x5 +x2) = x28

I was less concerned with the actual price, and more concerned with the price for that much of an improvement to the weapon performance and was not sure I war reading the end result correctly that it can stack.

Either way it does not change the price that much So say 30GP for the Spear +2/+4 w/crit 19-20
Jan 24, 2021 2:52 am
Ah okay I see I missed that piece within the guidelines I have adjusted it now -- the multiplier for a Spear to which you add adamantite to is x20 and the +2/+2 masterwork is x20 the end cost being 40gp

Now if you chose to add Darkwood into the mix which partial Darkwood does not reduce the damage then you would add in the x8 multiplier and it would cost 320 gp but weigh 25% less and have a +1 To Hit
Jan 24, 2021 4:29 am
Psybermagi says:
Yep I took the cantrip. With my background I thought it made sense to be able to track wounded prey vs a fanatic hatred of a single type of creature. Cool variant :) It last 10 minutes and as I read it it does not consume the materials so can be recast/maintained every 10 minutes.
Okay you misread it because it does say you must consume the material component and you cannot Druid Focus this component away. That being said I think you asked and I forgot to reply -- yes Ranger's can use Druid Foci -- note Rangers are also required to have a Patron because while nature oriented these spells are still divinely granted.
Jan 24, 2021 6:29 am
Baervan Wildwanderer will be my deity.
Can I train a mouse to live in a secret compartment of the saddle so if it ever is stolen then can I track it? JK
But it would be nice if I could lowjack it
Jan 24, 2021 6:47 am
Okay under world dynamics I have posted the Patrons I have for my game and that is not one of them please reference that and choose an appropriate patron ;)
Jan 24, 2021 10:31 am
Patron is Garl (defense, vigilance)

Can Minor Illusion mask the scent of my mount if I center it on him, or does it only affect creatures within the area/affect so I can occlude the sense of smell of 1 creature

Can I use Garl's holy symbol as my focus?
Jan 24, 2021 10:47 am
Just to verify, I can craft Antitoxin and Minor Healing potions with Herbalist kit at half price (or less if I can collect materials)
Jan 24, 2021 6:41 pm
Can I have small, CR 0, animal friends/traveling companions? 1-3. Like Raven, weasel, dog... ? A tresym would be cool but I doubt I would have seen one as it sounds like we are in the northern cooler regions.
Wherever he travels he aquatints himself with the local animals. So they could be from his home or picked up in his earlier travels. Not for combat, just flavor. Quogrim is very protective of his companions.
Last edited January 24, 2021 8:48 pm
Jan 24, 2021 10:01 pm
Are you skilled with the Herbalist Kit (aka did you take it as a Tool Proficiency)?

Yes you can use Garl's holy symbol as a focus along the other Druid like foci -- but remember Hunter's Tag's material component cannot be focused away -- for while it has not cost it is very specific

Yes you can purchase a pet -- note purchasing does not mean you bought it -- it just means its part of your starting resources that you acquired along the way
Jan 24, 2021 10:47 pm
I have herbalist kit proficiency

Understood about material cost specific to target which
is consumed during the casting of Hunters Tag - I assume blood, hair, are ok - but what about items of clothing (ug to eat but for tracking bonus still ok) Would a single hair be sufficient? How about blood from the tip of my whip if I strike them?

My race says I often have small animal friends - but no background/class feature saying it comes with me. I was just asking if one was willing to accompany me and Pup on our travels - small animal may not like Pup too much - but I thought I would ask.
https://www.d20pfsrd.com/equipment/goods-and-services/animals-animal-gear/
List some options for buying if you say I can and have to go that route and I have 22GP after all items accounted for.
Last edited January 24, 2021 10:47 pm
Jan 24, 2021 11:22 pm
Okay with a bit of a caveat I am going to say okay to the Tressym which you picked up while in the Fae Wyld having found it seriously wounded by an arrow. The cost in resources for the Tressym is 200gp
[ +- ] Tressym
Jan 24, 2021 11:31 pm
So to get the cat I need to lose some gear. Argh, decisions 😭

I will forgo MW Short Bow to get 'Whiskers' (yeah I sick at names) since it understands Sylvan I will look into that for a better name later.

It will be harder to get Master work weapons out here I assume but since it is a rare opportunity I think it is well with it.
Last edited January 24, 2021 11:40 pm
Jan 24, 2021 11:35 pm
Well it is a highly intelligent Beast about equivalent to a Pseudodragon in usefulness and rarity so yeah not cheap to have acquired and kept -- also keep in mind it is highly mischievous ;) which can be a blessing and a curse sometimes
Jan 24, 2021 11:41 pm
Great let's call him Loki. Nope I think Puck
Last edited January 24, 2021 11:53 pm
Jan 24, 2021 11:44 pm
Was the caveat just the resources cost?
Jan 24, 2021 11:44 pm
This should be fun 😀
Jan 25, 2021 12:45 am
Just to be clear I do not control Puck, and may as you pointed out have to handle situations HE makes, but I can request his assistance.

Can I understand him with my Forrest Gnome ability? I already speak Sylvan so he can understand me.

I am assuming that Puck and Cef (better name for Pup - the wolf spider) get along OK and I can leave the two to look after each other for short periods of time when I cant bring them with me. Between their mobility and Pucks intellect they should be able to keep themselves safe from most danger.
Last edited January 25, 2021 12:51 am
Jan 25, 2021 1:49 am
If you look into that Spoiler I did on the Tressym you would have seen all the caveats and considering the original template those are fairly significant caveats. Still definitely not something to sneeze at.

I would say while Puck tolerates Cef it does not care much for it -- as instinctually that spider would be one of its predators -- further considering the cats nature and all he would rather not have you out of his sight and considering a cat in town, even one with wings, is not going to cause alarm so no reason for it not to tag along. That and it can get into much more mischief in a town than outside one.

Minor Illusion creates a smell it does not directly mask a scent further the smell cannot cause harm but it can stink real bad if you want which may or may not mask the scent of anything within its area of effect.
Jan 25, 2021 3:05 am
OK -
Forrest Gnome Ranger Beast Master of Garl
Cef - Wolf Spider Companion with MW saddle
Puck - Tressym pet/companion

Character sheet is done
Last edited January 25, 2021 5:08 am
Jan 25, 2021 4:15 am
Okay great, well except you cannot seem to spell your pets species Tressym, ;-) but that's okay I will look the character over
Jan 28, 2021 4:10 am
A lightly armored, though heavily armed, gnome comes out of the barracks. He walks with a spear in hand and has a sword strpped to his hip, and a bow and quiver attached to his pack. It isn't the weapons that catches you eye but the strange cat sitting on top of his pack, cleaning its paws. The gnome glances around and seems to take interest in Ashton and Carric when he sees them and heads in their direction. Serve the Village he says with fist to chest facing Shahadur and Kezzel in turn and lastly to the others. The cat looks up at the commotion, glances about, yawns and does a great stretch and extends wings, each longer than it is, out at the same time. After completing it stretch it launches into the air to land next to Kezzel who seems to know it and scratches it behind the ears. Are you the fellows what talked to Valziver about finding Niantzu in the west woods yestereve? he asks. Names Quogrim and Niantzu is a friend of mine as well. Valziver asked to to meet him here and told me a bit about you and that you were in the latest batch of requits.
Jan 28, 2021 4:11 am
I appreciate your enthusiasm but that is not where I planned to introduce you -- please wait just a bit longer thank you
Jan 29, 2021 11:40 pm
Quogrim Charcter Calculation Sheet
For weight and initial expenses see page 2
Apr 7, 2021 2:39 am
To avoid confusion and clarify.
While mounted, Cef acts as a controlled mount
The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge
My understanding of mounted combat is our AC are independent but I control and benefit from it's movement.
A dodging mount is +5 AC, not the rider.
A Mount that disengages does not incur attacks of opportunity and neither does the rider.

When not mounted
On your turn, you can verbally command the beast where to move (no action required by you).
You can use your action to command your beast to take the Attack action. Once you have the Extra Attack
feature, when you take the Attack action the beast can make a single attack as one of your attacks.
As a bonus action you can command the beast to take the Dash, Disengage, Dodge, or Help action. It takes attacks of opportunity and other reactions without needing your command.


I assume while mounted Cef can not attack or help.
I assume I can use the lance as per standard mounted combat rules.

Please post corrections and clarifications
Apr 7, 2021 3:37 pm
Okay I will address those since they are more aimed at a horse than a spider further I do not agree 100% with the aesthetics of it. So I will go over those and post a set of guidelines that are aimed more to your situation. But thank you very much for bringing this up sometimes various guidelines from different games get blurred in my head.

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