Character Creation

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Feb 10, 2021 7:24 pm
Pitrio says:
Since we have cleric, wizard, archer-ranger I'll either go with the barbarian or the forge cleric since they can be both quite tough for frontline (and i could flavour cleric different enough not to overlap too much).
I was planning to go for life cleric specifically, in case that impacts your decision.
Feb 10, 2021 9:01 pm
Pitrio says:
You can change the label in the "all characters" page with one of the small icons at their right side. I had the same dilemma.

Attack bonus is usually proficiency bonus (if proficient with the weapon) + str/dex (finesse weapons can opt to use dex).

Hit die not sure where to write or if we even need it somewhere.
Thanks Pitrio. That helps a lot.
Last edited February 10, 2021 9:02 pm

Len Inactive for 14 days

Feb 11, 2021 1:39 am
Astroloma says:
I've filled in most of the character sheet but I have some queries:
* I don't know where to find the attack bonus for weapons
* Hit dice are given in the class description there's nowhere to put them on the sheet

I probably need to do some more work on the notes on personality but I'll submit the character so that you can give feedback.
Thanks Astroloma, looking good! So the longbow attack bonus = DEX modifier + Proficiency bonus (since you are proficient). Your Dex modifier is +3 (because you have a 17 Dex score) and your Proficiency bonus is 2 (because all level 1 characters start at 2) so your total longbow attack bonus is 3+2 = 5.

You can write them in the notes section if you like. If your characters have a short rest (~1 hour), you can roll hit dice and add your Con modifier to heal. You gain back 50% of your spent hit dice on a long rest (minimum 1).

I'm tempted to help GP's developer to rewrite the 5e character sheet to add in these missing details! He mostly just doesn't have time - it's a one-man show. But, that won't be for a while.

Len Inactive for 14 days

Feb 11, 2021 1:40 am
Ah I see Pitrio already answered your question :D Thank Pitrio!

Len Inactive for 14 days

Feb 11, 2021 1:44 am
The name in the character sheet itself is the most important field. It will show up when you post as a character. The 'label' you first used is mostly just for your organization as you develop a library of characters over time. As Pitrio says, you can change that original label by going to the character tab (see the top of the screen where it says tools | system | characters | games | etc) and pressing the gear icon to the right of your character's name:

https://i.imgur.com/qOvFLCV.png

Also, everyone should press the icon that looks like a book (between the pencil and the X). It will make it so other players can see your character sheet. This can be helpful when players are planning things, double checking each others' backstories, seeing how many potions another person has, or whatever. Since we are all working on a team, it makes it easier to help each other out!
Feb 11, 2021 4:53 am
Alright -- I think I've successfully shared what I have so far. I basically have the mechanical stuff in place, and I'm now figuring out personality, bonds, physical traits, etc.

And I still need to think of a name...
Feb 11, 2021 5:17 am
[ +- ] lenpelletier says
Excellent! I did not realise the above. This gives wizards a lot more flexibility.

I am uploading my character. However, I am not sure everything is correct on the sheet and have a few questions.
- Is Initiative based on dexterity? (So with Dex of 15 this would be 2.)
- Am I right that with the spell 'Mage Armour' it is possible for the caster to cast it on himself as well as others? The range is touch. (If not I may choose shield instead, as I am thinking of having Arcane Ward if I get to 2nd level.)
- I have chosen dagger and sling. With damage do I add the dexterity modifier? (So with Dex of 15 this would be 2.)

If anything is wrong I can alter the character sheet.

Back story to follow. (Posts mat be a bit erratic over the next few days as I am on a series of late shifts again.)
Last edited February 11, 2021 5:18 am

Len Inactive for 14 days

Feb 11, 2021 7:37 pm
Hey everybody I have looked over the character sheets and here is some feedback for each player!

Len sent a note to Astroloma
Len sent a note to Pitrio
Len sent a note to callan
Len sent a note to Mike

Len Inactive for 14 days

Feb 11, 2021 11:53 pm
Mike says:
Is Initiative based on dexterity? (So with Dex of 15 this would be 2.)
You got it Mike!
Mike says:
Am I right that with the spell 'Mage Armour' it is possible for the caster to cast it on himself as well as others? The range is touch. (If not I may choose shield instead, as I am thinking of having Arcane Ward if I get to 2nd level.)
Yes, you can cast mage armor more than once on multiple targets. They would have to be not wearing any armor, and it would cost you a spell slot each time.
Mike says:
- I have chosen dagger and sling. With damage do I add the dexterity modifier? (So with Dex of 15 this would be 2.)
Yes :) More stabby!
Mike says:
Back story to follow. (Posts mat be a bit erratic over the next few days as I am on a series of late shifts again.)
Understood :) Thanks for the heads up.
Feb 12, 2021 2:53 am
Hi Len. Thanks - I drew the image last night.

I realised that I needed to consider appearance as part of charisma (and elves are supposed to be "hauntingly beautiful" according to the basic rules document) so I swapped it with intelligence. That makes intelligence the 'dump stat', which also seems odd. Maybe it should be constitution (but that determines hit points and I expect that elves are tougher than they look - still might be right?). I don't think strength should be 8 because I've tried archery and a person of average strength will struggle to draw a bow. Anyway, now I'm considering how to roleplay low intelligence. Advice on picking the stats would be appreciated.
Last edited February 12, 2021 2:57 am

Len Inactive for 14 days

Feb 12, 2021 3:41 am
Wow, you are a talented artist!

The 'dump stat' is so hard! Hopefully it can be as memorable and important part of your character as her strengths, but I know the agony of picking it.

Haunting beauty can come from any character regardless of Charisma. To quote the rules, "Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality." So, your beautiful ranger might have lived so much in the wild that she has trouble relating to 'civilized people'. For example, Korra from 'Legend of Korra' is beautiful but lacks social graces and patience, and that make it hard for her to get along with some people.

Likewise a low Intelligence score doesn't have to be an idiot. A low Int character might operate on instinct more than logic, and follow their gut instead of carefully think things through.

Technically strength is not required for firing a bow in D&D, but I totally see your point. You could still put your 8 here and take the athletics skill to bring your overall athletics skill to +1 to make the archery seem more logical. Or, we can say you are using an elven bow which is made for hauntingly beautiful elves with low upper body strength :D

You're right that Con is rarely dumped! I wouldn't recommend it.

Also 10 is considered average so 8 isn't terrible, just slightly below average.
Feb 12, 2021 6:43 am
Thanks. In light of what you've said I've gone back to my original plan.

Len Inactive for 14 days

Feb 12, 2021 6:50 am
Glad I could help!
Feb 12, 2021 9:00 am
Character sheet updated

It's meant to be four first level spells in addition to the ones granted by my domain, correct?

I also added a couple sentences about my character's motivation. I left it a little open-ended, but hopefully that means it will be easy to incorporate into the adventure.

I'll have the profile art ready by Saturday.

Len Inactive for 14 days

Feb 12, 2021 2:36 pm
Callan, yes, you're right - I almost forgot about domain spells! Good catch. Those are always prepared.
Feb 12, 2021 5:30 pm
Alright, I got a placeholder picture but I will draw something later. Went with barbarian in the end, more divererse set of characters seem more interesting. He is ready otherwise I think.

On another note, are we going to be four, or five? Is Jusika playing?

Len Inactive for 14 days

Feb 12, 2021 7:34 pm
I have been messaging with Jusika but I'm not sure where she's at currently. Will probably delay the start of the game till tomorrow and have her join mid-action if she's not quite ready.
Feb 13, 2021 7:24 am
I have added the character traits to the notes section on the character sheet.

The spells I will have prepared are: Sleep, Magic Missile, Charm Person and Mage Armour. (I have two spell slots.)
I think I am right in saying that with the cantrips I know three and can cast any number of these up to three in total. (Please advise if I am incorrect.)

Back story to follow. However, Hilmar has heard about how the town of Hope is a bastion of all that was good about the Arkasian Empire with people living by honour, duty and compassion. For this reason he has felt drawn to it.

In addition, the Sage backgound gives proficiency in two languages. Would it be OK if I choose these later, when I know what languages there are that would fit in with his background?

Len Inactive for 14 days

Feb 13, 2021 8:49 am
Mike, that sounds great. Totally fine to finalize the languages once you know a little more about the setting.

Len Inactive for 14 days

Feb 13, 2021 8:53 am
Hey everyone, thanks for all the effort you have put into your characters! They are a really memorable group, and I'm looking forward to seeing them come alive on the page.

Let's get this game started in about 8 hours from this post!
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