Setting Info

Len

Feb 8, 2021 5:46 pm
GAME SETTING

It has been twenty years since the fall of the Arkasian Empire. Once a powerful and cosmopolitan nation, Arkasia descended into corruption and decadence in its final century. Embroiled in internal politics and debt, the country failed to safeguard its borders. The barbarian tribes to their north smelled weakness and descended upon the capitol and left it in ruin.

The Arkasian Empire is now a distant memory. In its place, tyrannical city states vie for scraps of the old Empire like dogs while the countryside is left to fend for itself. Once patrolled by Arkasian soldiers, the old roads of the empire are falling into ruin and are plagued by bandits and worse. Once prosperous trade routes have dried up, and the common people now struggle for survival. Dark creatures that were once driven from Arkasia have returned to prey upon the land.

The town of Hope may be the last bastion of the Arkasian Empire. Here, the people still live by the old ways of honor, duty, and compassion. But Hope's guardians are now old, and dark forces eye their borders and hunger for their resources. They have sent out messengers, searching for warriors and mages with true hearts and noble minds who might help keep Hope alive and the candle of civilization burning in the night.
Feb 9, 2021 6:34 pm
Given that I’m considering playing a cleric, I’m curious about religion in this setting. Like, should I just choose a god from the Forgotten Realms pantheon and call it a day, or does this setting have something specific going on with religion?

Len

Feb 10, 2021 4:43 am
Great question Callan. This setting uses Matt Mercer's pantheon from Critical Role. It's basically an amalgam of some of the most interesting deities from many D&D settings. If nothing here fits your concept, you are welcome to create your own minor deity, and we enshrine them in the heavens for all time.

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