I am interested!
Name: Arn
Race/Class: Human; Fighter (Champion)
Personality
Arn is gruff and taciturn. He is a reluctant hero, one who would probably rather spend his days in a warm climate drinking in the company of beautiful people, but circumstances seem to always call him back "to the life"
What magic items do you choose, and how do they help define your character?
His sword+1 greatsword (sentient if DM allows it - for RP fluff) Arn found the word in an ancient tomb, and he is convinced that the sword and his fate are intertwined.
His prosthetic limb replaces his left arm. He lost his arm to a ravenous beast, but was rewarded by a wizard with this replacement. It is made of a strange dark grey alloy and inscribed with complex eldritch designs.
How do you see your character dealing with a mission to Avernus?
Arn going to hell was something he was always planning on, given the life he's lead. Maybe there's an angle in it to get a free pass out of the 9 hells when he dies?
Quirks (something that is uniquely your character's "thing"; something the you and the party can joke about)
Arn is tough, isn't afraid of getting into scrapes, has killed a lot of people in his past over small things, and in his war days did things nobody would ever be proud of. But deep down inside, Arn knows right from wrong though he pretends otherwise. Sometimes his party members might catch him being 'good.' He sees his conscience as weakness and goes to lengths to justify his 'good' acts to try to paint them as self motivated.
Last edited February 16, 2021 6:10 pm