Mar 1, 2021 11:13 pm
It begins with a consideration from two differing generations regarding a famous module. The Tomb of Horrors. I am sitting back trying to learn the game of today. So, I watched a group on YouTube play this module for 5E and then compare it to my own experiences back in the day.
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New school: D&D 5E on Video
A player with boots of flying floats over the ground springing pit traps for the other players to follow along behind. They each jump over the revealed pits with an easy athletics check. They advance through the dungeon to a room with an altar. A player decides to experiment with a magical device here and ends up having their character’s gender and alignment changed. Trying to reverse it they end up stepping into the device and being transported naked back to the starting area. They repeat the process several times wanting their magic items back running back to the chapel, repeatedly all to no avail. They sneer at the armor on the altar and proceed naked as it’s cooler than dusty leather.
They wander, rather bored through the dungeon to a room with a crowned lich on a couch. They fight. The lich attempts to hit a barbarian but its fists bounce of his chest. It ends quickly. They find a way down and follow a corridor into a room with a gas trap. They are all knocked unconscious and crushed by a stone golem with a gigantic roller that appears from behind a false wall.
Player commentary at the table: "We got no saves. Nothing we did mattered we just walked into rooms and stuff happened. Gygax sucks. Our level didn’t even matter. This isn’t D&D, it’s just a weird dungeon meant to kill your character. We never felt cool. Who would play this? I would quit D&D if this was my first time playing."
Old School: OD&D Remembered.
A thief character advances and disarms the traps he can find. One pit trap was missed and the character nearly dies from falling onto the stakes below. He is healed by the cleric. Characters are wearing heavy armor and as such are not capable of making the jump across the pit. They have several thick boards in a small cart pulled by a small donkey to bridge the gap. They advance through the dungeon to a room with an altar.
A player decides to experiment with a magical device here and ends up having their character’s gender and alignment changed. Trying to reverse it they end up stepping into the device and being transported naked back to the starting area. They attempt to return, but enough time passed for a wandering monster check and they are killed in the attempt. The adventuring party doesn’t know what happened to them. They are now down one. They are attacked from behind by the group of wandering monsters that killed their friend earlier taking some damage. They pack the armor from the altar away into the cart for later identification.
They wander into a room with a crowned lich. They defeat the creature but one character suffers being drained several levels and they have to pause for the cleric to cure several wounds. They start having one character walk behind them at a distance as a rear guard and advance warning fearing being overwhelmed by wandering monsters. To help with trap detection they pull a metal bowling ball from the small cart and use it to test the floors for traps by rolling it across the stone floors. They spring a gas trap and retreat from what appears to be an empty room. They form a battle line. Pike men toward the front and prepare to open another door...
Player Commentary at the Table: "This is tough. Maybe too tough. Kind of stressing every square inch of map. But we are overcoming the challenges. So glad we prepared and thought of doing this stuff. I just wish we felt valuable some times rather than always on the verge of being dead."
***
The differences are striking and I could go further. I am curious regarding how you think D&D gaming has changed over the years? Is it better now or worse? Is there anything specific you miss or feel glad that it's gone? What do you think drove these changes?
***
New school: D&D 5E on Video
A player with boots of flying floats over the ground springing pit traps for the other players to follow along behind. They each jump over the revealed pits with an easy athletics check. They advance through the dungeon to a room with an altar. A player decides to experiment with a magical device here and ends up having their character’s gender and alignment changed. Trying to reverse it they end up stepping into the device and being transported naked back to the starting area. They repeat the process several times wanting their magic items back running back to the chapel, repeatedly all to no avail. They sneer at the armor on the altar and proceed naked as it’s cooler than dusty leather.
They wander, rather bored through the dungeon to a room with a crowned lich on a couch. They fight. The lich attempts to hit a barbarian but its fists bounce of his chest. It ends quickly. They find a way down and follow a corridor into a room with a gas trap. They are all knocked unconscious and crushed by a stone golem with a gigantic roller that appears from behind a false wall.
Player commentary at the table: "We got no saves. Nothing we did mattered we just walked into rooms and stuff happened. Gygax sucks. Our level didn’t even matter. This isn’t D&D, it’s just a weird dungeon meant to kill your character. We never felt cool. Who would play this? I would quit D&D if this was my first time playing."
Old School: OD&D Remembered.
A thief character advances and disarms the traps he can find. One pit trap was missed and the character nearly dies from falling onto the stakes below. He is healed by the cleric. Characters are wearing heavy armor and as such are not capable of making the jump across the pit. They have several thick boards in a small cart pulled by a small donkey to bridge the gap. They advance through the dungeon to a room with an altar.
A player decides to experiment with a magical device here and ends up having their character’s gender and alignment changed. Trying to reverse it they end up stepping into the device and being transported naked back to the starting area. They attempt to return, but enough time passed for a wandering monster check and they are killed in the attempt. The adventuring party doesn’t know what happened to them. They are now down one. They are attacked from behind by the group of wandering monsters that killed their friend earlier taking some damage. They pack the armor from the altar away into the cart for later identification.
They wander into a room with a crowned lich. They defeat the creature but one character suffers being drained several levels and they have to pause for the cleric to cure several wounds. They start having one character walk behind them at a distance as a rear guard and advance warning fearing being overwhelmed by wandering monsters. To help with trap detection they pull a metal bowling ball from the small cart and use it to test the floors for traps by rolling it across the stone floors. They spring a gas trap and retreat from what appears to be an empty room. They form a battle line. Pike men toward the front and prepare to open another door...
Player Commentary at the Table: "This is tough. Maybe too tough. Kind of stressing every square inch of map. But we are overcoming the challenges. So glad we prepared and thought of doing this stuff. I just wish we felt valuable some times rather than always on the verge of being dead."
***
The differences are striking and I could go further. I am curious regarding how you think D&D gaming has changed over the years? Is it better now or worse? Is there anything specific you miss or feel glad that it's gone? What do you think drove these changes?