Character Roster (post your character here)
Rolls
STR - (1d46)
(23) = 23
STR - (4d6)
(1443) = 12
DEX - (4d6)
(1652) = 14
CON - (4d6)
(3353) = 14
INT - (4d6)
(6545) = 20
WIS - (4d6)
(6245) = 17
CHA - (4d6)
(1232) = 8
Net of 6 now
STR 11
DEX 13
CON 11
INT 16
WIS 15
CHA 11
Reroll the STR and now a 12.
Trading WIS and DEX
STR 12, DEX 16, CON 11, INT 18, WIS 13, CHA 11 after +2 INT from human and +1 DEX for 4th ADJ. Looks good to me.. :)
HP: So I have: 6, 2, 4 ,4, 3 and 3 for fighter. Total : 22 HP
Rolls
STR, DEX, CHA - (3d6)
(316) = 10
STR reroll - (4d6)
(3631) = 13
Wizard HP - (4d6)
(2443) = 13
Fighter 1 level HP - (1d10)
(3) = 3
Languages: Common, Shadowtongue, Dwarven, Elven, Goblin, Giant
Vision: Darkvision 60’
Level 5 Wizard(Conjurer, Shadowcaster): , Level 1 Fighter
Strength 12, Dexterity 16, Constitution 11, Intelligence 18, Wisdom 13, Charisma 11
Fortitude+3, Reflex +4, Will +5
HP 22
AC (18
Initiative +3
CMB +5, CMD +18
Appraise +10, Climb +5, Handle Animal +5, Intimidate +4, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +10, Knowledge (Nature) +10, Knowledge (Planes) +10, Knowledge (Religion) +8, Perception +5, Ride +9, Spellcraft +14, Survival +10, Swim +5
Feats/Abilities: Human: Spell Focus (Evocation), Spell Specialization (Magic Missile), Toppling Spell, Scribe Scroll, Arcane Armor Training, Improved Caster Level
Traits: Magical Lineage (Magic Missile), Arcane Student
Magic items:
+1 Mithral Shirt with constant Endure Elements, Handy Haversack Bag, Spectacles of Understanding, Aegis of Recovery, Ioun Torch, Traveler’s Any-Tool, Pearl of Power(1st), Boots of the Cat, 10x Scroll (Fox's Cunning), Spellbook
Spell Slots: 4,3+1,3+1,2+1
* Level 0: Acid Splash, Light, Mage Hand, Prestidigitation
* Level 1: Grease(c), 3x Magic Missile
* Level 2: Glitterdust(c), Blindness/Deafness, Create Pit, Hideous Laughter
* Level 3: Summon Monster III(c), Daylight, Fireball
Shadows spells: (3Levels) Cast only in normal or dim light.
3x Magic Missile
Spellbook:
* Level 0: Resistance, Acid Splash, Caltrops, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Electric Jolt, Flare, Light, Ray of Frost, Sonic Snap, Silent Portal, Disrupt Undead, Preserve Organ, Touch of Fatigue, Amanuensis, Launch Bolt, Launch Item, Mage Hand, Mending, Message, No Light, Open/Close, Repair Minor, Slash Tongue, Stick, Arcane Mark, Prestidigitation
* Level 1: Charm Person, Comprehend Languages, Detect Charm, Detect Undead, Expeditious Retreat, Grease, Magic Missile, Mount, Reduce Person, Shocking Grasp, Summon Monster I, True Strike
* Level 2: Aggressive Thundercloud, Blindness/Deafness, Create Pit, Fox's Cunning, Glitterdust, Hideous Laughter, Knock, Resist Energy, Summon Monster II
* Level 3: Daylight, Dispel Magic, Fireball, Fly, Lightning Bolt, Rain of Frogs, Summon Monster III, Tongues
* Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by 3 rounds (1/2 my wizard level). I can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
* Shift (Su): I can teleport to a nearby space as a swift action as if using dimension door. No AOO. I must be able to see the space that I'm moving into. I cannot take other creatures with you when you use this ability. I can move 5 feet for every two wizard levels I possess (minimum 5 feet). I can use this ability a number of times per day equal to 3 + my Intelligence modifier.
First, unless I missed something, you have only 1 favored class, so either you get rid of the extra spells or you get rid of that extra skill point.
Second, it would be nice if you could list your traits separately and note what they can do so as to avoid having to look them up each time.
OOC: Wondering if there is a reaction to this.
Strength 13
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 9
Charisma 12
Changed things around and swapped Str and Dex this time and put both the +2 for Human and the +1 for level into the new Dex score. That worked better for me.
Rolls
Str - (4d6)
(5553) = 18
Dex - (4d6)
(1326) = 12
Con - (4d6)
(2356) = 16
Int - (4d6)
(1126) = 10
Wis - (4d6)
(3312) = 9
Cha - (4d6)
(6224) = 14
Dex reroll - (1d6)
(4) = 4
Int reroll - (2d6)
(55) = 10
Wis reroll - (1d6)
(3) = 3
Full Wisdom reroll - (4d6, RA)
(2152) = 10
Wis reroll 1 - (1d6)
(1) = 1
Final stats with level and human bonus
13 S
14 D
14 C
12 I
13 W
17 Ch
Rolls
Strength - (4d6)
(2553) = 15
Dexterity - (4d6)
(3156) = 15
Constitution - (4d6)
(3114) = 9
Intelligence - (4d6)
(6654) = 21
Wisdom - (4d6)
(5353) = 16
Charisma - (4d6)
(2261) = 11
Dex 1s reroll - (1d6)
(3) = 3
Con 1s reroll - (2d6)
(24) = 6
Cha 1s reroll - (1d6)
(2) = 2
Con reroll - (4d6)
(3416) = 14
@Ukchanak: You seem to have switched 3 stats: Int, Wis, and Cha (assuming the human bonus of +2 went to the original 10 of Cha). You can only switch 2 stats.