Character Roster (post your character here)

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Nov 7, 2018 5:04 pm
Fair enough. I'll keep an eye out for updates.
Dec 20, 2018 6:39 am
Ability Score rolls

Rolls

STR - (1d46)

(23) = 23

STR - (4d6)

(1443) = 12

DEX - (4d6)

(1652) = 14

CON - (4d6)

(3353) = 14

INT - (4d6)

(6545) = 20

WIS - (4d6)

(6245) = 17

CHA - (4d6)

(1232) = 8

Dec 20, 2018 6:48 am
Net of below +6, reroll the ones. STR, DEX,CHA.

Net of 6 now
STR 11
DEX 13
CON 11
INT 16
WIS 15
CHA 11

Reroll the STR and now a 12.

Trading WIS and DEX

STR 12, DEX 16, CON 11, INT 18, WIS 13, CHA 11 after +2 INT from human and +1 DEX for 4th ADJ. Looks good to me.. :)

HP: So I have: 6, 2, 4 ,4, 3 and 3 for fighter. Total : 22 HP
Last edited December 20, 2018 7:06 am

Rolls

STR, DEX, CHA - (3d6)

(316) = 10

STR reroll - (4d6)

(3631) = 13

Wizard HP - (4d6)

(2443) = 13

Fighter 1 level HP - (1d10)

(3) = 3

Dec 20, 2018 9:06 am
Mark Gest Male Humanoid (Human) NG
Languages: Common, Shadowtongue, Dwarven, Elven, Goblin, Giant
Vision: Darkvision 60’

Level 5 Wizard(Conjurer, Shadowcaster): , Level 1 Fighter
Strength 12, Dexterity 16, Constitution 11, Intelligence 18, Wisdom 13, Charisma 11
Fortitude+3, Reflex +4, Will +5
HP 22
AC (18
Initiative +3
CMB +5, CMD +18

Appraise +10, Climb +5, Handle Animal +5, Intimidate +4, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +10, Knowledge (Nature) +10, Knowledge (Planes) +10, Knowledge (Religion) +8, Perception +5, Ride +9, Spellcraft +14, Survival +10, Swim +5
Feats/Abilities: Human: Spell Focus (Evocation), Spell Specialization (Magic Missile), Toppling Spell, Scribe Scroll, Arcane Armor Training, Improved Caster Level
Traits: Magical Lineage (Magic Missile), Arcane Student

Magic items:
+1 Mithral Shirt with constant Endure Elements, Handy Haversack Bag, Spectacles of Understanding, Aegis of Recovery, Ioun Torch, Traveler’s Any-Tool, Pearl of Power(1st), Boots of the Cat, 10x Scroll (Fox's Cunning), Spellbook

Spell Slots: 4,3+1,3+1,2+1
* Level 0: Acid Splash, Light, Mage Hand, Prestidigitation
* Level 1: Grease(c), 3x Magic Missile
* Level 2: Glitterdust(c), Blindness/Deafness, Create Pit, Hideous Laughter
* Level 3: Summon Monster III(c), Daylight, Fireball

Shadows spells: (3Levels) Cast only in normal or dim light.
3x Magic Missile

Spellbook:
* Level 0: Resistance, Acid Splash, Caltrops, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Electric Jolt, Flare, Light, Ray of Frost, Sonic Snap, Silent Portal, Disrupt Undead, Preserve Organ, Touch of Fatigue, Amanuensis, Launch Bolt, Launch Item, Mage Hand, Mending, Message, No Light, Open/Close, Repair Minor, Slash Tongue, Stick, Arcane Mark, Prestidigitation
* Level 1: Charm Person, Comprehend Languages, Detect Charm, Detect Undead, Expeditious Retreat, Grease, Magic Missile, Mount, Reduce Person, Shocking Grasp, Summon Monster I, True Strike
* Level 2: Aggressive Thundercloud, Blindness/Deafness, Create Pit, Fox's Cunning, Glitterdust, Hideous Laughter, Knock, Resist Energy, Summon Monster II
* Level 3: Daylight, Dispel Magic, Fireball, Fly, Lightning Bolt, Rain of Frogs, Summon Monster III, Tongues

* Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by 3 rounds (1/2 my wizard level). I can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
* Shift (Su): I can teleport to a nearby space as a swift action as if using dimension door. No AOO. I must be able to see the space that I'm moving into. I cannot take other creatures with you when you use this ability. I can move 5 feet for every two wizard levels I possess (minimum 5 feet). I can use this ability a number of times per day equal to 3 + my Intelligence modifier.
Dec 20, 2018 1:41 pm
Cool. Just a few things.
First, unless I missed something, you have only 1 favored class, so either you get rid of the extra spells or you get rid of that extra skill point.
Second, it would be nice if you could list your traits separately and note what they can do so as to avoid having to look them up each time.
Dec 20, 2018 7:29 pm
Fixed both of those issues.
Dec 21, 2018 5:44 am
kalajel sent a note to GeneCortess
Dec 21, 2018 6:20 am
"You say the Hungry Mountains. Well I would be charmed to aid you." Mark takes down description of the people involved and the best of information he can get as to where in the Hungry Mounts. How far is it to the Hungry Mountains for refence of provisions and mule with water if needed?
Dec 21, 2018 6:51 am
kalajel sent a note to GeneCortess
Dec 21, 2018 12:14 pm
Deciding he doesn't need any provisions, but he will pick up a belt pouch before he leaves for the Hungry Mountains.
Dec 21, 2018 2:56 pm
kalajel sent a note to GeneCortess
Dec 21, 2018 7:13 pm
Mark takes a few moments to pause and look about, but seeing nothing out of place to worry him, he advance to ruined tower. Seeing that mule and cart at least makes Mark think perhaps there is someone here that can give him more information. He give the cart and mule a slight look over as he proceeds to the door of the ruined tower. He listens a moment before he bangs on the door to be noticed.

OOC: Wondering if there is a reaction to this.
Last edited January 3, 2019 7:57 am
Jan 13, 2019 6:49 pm
Mark bangs on the door louder. "Hey. Anyone home there?" He then tries to open the door.
Jun 14, 2019 3:38 pm
Final stats after rerolling 1s and everything.

Strength 13
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 9
Charisma 12

Changed things around and swapped Str and Dex this time and put both the +2 for Human and the +1 for level into the new Dex score. That worked better for me.
Last edited June 15, 2019 2:24 am

Rolls

Str - (4d6)

(5553) = 18

Dex - (4d6)

(1326) = 12

Con - (4d6)

(2356) = 16

Int - (4d6)

(1126) = 10

Wis - (4d6)

(3312) = 9

Cha - (4d6)

(6224) = 14

Dex reroll - (1d6)

(4) = 4

Int reroll - (2d6)

(55) = 10

Wis reroll - (1d6)

(3) = 3

Full Wisdom reroll - (4d6, RA)

(2152) = 10

Wis reroll 1 - (1d6)

(1) = 1

Jun 14, 2019 6:18 pm
Character rolls

Final stats with level and human bonus

13 S
14 D
14 C
12 I
13 W
17 Ch
Last edited June 15, 2019 12:49 am

Rolls

Strength - (4d6)

(2553) = 15

Dexterity - (4d6)

(3156) = 15

Constitution - (4d6)

(3114) = 9

Intelligence - (4d6)

(6654) = 21

Wisdom - (4d6)

(5353) = 16

Charisma - (4d6)

(2261) = 11

Dex 1s reroll - (1d6)

(3) = 3

Con 1s reroll - (2d6)

(24) = 6

Cha 1s reroll - (1d6)

(2) = 2

Con reroll - (4d6)

(3416) = 14

Jun 15, 2019 12:41 am
@Cep: Shouldn't your Int be at 13? (4+6+3=13)

@Ukchanak: You seem to have switched 3 stats: Int, Wis, and Cha (assuming the human bonus of +2 went to the original 10 of Cha). You can only switch 2 stats.
Jun 15, 2019 12:49 am
Just Intelligence and Charisma. The +2 went to the new Intelligence score. That was a accidental switch between Int and Wis. I'll change it.
Jun 15, 2019 2:08 am
Quick question, what do you do when you go to reroll 1s and you keep getting 1s?
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