Character Roster (post your character here)
• Roll 4d6 six times, discarding the lowest die.
• Roll them in order; first roll Str, second roll Dex, third roll Con, and so on.
• You can reroll one ability of your choice, but you have to keep the reroll, even if it is worse than the original.
• You can then swap two ability scores of your choice.
Edit:
• Due to the nature of the RNG on this forum, if you end up rolling a sub-par character (anything with a total net modifier of less than +6) then you can reroll your 1s once. If your character is still sub-par after that, simply reroll it from scratch.
This allows for some choice, but without having your ability scores exactly where you want them. Your character might have to cope with some unwanted clumsiness (just like in real life).
Also, your character made me realize that I forgot the whole favored class hp bonuses. No problem that should be a quick fix.
Edit: I've allowed rolls into this thread again.
I'd rather characters' attributes be rolled here instead so I can see there were no shenanigans with the rolls.
So while I'm a at it, might was well provide an example.
Oh wow, three 9s... these are awful rolls. Rerolling 1s once then.
Okay so this gives us:
Str 16
Dex 16
Con 14
Int 11
Wis 9 13
Cha 14
Let's say the player wanted to be a Rogue, they could swap Int for Wis for a final attribute roll of:
Str 16
Dex 16
Con 14
Int 13
Wis 11
Cha 14
If players roll really crappy scores, like those ones (anything with a net modifier total below +6), reroll your 1s once. If it's still crappy after that, I'll allow to reroll from scratch.
Rolls
Str roll - (4d6)
(6316) = 16
Dex roll - (4d6)
(5651) = 17
Con roll - (4d6)
(4411) = 10
Int roll - (4d6)
(1234) = 10
Wis roll - (4d6)
(5222) = 11
Cha roll - (4d6)
(2155) = 13
Reroll Wis - (4d6)
(6324) = 15
Rerolling the Str 1 - (1d6)
(4) = 4
Rerolling the Dex 1 - (1d6)
(5) = 5
Rerolling the Con 1s - (2d6)
(62) = 8
Rerolling the Int 1 - (1d6)
(4) = 4
Rerolling the Cha 1 - (1d6)
(4) = 4
After rolls:
STR 10
DEX 16
CON 11
INT 16
WIS 9
CHA 12
After Reroll:
STR 10
DEX 16
CON 11
INT 16
WIS 12
CHA 12
Swapping DEX and WIS
Final Ability Scores, before Racials and Level 4 increase:
STR 10
DEX 12
CON 11
INT 16
WIS 16
CHA 12
Rolls
Str - (4d6)
(2334) = 12
Dex - (4d6)
(6264) = 18
Con - (4d6)
(1515) = 12
Int - (4d6)
(5156) = 17
Wis - (4d6)
(2215) = 10
Cha - (4d6)
(3541) = 13
Reroll WIS - (4d6)
(3631) = 13
Edit: Also, looking at some of the options you chose I am looking up on the SRD.
Versatile channeling: Which type of energy are you channeling at your full cleric level and which one will be at -2?
STR: 9
DEX: 13
CON: 8
INT: 13
WIS: 12
CHA: 11
Net modifier total is +1, I think.
I'm feeling like an archer of some sort but don't know yet if these are viable stats. Haven't taken a closer look but I like the sound of Zen Archer.
STR ( 5, 1 6, 1 1, 1 3 ) = 14 (+2)
DEX ( 2, 5, 2, 6 ) = 13 (+1)
CON ( 3, 1 6, 3, 2 ) = 12 (+1)
INT ( 4, 3, 5, 4 ) = 13 (+1)
WIS ( 6, 4, 2, 1 6 ) = 16 (+3)
CHA ( 4, 3, 1 6, 4 ) = 14 (+2)
Now that I've actually taken a look at the Zen Archer it looks like that WIS score is right where I need it to be.
Rolls
STR - (4d6)
(5111) = 8
DEX - (4d6)
(2526) = 15
CON - (4d6)
(3132) = 9
INT - (4d6)
(4354) = 16
WIS - (4d6)
(6421) = 13
CHA - (4d6)
(4314) = 12
Reroll STR - (4d6)
(3133) = 10
II STR - (4d6)
(1422) = 9
II DEX - (4d6)
(2363) = 14
II CON - (4d6)
(3615) = 15
II INT - (4d6)
(3531) = 12
II WIS - (4d6)
(6352) = 16
II CHA - (4d6)
(4344) = 15
II Re-roll STR - (4d6)
(3352) = 13
II Re-rolling 1's - (2d6)
(61) = 7
Oopa, I missed one - (1d6)
(3) = 3
Rerolling four more 1's - (4d6)
(6666) = 24
HP rolls - (1d8+2, 1d8+2, 1d8+2, 1d8+2, 1d8+2)
1d8+2 : (3) + 2 = 5
1d8+2 : (4) + 2 = 6
1d8+2 : (8) + 2 = 10
1d8+2 : (7) + 2 = 9
1d8+2 : (4) + 2 = 6
Edit: Oh yeah, you guys please post a pic of your character so I can make counters out of them for the combat maps. I'll be using the same think Dex did in our DS4 games, so Jabes will be familiar with that. Basically, I put a presentation on google doc granting anyone with the link to modify it, so you'll be bale to move your tokens around and mark area of effect of spells and stuff.
Str: 9 12
Dex: 10
Con: 13
Int: 14
Wis: 14
Cha: 11
Rolls
Str - (4d6)
(3142) = 10
Dex - (4d6)
(2523) = 12
Con - (4d6)
(5443) = 16
Int - (4d6)
(1445) = 14
Wis - (4d6)
(2635) = 16
Cha - (4d6)
(2533) = 13
Recollection str - (4d6)
(3453) = 15
Str - (4d6)
(1665) = 18
Dex - (4d6)
(3153) = 12
Con - (4d6)
(3125) = 11
Int - (4d6)
(3332) = 11
Wis - (4d6)
(6464) = 20
Cha - (4d6)
(4536) = 18
Reroll 1 - (1d6, 1d6)
1d6 : (2) = 2
1d6 : (5) = 5
Rolls
Edit 1 : Sooo... If I'm not mistaken, I have a total of +4. I'll reroll the 1s.
Edit 2 : Not so bad. I'll reroll Int.
Str 14
Dex 13
Con 15
Int 10 13
Wis 12
Cha 13
Well. Now to decide what class to pick...
Rolls
Str - (4d6)
(1543) = 13
Dex - (4d6)
(1426) = 13
Con - (4d6)
(6225) = 15
Int - (4d6)
(2162) = 11
Wis - (4d6)
(3331) = 10
Cha - (4d6)
(4362) = 15
Rerolling the Str 1 - (1d6)
(5) = 5
Rerolling the Dex 1 - (1d6)
(3) = 3
Rerolling the Int 1 - (1d6)
(2) = 2
Rerolling the Wis 1 - (1d6)
(6) = 6
Wis reroll - (4d6)
(4541) = 14
I am assuming that with a net mod of 3 that i should reroll ones
Scores after rerolls
Str= 12 mod 1
Dex= 11 mod 0
Con=13 mod 1
Int=12 mod 1
Wis=15 mod 2
Cha=10 mod 0
Total mod of 5 so gonna make a new post and reroll
Rolls
STR - (4D6)
(6312) = 12
DEX - (4D6)
(5311) = 10
CON - (4D6)
(4524) = 15
INT - (4D6)
(2363) = 14
WIS - (4D6)
(3662) = 17
CHA - (4D6)
(3433) = 13
STR - (1D6)
(3) = 3
DEX - (2D6)
(13) = 4