Character Roster (post your character here)

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Apr 27, 2016 7:11 pm
I didn't look precisely at the prestige class yet. I'll have to check it, though I'd be okay with playing a simple fighter.

Edit : I'll post you the stat block for my character as soon as she's approved
Last edited April 27, 2016 7:12 pm
Apr 27, 2016 7:23 pm
Jabes.plays.RPG says:
Ok, if I understand what you guys have said this is what's happening:

Aasimar Standard Racial Traits
-Ability Score Racial Traits: +2 Wisdom and +2 Charisma.

Defense Racial Traits
-Celestial Resistance

Feat and Skill Racial Traits
-Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Magical Racial Traits
-Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Senses Racial Traits
-Darkvision: Aasimar have darkvision 60 ft.

Now, a Garuda-blooded Aasimar has these traits that modify some of the above:
-Ability Modifiers +2 Dex, +2 Wis (instead of Wis & Cha)
-Alternate Skill Modifiers Acrobatics, Fly (instead of Diplomacy & Perception)
-Alternate Spell-Like Ability Plumekith gain see invisibility as a spell-like ability. (instead of daylight)

Now looking at the Alternate Racial Traits I want Deathless Spirit so I give up Celestial Resistance for that.

Ok. So now Snake-Hater and Toxophilite are options for my two starting traits. I take Toxophilite. I toss Snake-Hater and take something else from the traits list instead, like Honored Fist of the Society.

How's that?
Exactly.
Apr 27, 2016 7:26 pm
Jabes.plays.RPG says:
I was going to just go ahead and roleplay LG even though it says Plumekith are typically CG. Oh damn, do I need Enlightened Warrior now?

I'm curious, is anybody planning to go for a prestige class? I just discovered Champion of the Enlightened :-D It looks like a lot of fun but if I go for it I'll have to throw out the whole archer concept. The stats still fit (I think), though if I want to optimize a little bit I might have to look at a different aasimar variant.
Hopefully, somebody will get interested by the Knight of the Raven prestige class, so I did not end up converting it for nothing... Perhaps Kaos' warpriest?

Edit: No wait, Kaos has the gunslinger... Who was the warpriest already? Also, might as well put the prestige class in the option thread before I forget...
Apr 27, 2016 7:40 pm
I've never gone for a prestige class and probably never will
Apr 27, 2016 7:44 pm
Oh, also guys, if the Lightbringers guild interest you but there are no alternate class ability for yours, tell me, we can always work one or two out. after all the book already tells that this is an option.
Apr 27, 2016 7:45 pm
I did not know that was an option. A light bringer fits my character well. I would love to do it.
Apr 27, 2016 8:10 pm
Coo, I'm sure we can work something out.
Apr 27, 2016 8:15 pm
I wish the Lightbringers had something to offer monks.

Now, if I decide to go Champion of the Enlightened then I might consider a Lightbringer Paladin for the paladin levels. :-)
Apr 27, 2016 8:23 pm
Again, something could be worked out.
Apr 27, 2016 8:39 pm
Ah, found something quick for the monk in Complete Mage. I just switch necrotic energy for positive energy and we get...

Dathwarp Strike
The traditional monk seeks balance in body, mind, and soul, and through this equilibrium gains various combat talents. A lightbringer monk who learns the secret of the deathwarp strike masters a divine talent of channeling positive energy that disrupts the ki of undead creatures, producing an effect akin to terrible sickness.
Class: Monk
Level: 1st
Replaces: 1st level bonus feat.
Benefit: You know how to channel positive energy into your unarmed strikes. You must declare that you are using this ability before you make your attack roll (thus, a failed attack roll ruins the attempt). In addition of increasing your normal unarmed damage by 1 step (from d6 to d8, d8 to d10, and so on), your unarmed strike renders any undead creature nauseated for 1 round, or sickened for 1 round if it succeeds on a Willpower save (DC 10 + 1/2 your monk levels + your Wisdom modifier).
You can use this ability a number of times per day equal to your monk level, and no more than once per round.

Given how Pathfinder works, perhaps I should reword this a bit to make it part of Stunning Fist, saying that your stunning fist can be used on undead creatures that way? Edit: Nope, your Zen Archer replaces Stunning Fist with Perfect Strike, so I might as well leave it as is...
Apr 27, 2016 8:53 pm
The only things that comes to mind for the gunslinger would be the ability to throw a splash weapon toward an intersection, shoot it mid air, and have it have affect the 4 squares fully instead, with the flavor text that shooting vials of holy water in mid-air is a favored trick used by lightbringer gunslingers... Perhaps replacing Deadeye as a Deed?
Apr 27, 2016 9:01 pm
We could do it as a utility shot, replacing the scoot item shot. Seems like a very similar skill. You hit a small object with the intent of breaking it instead of moving it?
Apr 27, 2016 9:04 pm
Yeah, but you have combat potential with it, like holy water, alchemical sun flash, alchemist fire, ect... So it should replace something combat-related.
Apr 27, 2016 9:06 pm
Ok that makes sense. Let's just leave him standard. I can join without changing skills right?
Apr 27, 2016 9:07 pm
Yes.

Edit: as long as you have the required ranks in the associated skills and pay the initiation fee of 100 gp. But then you get your guild benefits.
Apr 27, 2016 9:08 pm
It's going to be new for me to learn it anyway, let's join the light bringers and leave the skills standard.
Apr 27, 2016 9:10 pm
I think I may join the Lightbringers without using any of the alternate stuff. I'm just here to kill some undead!
Apr 27, 2016 9:10 pm
Okay. Be sure to check out my updated post above.
Apr 27, 2016 9:11 pm
Yeah, I'll join the guild...do you think you can come up with a Wizard ability? I want to leave the cleric side standard.
Apr 27, 2016 10:07 pm
How about this?

Deathbane Magic
Your studies of undead weaknesses and vulnerabilities have allowed you to attune your magic to positive energy in such a way that your spells can harm or hinder undead creatures in unique and special ways.
Class: Wizard.
Level: 1st
Replaces: You lose one spell slot from each level of wizard spells you can cast. If you later gain the ability to cast higher level wizard spells, you lose one spell slot from each new level of spells you can cast.
Benefit: Whenever one of your spell targets an undead creature, or includes an undead creature in its area of effect, you can choose to apply one of the following modifications as a free action to your spell:
• Inflict your wizard levels + your Intelligence modifier extra damage (if there more more than one undead target, split the extra damage among them as you see fit).
• Increase the spell save DC by 2.
• Increase the spell's duration by 2 rounds.
Those modifications only affects undead. For example, if there are living creatures and undead creatures in the area of effect of one of your spells, whatever modification you choose to apply (whether the extra damage, the increased spell save DC, or the increased spell duration) will not apply to the living creatures.
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