Character Roster (post your character here)
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Apr 28, 2016 1:29 pm
@ Parvus: I'll try to work some lightbringer ability later today, tomorrow, or on the weekend.
Apr 28, 2016 1:30 pm
Kayleigh
Female Human Fighter 6
NG

Init +4
Defense
AC : 22 ; Touch : 13 ; Flat-footed : 19
HP : 49
Saving throws : Fort +7 ; Ref +4 ; Will +5
Note : +2 on saving rolls against fear and mind affecting effects
+4 against opportunity attacks when moving out of or within a threatened area
Offense
Speed : 30 ft
Melee : +9/+4
Great Axe +1 (attack +2 ; damage 1d12+5 ; crit x3)
Ranged : +8/+3
Composite longbow +3 (attack +0 ; damage 1d8+3 ; crit x3 ; range 110 ft)
Special attacks
Spring Attack (can move up to her speed and make a single attack without provoking attacks of opportunity from the target)
Whirlwind attack (one single melee attack against each opponent within reach)
Vital strike (single attack adding a damage dice (same as weapon))
Statistics
Str 16, Dex 14, Con 15, Int 13, Wis 12, Cha 13
Base attack : +6/+1
CMB : +9 ; CMD : +21
Skills : Climb +10, Swim +10, Ride +9, Intimidate +8, Sense motive +9, Perception +7
Feats : Iron Will, Dodge, Combat expertise, Mobility, Improved bravery, Spring Attack, Whirlwind attack, Vital strike
Class capacities : Weapon training - Axes (+1 on attack and damage rolls, +1 to and against combat maneuver), Armor training (+1 max dex / -1 penalty), Bravery (+2 on rolls against fear)
Language : common
Gear
Combat gear :
Great Axe +1 (attack +2 ; damage 1d12+5 ; crit x3)
Composite longbow +3 (attack +0 ; damage 1d8+3 ; crit x3 ; range 110 ft) + 20 arrows
Mithral chainmail +2 (AC bonus +8, max dex +5, check penalty -1, speed 30 feet)
Other magic gear :
Ring of sustenance
Amulet of natural armor +1
Ioun torch
Potion of Cure moderate wounds
Potion of darkvision
Common goods :
Adventurer's sash
Common bag
Waterskin (+ water)
Traveler's outfit
Bedroll
Blanket
Soap
Riding stuff
Light combat-trained horse
Military saddle
Saddlebags
Animal feed (4 days)
334 gp, 1 sp
Female Human Fighter 6
NG

Init +4
Defense
AC : 22 ; Touch : 13 ; Flat-footed : 19
HP : 49
Saving throws : Fort +7 ; Ref +4 ; Will +5
Note : +2 on saving rolls against fear and mind affecting effects
+4 against opportunity attacks when moving out of or within a threatened area
Offense
Speed : 30 ft
Melee : +9/+4
Great Axe +1 (attack +2 ; damage 1d12+5 ; crit x3)
Ranged : +8/+3
Composite longbow +3 (attack +0 ; damage 1d8+3 ; crit x3 ; range 110 ft)
Special attacks
Spring Attack (can move up to her speed and make a single attack without provoking attacks of opportunity from the target)
Whirlwind attack (one single melee attack against each opponent within reach)
Vital strike (single attack adding a damage dice (same as weapon))
Statistics
Str 16, Dex 14, Con 15, Int 13, Wis 12, Cha 13
Base attack : +6/+1
CMB : +9 ; CMD : +21
Skills : Climb +10, Swim +10, Ride +9, Intimidate +8, Sense motive +9, Perception +7
Feats : Iron Will, Dodge, Combat expertise, Mobility, Improved bravery, Spring Attack, Whirlwind attack, Vital strike
Class capacities : Weapon training - Axes (+1 on attack and damage rolls, +1 to and against combat maneuver), Armor training (+1 max dex / -1 penalty), Bravery (+2 on rolls against fear)
Language : common
Gear
Combat gear :
Great Axe +1 (attack +2 ; damage 1d12+5 ; crit x3)
Composite longbow +3 (attack +0 ; damage 1d8+3 ; crit x3 ; range 110 ft) + 20 arrows
Mithral chainmail +2 (AC bonus +8, max dex +5, check penalty -1, speed 30 feet)
Other magic gear :
Ring of sustenance
Amulet of natural armor +1
Ioun torch
Potion of Cure moderate wounds
Potion of darkvision
Common goods :
Adventurer's sash
Common bag
Waterskin (+ water)
Traveler's outfit
Bedroll
Blanket
Soap
Riding stuff
Light combat-trained horse
Military saddle
Saddlebags
Animal feed (4 days)
334 gp, 1 sp
Last edited May 3, 2016 7:34 pm
Apr 28, 2016 2:38 pm
kalajel says:
@ Parvus: I'll try to work some lightbringer ability later today, tomorrow, or on the weekend.My HP rolls:
LVL 1: 10
TOTAL 33
Here's my buddy. I'll take care of equipment, name and image (haven't fund a tengu img I like yet) later today or tomorrow morning.
Male Tengu Ranger (Urban)
Stats
STR 11
DEX 18
CON 10
INT 16
WIS 18
CHA 11
Init +4
Defense
AC 14 Flat 10 Touch 14 (armor still missing)
HP: 33
Saving Throws: Fort +5: Ref +9: Will: +6
CMD: 20
Offense (still need to buy weapons)
Speed:30
Melee: +6/+1
Ranged: +10/+5
CMB +6/+1
Feats
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Weapon Focus (Longbow): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Precise Shot (Ranger) Your ranged attacks ignore the AC bonus granted to targets by anythingthan total cover, and the miss chance granted to targets by anything less than total concealment.
Manyshot (Ranger) When making a full-attack action with a bow, your first attack fires two arrows. If attack hits, both arrows hit. Apply precision-based damage (such as sneak attack)critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Traits
Magical Knack (Ranger):Your caster level in Ranger gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
Undead Slayer (Pharasma): You gain a +1 trait bonus on weapon damage against undead.
Special Attacks
Favored enemy (Undead): You gain a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +4 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Second Favored enemy (undetermined): +2
Special Qualities
Animal Companion (still to determine)
Combat Style (Bow)
Favored Community (to determine)
Second Favored Community (to determine)
Glide (Tengu-alternate): Make DC 15 Fly check to fall safely any distance; make additional DC 15 Fly check to move 5 ft. laterally for every 20 ft. fallen.
Low-Light Vision (Tengu): You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as can during the day.
Natural Attack (Tengu): You have a 1d3 bite attack.
Sneaky (Tengu): +2 racial bonus on Perception and Stealth.
Swordtrained (Tengu): Proficient with swordlike weapons.
Track (Ranger): You gain +3 to Survival checks made to follow tracks.
Trapfinding (Ranger):At 3rd level, an urban ranger can find and disable traps, as the rogue class featurethe same name. This ability replaces endurance. You add +3 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Urban Ranger: At 1st level, an urban ranger adds Disable Device and Knowledge (local) to his list class skills and removes Handle Animal and Knowledge (nature) from his list of class skills.
Wild Empathy (Ex): You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person.
Skills
Acrobatics 10
Appraise 3
Bluff 3
Climb 0
Craft 3
Diplomacy 3
Disable Device 16
Disguise 0
Escape Artist 7
Fly 8
Handle Animal 2
Heal 4
Intimidate 6
Perception 15
Perception (Trapfinding) 18
Perform 0
Ride 4
Sense Motive 10
Stealth 15
Survival 13
Survival (track) 16
Swim 0
Last edited April 28, 2016 3:09 pm
Rolls
LVL2 HP (+1 favored class) - (1d10+1)
(10) + 1 = 11
LVL3 HP (+1 favored class) - (1d10+1)
(3) + 1 = 4
LVL4 HP (+1 favored class) - (1d10+1)
(2) + 1 = 3
LVL5 HP (+1 favored class) - (1d10+1)
(1) + 1 = 2
LVL6 HP (+1 favored class) - (1d10+1)
(2) + 1 = 3
Apr 28, 2016 3:05 pm
@ Parvus
Necromancer Hunter
Lighbringer rangers often select undead as their favored enemy, but many also understand that the fight against those abomination must also extend to the undead's allies: the necromancers.
Class: Ranger
Level: 1st.
Replaces: 1st level favored enemy.
Benefit: At 1st level, you gain favored enemy (necromancers). This feature works just like the favored enemy ability (PF:CRB 64). The bonuses granted instead apply to any wizard with the necromancy arcane school, any sorcerer with the undead bloodline, clerics with the death domain, or any character or creature capable of channeling negative energy to heal, bolster, command, or control undead.
Necromancer Hunter
Lighbringer rangers often select undead as their favored enemy, but many also understand that the fight against those abomination must also extend to the undead's allies: the necromancers.
Class: Ranger
Level: 1st.
Replaces: 1st level favored enemy.
Benefit: At 1st level, you gain favored enemy (necromancers). This feature works just like the favored enemy ability (PF:CRB 64). The bonuses granted instead apply to any wizard with the necromancy arcane school, any sorcerer with the undead bloodline, clerics with the death domain, or any character or creature capable of channeling negative energy to heal, bolster, command, or control undead.
Apr 29, 2016 1:03 pm
Updated my sheet to include the stuff for being in the Lightbringer's Guild.
Also, I added my sheet to the library to make it easier on anyone that has to roll for me, if ever required.
Also, I added my sheet to the library to make it easier on anyone that has to roll for me, if ever required.
Apr 29, 2016 1:34 pm
Yeah, now that I realized that including your sheet in the library means everyone can look at it, sort of made this thread useless... XD
Oh well, live and learn... And we still managed to get some use out of it to roll stats and hp and come up with new lightbringer abilities.
Oh well, live and learn... And we still managed to get some use out of it to roll stats and hp and come up with new lightbringer abilities.
Apr 29, 2016 1:35 pm
Hey, it also taught me about the library...so I don't consider it totally useless.
That Lightbringer ability for the Ranger could be interesting...considering my character meets 3 out of 4 of those Favored Enemy requirements...
That Lightbringer ability for the Ranger could be interesting...considering my character meets 3 out of 4 of those Favored Enemy requirements...
Apr 29, 2016 2:46 pm
I added my sheet to the library too. I think however that the stat block may be easier to use and consiser.
Apr 29, 2016 2:54 pm
When you pull up your character list, there's a bunch of icons next to it. A gear shift to edit the type/label, a pencil to edit the sheet, and then a book to put it in the library.
Apr 29, 2016 3:27 pm
irvanovich says:
That Lightbringer ability for the Ranger could be interesting...considering my character meets 3 out of 4 of those Favored Enemy requirements...Apr 29, 2016 3:34 pm
kalajel says:
irvanovich says:
That Lightbringer ability for the Ranger could be interesting...considering my character meets 3 out of 4 of those Favored Enemy requirements...Apr 29, 2016 7:01 pm
irvanovich says:
kalajel says:
irvanovich says:
That Lightbringer ability for the Ranger could be interesting...considering my character meets 3 out of 4 of those Favored Enemy requirements...Apr 30, 2016 12:34 am
Can scrolls still have more than one spell written on them or has that changed in Pathfinder?
Apr 30, 2016 3:35 pm
kalajel says:
Can scrolls still have more than one spell written on them or has that changed in Pathfinder?load next