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May 2, 2016 2:07 pm
How about another feat/ability that requires a standard action? Say I attempt to combine Focused Shot and Perfect Strike? And then say I also had Deadly Aim and tried to pile that on. That should work, right?
May 2, 2016 2:09 pm
Jabes.plays.RPG says:
How about another feat/ability that requires a standard action? Say I attempt to combine Focused Shot and Perfect Strike? And then say I also had Deadly Aim and tried to pile that on. That should work, right?
None of those other things require a standard action, so they should all work together.

You can't combine more than one thing that actually uses your standard action, such as Vital Strike and Cleave
May 2, 2016 2:11 pm
I would also HIGHLY recommend taking Deadly Aim. That's where a large chunk of your damage will come from.
May 2, 2016 2:13 pm
Yeah it actually sounds like a better fit than Focused shot. Ujjaya's intelligence isn't fantastic. :-)
May 2, 2016 2:18 pm
Jabes.plays.RPG says:
Yeah it actually sounds like a better fit than Focused shot. Ujjaya's intelligence isn't fantastic. :-)
Power Attack and Deadly Aim are almost required feats if you want to remain competitive on damage. Also, getting a bow with the Adaptive is something that I'd recommend, because you don't add any stat to your damage otherwise.
May 2, 2016 2:34 pm
I thought about Adaptive, but if we're only playing for 4 levels then we're only looking at one more ability increase and I know I'm not spending it on Strength. So Adaptive would be of no use. I got myself a Composite +2 bow. While we're on the subject, must an Bane weapon also have +1 magical enhancement? A +1 Undead Bane Composite +2 Longbow is gonna cost me 4,300gp. Would've gone with Holy but I can't afford it.
Last edited May 2, 2016 2:48 pm
May 2, 2016 2:43 pm
Jabes.plays.RPG says:
I thought about adaptive, but if we're only playing for 4 levels then we're only looking at one more ability increase and I know I'm not spending it on Strength. So adaptive would be of no use. I got myself a Composite +2 bow. While we're on the subject, must an Undead Bane bow also have +1 magical enhancement? A +1 Undead Bane Composite +2 Longbow is gonna cost me 4,300gp. Would've gone with Holy but I can't afford it.
A couple things to remember:

1. You HAVE to maintain that 14 str with the bow or suffer a -2 to attack rolls. So if you get str drained (very possible when facing undead), you will suffer the penalties. This would not be an issue with an adaptive bow. This is actually the main benefit to the Adaptive Property, since stat drains are so painful otherwise.

2. A +1 Undead Bane Composite Bow (+2 str) would cost 8,300, not 4,300. It is a +2 equivalent weapon, and thus adds 8,000 to the cost.

3. Yes, you do have to have a +1 enchantment on the bow to even consider adding the undead bane property.
May 2, 2016 2:50 pm
1. Good point on the strength drain.

2. SRD says it's a +1 enhancement for the purpose of pricing.
May 2, 2016 2:54 pm
Jabes.plays.RPG says:
1. Good point on the strength drain.

2. SRD says it's a +1 enhancement for the purpose of pricing.
Since you already have a +1 on the weapon, and this is another +1 you count it as a +2 weapon for purposes of pricing. Those numbers stack for the purposes of determining purchase cost.
May 2, 2016 3:05 pm
Naatkinson says:
Jabes.plays.RPG says:
1. Good point on the strength drain.

2. SRD says it's a +1 enhancement for the purpose of pricing.
Since you already have a +1 on the weapon, and this is another +1 you count it as a +2 weapon for purposes of pricing. Those numbers stack for the purposes of determining purchase cost.
Yup, I got that part. So:
+1 enhancment = 2,000 gp
Undead Bane = 2,000 gp
Composite +2 = 300 gp
TOTAL = 4,300 gp

Now if I made it Adaptive instead:
+1 enhancment = 2,000 gp
Undead Bane = 2,000 gp
Adaptive = 1,000 gp
base price for Composite longbow = 100 gp
TOTAL= 5,100 gp
Last edited May 2, 2016 3:08 pm
May 2, 2016 3:06 pm
+2 weapons cost 8,000 gp, not the same as two +1 weapons. And you did your math wrong lol
May 2, 2016 3:11 pm
LOL yeah wrong math! :-D

So hold on, you add up all the bonuses and then calculate price?

So then:
+1 enhancement + Undead Bane = 8,000 gp
Adaptive = 1,000 gp
base price for Composite longbow = 100 gp
TOTAL= 9,100 gp?!?!?!?!
Last edited May 2, 2016 3:23 pm
May 2, 2016 3:20 pm
Jabes.plays.RPG says:
LOL yeah wrong math! :-D

So hold on, you add up all the bonuses and then calculate price?

So then:
+1 enhancement + Undead Bane = 8,000 gp
Adaptive = 1,000 gp
base price for Composite longbow = 100 gp
TOTAL= 9,100 gp?!?!?!?!
Correct!
May 2, 2016 3:23 pm
Looks like I am dropping the Undead Bane enhancement. :-P
May 2, 2016 3:24 pm
Jabes.plays.RPG says:
Looks like I am dropping the Undead Bane enhancement. :-P
Yeah, that's why I did too. If it were a mere +2,000 to the cost, I would totally take it!
May 2, 2016 5:20 pm
In a couple of levels, I can always take "Craft Magic Arms and Armor" and add the enchantments to an item...I even have the "Make Masterwork" spell for the mundane items!
May 2, 2016 5:25 pm
I'm sure kalajel is going to drop us some sweet loot! :-D
May 2, 2016 5:27 pm
irvanovich says:
In a couple of levels, I can always take "Craft Magic Arms and Armor" and add the enchantments to an item...I even have the "Make Masterwork" spell for the mundane items!
Another thing I hate about Pathfinder; the fact that you have to use feats to be good at crafting items (or to do so at all in a lot of cases). This isn't necessarily a problem with PF only. I dislike the idea that your non-combat skills and abilities are somehow tied to how good you are at fucking up a dragon lol
May 2, 2016 5:35 pm
Naatkinson says:
irvanovich says:
In a couple of levels, I can always take "Craft Magic Arms and Armor" and add the enchantments to an item...I even have the "Make Masterwork" spell for the mundane items!
Another thing I hate about Pathfinder; the fact that you have to use feats to be good at crafting items (or to do so at all in a lot of cases). This isn't necessarily a problem with PF only. I dislike the idea that your non-combat skills and abilities are somehow tied to how good you are at fucking up a dragon lol
That was an issue in 3.5, as well...unless you took the Artificer class...and then, well, screw your feats and your spells. I do what I want.

At least, with Magic Arms and Armor, I can roll Spellcraft instead of Craft "sword" or Craft "armor"...I don't have to make the sword as I enchant it, I can just take a weapon that's Masterwork and go from there.
May 2, 2016 5:42 pm
irvanovich says:
Naatkinson says:
irvanovich says:
In a couple of levels, I can always take "Craft Magic Arms and Armor" and add the enchantments to an item...I even have the "Make Masterwork" spell for the mundane items!
Another thing I hate about Pathfinder; the fact that you have to use feats to be good at crafting items (or to do so at all in a lot of cases). This isn't necessarily a problem with PF only. I dislike the idea that your non-combat skills and abilities are somehow tied to how good you are at fucking up a dragon lol
That was an issue in 3.5, as well...unless you took the Artificer class...and then, well, screw your feats and your spells. I do what I want.

At least, with Magic Arms and Armor, I can roll Spellcraft instead of Craft "sword" or Craft "armor"...I don't have to make the sword as I enchant it, I can just take a weapon that's Masterwork and go from there.
The best option for crafting items is to take the Leadership feat, make your cohort a wizard who only takes crafting-related abilities and leave them at your base of operations to craft all day lol

That way you only have to take 1 feat to do it, you don't have to be a wizard or other caster, and you don't have to interrupt your journeying to make your cool toys.
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