Character Roster (post your character here)

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May 2, 2016 8:26 pm
I got the bug now, i need this character to shoot something. lol
May 2, 2016 11:22 pm
At some point, if I find something other than a warhammer, could I possibly change my Weapon Focus and Weapon Specialization feats to apply to a different weapon. (I hate how restrictive those feats are)
May 3, 2016 1:04 am
OK...the Arcane Bond a wizard has with an item...I get that I can cast one spell from my spellbook with it a day. I also get that it auto repairs when I prepare my spells.

The "add enchantments and abilities" thing is what gets me.
Quote:
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
Craft Wondrous Items requires Caster Level 3...if I add "Protective Penumbra" as the special ability to my bonded amulet, does it cost me anything? And what would it take to add other abilities to it?
May 3, 2016 1:06 am
irvanovich says:
OK...the Arcane Bond a wizard has with an item...I get that I can cast one spell from my spellbook with it a day. I also get that it auto repairs when I prepare my spells.

The "add enchantments and abilities" thing is what gets me.
Quote:
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
Craft Wondrous Items requires Caster Level 3...if I add "Protective Penumbra" as the special ability to my bonded amulet, does it cost me anything? And what would it take to add other abilities to it?
Largely a question for Naatkinson...I want to make sure I understand it correctly.
May 3, 2016 1:27 am
I assume it costs the same as enchanting any other object.

The calculation is spell level * caster level * 2,000 gp. It also gets a 1.5x multiplier for being a 10 minute/level spell.

Calculation taken from here
So 2 (spell level) * 3 (minimum caster level) * 1.5 (10 minute) * 2,000 gp = 18,000 gp for a continuous effect.
Last edited May 3, 2016 1:29 am
May 3, 2016 1:28 am
Cost of silver arrows is given as +2gp. That's per bundle of 20, (not per piece) right?
May 3, 2016 1:29 am
So you do have to spend the money to enchant it, even though it loses that ability after being removed from the wizard's person?
May 3, 2016 1:31 am
Quote:
Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%
Could take this into consideration as well
May 3, 2016 1:31 am
irvanovich says:
So you do have to spend the money to enchant it, even though it loses that ability after being removed from the wizard's person?
I believe so, otherwise it's too powerful and you can add an unlimited number of effects.
May 3, 2016 1:33 am
Gotcha. Having to spend the gold on it and be unable to sell it without it losing the abilities, though I can see why it's there.

Oh well. I guess I'll just have to make do until I get Permanency...then I can fix this problem...
May 3, 2016 1:34 am
Jabes.plays.RPG says:
Cost of silver arrows is given as +2gp. That's per bundle of 20, (not per piece) right?
It's for the whole quiver, yes.

Edit: Yeah permanent effects are a bitch to add to magic items...
May 3, 2016 1:35 am
Jabes.plays.RPG says:
Cost of silver arrows is given as +2gp. That's per bundle of 20, (not per piece) right?
Correct
May 3, 2016 10:43 am
Quote:
Efficient Quiver: The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like).
Can you put arrows in the longer compartments of an Efficient Quiver and thus carry more than 60 arrows?
Last edited May 3, 2016 10:43 am
May 3, 2016 1:50 pm
Jabes.plays.RPG says:
Quote:
Efficient Quiver: The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like).
Can you put arrows in the longer compartments of an Efficient Quiver and thus carry more than 60 arrows?
No. The compartments are "dedicated" as per the description. I imagine the other compartments at being longer (i.e. deeper) so as to better hold the javelins, bows, and spears put in them, so using them to put arrows in instead would defeat the purpose of the quiver which is to easily access items put in them. Besides, holding 60 arrows at a time is already good, and nothing prevents you from transferring arrows from other quivers to the efficient quiver in between battles.
May 3, 2016 1:53 pm
Jabes.plays.RPG says:
Quote:
Efficient Quiver: The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like).
Can you put arrows in the longer compartments of an Efficient Quiver and thus carry more than 60 arrows?
If you're worried about not having enough arrows, you should have other party members carry a quiver as well.
May 3, 2016 1:55 pm
Or if you have the Gold left look into a handy haver sack
May 3, 2016 2:17 pm
Naatkinson says:
Jabes.plays.RPG says:
Quote:
Efficient Quiver: The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like).
Can you put arrows in the longer compartments of an Efficient Quiver and thus carry more than 60 arrows?
If you're worried about not having enough arrows, you should have other party members carry a quiver as well.
Or talk to the wizard and make sure he prepares Abundant Ammunition every day...
Last edited May 3, 2016 2:18 pm
May 3, 2016 2:56 pm
Thanks, guys! I still only carrying a light load. I guess I am taking a couple of extra quivers.

My languages are Common, Celestial, and 1 more. Besides the usual are there any choices I should be looking at, like Barovian or Vistani? Where are the Lightbringers based out of?
May 3, 2016 3:00 pm
Barovian would be Common. Vistani is out of the question. the lightbringers are based out of most larger cities, although their founders are elves, so Elven would be a good choice of lightbringers.
May 3, 2016 3:28 pm
Hey Nat, I'm a bit curious about your pearl of power of divine favor. I can't seem to find that particular pearl anywhere in the SRDs...
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