The mud will mean it will take twice as long to get there. Please let me know how much of the one minute duration of the spell he has left by the time he reaches NB2.
Rolls
Initiative - (1d20+2)
(12) + 2 = 14
Initiative - (1d20+2)
(12) + 2 = 14
Medicine - (1d20+5)
(17) + 5 = 22
Halimar dex save (DC 12) - (1d20+2)
(2) + 2 = 4
Swarm attack on Halimar - (1d20+2, 2d6)
1d20+2 : (15) + 2 = 17
2d6 : (22) = 4
Initiative rolls for PCs in alpha order - (1d20, 1d20, 1d20, 1d20, 1d20)
1d20 : (14) = 14
1d20 : (5) = 5
1d20 : (1) = 1
1d20 : (11) = 11
1d20 : (5) = 5
Sacred Flame damage (assuming target fails save) - (1d8)
(4) = 4
Dex save - (1d20+0)
(13) = 13
Greataxe hacking - (1d20+5, 1d12+3)
1d20+5 : (18) + 5 = 23
1d12+3 : (12) + 3 = 15
Who to attack? 1-Alfrey, 2-Hilmar, 3-Night Blade 1 - (1d3)
(2) = 2
Rat Swarm Attack - (1d20+2, 2d6)
1d20+2 : (4) + 2 = 6
2d6 : (43) = 7
1d20
(19) = 19
Naeris damage - (1d8+3)
(6) + 3 = 9