Now, concerning the Defensive Suits. As I previously stated in the game's description page, I'm not a huge fan of armor that just "grants more HP" even if those "HP" are the suit's dedicated BP. So instead I've decided to make the following changes. Defensive Suits will, instead of granting an extra pool of BP, grant Damage Reduction (DR) which will be subtracted from the appropriate damage type before being applied to the player's own BP. So a ballistic suit will lower ballistic damage, a reflect suit will lower beam damage, etc. This change does not apply to Defensive Screens, as they already more or less work this way by consuming EUs.
Defensive Suits will still retain BP, albeit a lower amount of it, to represent the suit's durability (and still allow them to be repaired as per the normal rules). What will lower a Defensive Suit's BP will be a critical hit from an opponent, rolling a critical failure against an attack inflicting a type of damage the suit can protect against, suffering any sort of fire or acid damage, or any other situations I may deem appropriate (such as falling on spikes).
So the changes are as folllows:
Ballistic Suit
Grades: Civilian Security Military
BP (durability): 3 8 17
DR: 3 6 13
Reflec Suit
Grades: Civilian Security Military
BP (durability): 3 8 17
DR: 3 (B) 6 (B) 13 (B)
Note that this change will also mean that Novims of the Promise Ark will have a natural DR of 2 instead of BP+5 (see PHB p.36).
This will also similarly change the Dermal Plating Implant as follows.
Dermal Plating Implant
Grades: Modern High-Tech Cutting-Edge
BP (durability): 3 7 10
DR: 3 5 8
Note that since this implant increases bone growth and BP (durability) lost will regenerate after a period of time (probably calculated in weeks, though medical intervention might speed up the process).
All prices remain unchanged.
Edit:
Damaged defensive suits.