Mar 19, 2021 2:24 pm
Hello Everyone!
Who would be interested in:
- Learning to play Adventurer Conqueror King: Legally Sourced Free Rules Here
- Playing it in with fairly minimal pre-planned story and with most dungeons drag-and-dropped from other, compatible, modules (bonus: you guys could vote on which dungeons/modules you want to try out!).
- Willing to work with the Judge (GM/DM/Jab Burrwalky) to figure out the best way to track the more tedious bits of domain rulership and etc.
- Willing to potentially* help the Judge(DM), with some minor system-hacking/conversion work here and there.
- having your first (and probably second(and maybe third)) characters perma-die but it's kind of o.k. because you probably banked a TON of gold into your reserve XP bank. (You did do that, right?)
- Be willing to type in your best Al-Pacino-With-Cotton-Balls-In-His-Cheeks voice if you go the thief-to-crime-boss route. (Joking. Mostly.)
*Only if we decide to run an adventure/dungeon from a system I'm not familiar with, like D&D3.5/PF1e or D&D4e.
Reason for this interest check:
I have recently begun running a game of Adventurer Conqueror King for some friends and so far its pretty cool. Its an Old School Renaissance D&D/Labyrinth Lord derivative specifically designed to take players from lower level adventurers to mid-level conquerors/settlers, to high level kings, archmages, crime syndicate "godfathers", and warlords, eventually evolving into a kingdom-building wargame with adventuring mixed in. It also has a nice "feel" to it, I think.
I would be trying to do minimal prep-work (because I don't have the time for more than that), so any plot would be thin and largely player driven, but that's what the system is built for anyway!
Who would be interested in:
- Learning to play Adventurer Conqueror King: Legally Sourced Free Rules Here
- Playing it in with fairly minimal pre-planned story and with most dungeons drag-and-dropped from other, compatible, modules (bonus: you guys could vote on which dungeons/modules you want to try out!).
- Willing to work with the Judge (GM/DM/Jab Burrwalky) to figure out the best way to track the more tedious bits of domain rulership and etc.
- Willing to potentially* help the Judge(DM), with some minor system-hacking/conversion work here and there.
- having your first (and probably second(and maybe third)) characters perma-die but it's kind of o.k. because you probably banked a TON of gold into your reserve XP bank. (You did do that, right?)
- Be willing to type in your best Al-Pacino-With-Cotton-Balls-In-His-Cheeks voice if you go the thief-to-crime-boss route. (Joking. Mostly.)
*Only if we decide to run an adventure/dungeon from a system I'm not familiar with, like D&D3.5/PF1e or D&D4e.
Reason for this interest check:
I have recently begun running a game of Adventurer Conqueror King for some friends and so far its pretty cool. Its an Old School Renaissance D&D/Labyrinth Lord derivative specifically designed to take players from lower level adventurers to mid-level conquerors/settlers, to high level kings, archmages, crime syndicate "godfathers", and warlords, eventually evolving into a kingdom-building wargame with adventuring mixed in. It also has a nice "feel" to it, I think.
I would be trying to do minimal prep-work (because I don't have the time for more than that), so any plot would be thin and largely player driven, but that's what the system is built for anyway!