Chalrytharendir Character Discussions

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Apr 7, 2021 8:03 pm
Good point about the lantern XD I was thinking that lamps and lanterns were only for stationary or minimal movement that don't slosh the oil around (in town or in camp), while torches were for adventuring. But re-thinking about it, I feel like I can imagine a lantern designed for adventuring and I'm sure I've read about them used this way or seen them on shows. I'll update my equipment list.

Backpack: oops, should have said "30% lighter," I'll edit that.

For the waterskin, I had planned to make it 30% "lighter" as well. I had wondered about this issue that you can't affect the water itself but I concluded the value was not literal since a gallon of water is 8-10 lbs (depending if use US or Imperial) and the waterskin is only 5 lbs (full) on the equipment chart. Instead, I thought that it must represent the fraction of your capacity to effectively carry it for long periods. For instance, an awkwardly shaped amorphous blob with a single thin strap might be more efficient than carrying a gallon of water in a jug grasped in your hand, but could be uncomfortable over the course of a day of travel. It might rub/tire the body part it is hanging off, or if it's tied to the pack it might swing around slightly offsetting your balance with every step. Whereas a well designed one might have a semi-solid flexible structure with well padded wide straps that hug and contour it to your body so you hardly even notice it. If so, then I thought Masterwork could be applied to make it "lighter." Let me know what you think.
Apr 7, 2021 8:09 pm
Correct a waterskin only holds a half-gallon and it literally takes 2 waterskins to cover a full days ration of water something many folks in many games seem to overlook including GMs but then you only need to use that water if you cannot find enough water by foraging

As for the design thing I find that intriguing and I will think about that and get back to you on it. For now just put it down as a normal waterskin and if I decide yeah to it will magically change into that engineered version -- just as a bonus for all the hard work you have put in thus far.
Apr 7, 2021 9:12 pm
Oh wow, I totally misread that! I had even googled it to double check before writing that post but I must have read 4 "pints" as 4 "litres". Although, I think I was influenced ... First off, as a Canadian, I always think of a gallon as 4 litres, so as soon as I saw the "4" I assumed what was coming after (facepalm) And second, you tricked me too!!!

From "FOOD AND DRINK" spoiler in this house rules post (HERE):
"Each character needs to consume the equivalent of one gallon of liquid (=full waterskin) per day ..."

XD

That's cool, I'll update my equipment list to make it a regular waterskin for now. I'm definitely glad I took create water, and at least one water skin will give me advantage on the CON save if I'm desperate. Two waterskins are just too heavy for me ... I'm such a weakling XD Unless I've got my cart with me. Then I can last for days, but I realize I won't be able to take that many places.
Apr 7, 2021 9:35 pm
Ah okay I will go fix that -- sorry that is a hang-over from the previous GM
Apr 7, 2021 9:36 pm
Well you could get a porter dog maybe or some other exotic critter that you can use to port your things or better yet -- get that little magic chest thingy ;) spell
Apr 7, 2021 9:50 pm
I'll definitely be on the look out for something like that or maybe we'll run into one of these and I can tame it 😆
Apr 9, 2021 10:33 pm
I made a few changes to my equipment. I was going crazy trying to keep track of it all, so I ended up making a spreadsheet. I've pasted below, so it's easier to double check my work. You should be able to copy paste (text import) them into a spreadsheet if you'd like.
[ +- ] Sorcerer/Hermit Starter Package
Starter Package = 77 gp
+ 5 gp (hermit background)
+ 750 gp (house rules)
---
= 832 gp
[ +- ] Full Equipment List
Full Equipment List = 823 gp
That leaves 9 gp left over.

I'm carrying 49.7 lbs (Carry/Backpack items), which is just under my 5x STR capacity. The rest is in my cart.

*note: I only charged 25 gp for "potions of healing" because I am proficient with herbalism, have the kit and the house rules say the recipe is common knowledge to herbalists with the ingredients costing 25 gp.
Apr 9, 2021 10:35 pm
Xanin's Patron will be Mystra (Neutral Good, God of Magic)

I'll roll for my trinket. I thought it could be related to my Hermit Discovery feature. I like the idea that the Hermit Discovery is why Xanin has traveled to Far Reach, but I'll need to rely on you to give me some insight into what that will be.

Edit: 39 = An empty glass vial that smells of perfume when opened.
Weird ...
Last edited April 9, 2021 10:48 pm

Rolls

Trinket - (1d100)

(39) = 39

Apr 9, 2021 11:50 pm
Okay well we can go with your roll or you can let me play with it as I have numerous tables I use to define a trinket not just that one rather limited list. Then once I have set of possibilities I sometimes merge them to come up with something a bit different in order to better match the background presented.
Apr 10, 2021 12:00 am
Yep, that's fine with me. I'm happy with whatever you think is interesting and fits nicely as part of the bait that convinces Xanin to venture to Far Reach.
Apr 11, 2021 7:30 am
Nice introduction working on that discovery item and the backstory melding
Apr 11, 2021 3:43 pm
Thanks! Sounds good, looking forward to finding out what you come up with.
Apr 23, 2021 6:23 am
Have you had any further thoughts on what brought Xanin to Far Reach and the circumstances of his arrival?
Apr 23, 2021 7:03 am
Not yet but I think on it a little bit every day I will formulate something just some things form quicker than others and being really busy fighting fires at my new job does not help all the much.

Also feel free to poke me frequently and often that helps too ;)
Apr 23, 2021 3:20 pm
Sounds good, no rush, just excited to find out 😁 I'll give you a nudge occasionally if I haven't heard anything in awhile.
Apr 26, 2021 7:41 am
Okay look this over and let me know what you think, its merely a suggestion upon your back story feel free to change as much as you want even pitching it completely if you do not feel it fits your character concept.
[ +- ] Backstory Revised
Apr 26, 2021 4:02 pm
Great, I'll look this over later today and let you know what I think.
Apr 27, 2021 5:09 am
DeJoker sent a note to Chalrytharendir
Apr 29, 2021 6:16 am
Yep, the backstory fits with what I had in mind. I like the added detail. I had a few half formed ideas about Davard's adopted parents and the incident that made Davard flee, so I might add more detail or modify some stuff later, but I like what you put, so I might just go with this.
Chalrytharendir sent a note to DeJoker
Apr 29, 2021 12:54 pm
DeJoker sent a note to Chalrytharendir
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