RE: Spells
So many possibilities and only 4 spots!!! So hard to choose 😆
I hadn't taken a good look at all the house rules until now. I have a couple questions about the house rules before I decide on spells. I've also not played with such detailed travel/survival/emcumbrance rules before, so I'm slow because of the extra accounting.
Foraging:
So there's no such thing as a normal forage roll? It's always either with advantage (slow travel speed) or with disadvantage (normal travel speed)? What happens if you are on a rest day? Can you forage on a rest day, or is that not restful? If you don't rest, but you stay in one spot to forage (I imagine you might do this if you're starving), how does that work? In all cases, it's just 1 survival check for both water and food, or one for each? When you succeed on your daily forage roll, can you fill up multiple containers with water?
Hunger/Thirst:
If you take an exhaustion from lack of food or water, then you eat or drink enough, do you recover the exhaustion or does that just allow you to recover, you would then need to do a long rest with food and water to recover the exhaustion point?
Create Water:
Create water only makes 1 gallon? So it basically just saves you from 1 exhaustion point if you miss your survival check for the day and then miss the CON save? It also has creative utility uses, but I imagine given the survival aspect, then I'd probably be using it for sustenance most the time right?
Rest length:
In the House Rules, under "Watches" it says short rests are 1 watch (2 hrs) and long rests are 4 watches (8 hrs), but in "Exhaustion and Grittier Resting Realism" is says short rests are 2 watches (4 hrs) and long rests are 12 watches (24 hrs). I'm assuming it's the latter, but just wanted to double check.
Equipment Necessities:
Do we need a bedroll and mess kit? How will these affect survival mechanisms (ie. do you need a bedroll and mess kit to complete a long rest else you don't sleep well or have a relaxing meal?). Otherwise, they are 8 lbs and I could use the space.
Background:
Perhaps I will take that expertise in Survival from the Hermit Background given it's importance to the game. Then I'll take either a modified Haunted feature (Mental Trauma), or the Discovery feature. I'm happy with either.
Last edited March 31, 2021 9:36 pm