Chapter 3 - To Cholganna

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Aug 30, 2021 7:12 pm
AD-hoc heads back to the ship and preps to jam communication and sensors for what is sure to be a hasty departure. he comms the rest of the team 'As soon as we are ready for take off, let me know, and I will jam the approaching ship.'
OOC:
just rolling now, but my character won't press the button until the team is ready.

Rolls

Computers - Jamming the enemy

6 Advantage, 1 Threat

Total: 5 Advantage

Sep 1, 2021 11:42 am
Suddenly, everything around you shakes violently as the rumble of starship engines passes low over you. Leaves and unsecured items shake and fall to the ground. The survivors look at each other in horror. Some begin to panic and rush onto ships. You catch glimpses of the ship through the tree branches as it crosses the sky from the side of the bluff and lands somewhere near the river. As the sound of the engines diminishes, it is replaced with the distinctive, high-pitched squeal of multiple small repulsorlifts.

Harsol orders his battle droids to start towards the sounds as he shouts for the remaining survivors to make room and get on the ship. You hear the Longshots engines spinning up as Dancy seems about ready to leave.
Sep 1, 2021 11:38 pm
Pergano hits his comms on the ship to speak with Ken We need to be loaded up now, give me the signal and I am off.
OOC:
Let me know if takeoff under duress will need a roll.
Sep 2, 2021 11:25 am
OOC:
I would imagine that you and Dancy would want to lift pretty close together right as AD-hoc turns on the Jamming. That would be a Hard (3P) check with 1 Black for being in tight spaces with another ship and 1 Blue for the Handling of the ship.
Sep 2, 2021 3:04 pm
OOC:
Rolling for hard takeoff

edit: I realize I have Skilled Jockey so I can remove the Setback dice from the piloting check :) so two advantage
Last edited September 2, 2021 3:05 pm

Rolls

Piloting (Hard)

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Sep 2, 2021 3:24 pm
'Speeders inbound, everyone get onboard now, we're leaving.' Ken waits for a few seconds, fires his blaster into the air to encourage any stragglers, Move it, then jumps onboard and rushes to the gun turret, Go, go, go! he radios to Pergano.
OOC:
Just for the fun of it I'll add a roll to see if we get everyone onboard in time, not sure of the difficult but I'm saying PP, I'll take a blue for firing into the air to highlight the danger and another because Harsol ordered them and he's scary
OOC:
Ah crap, so maybe they don't all make it but all the useful ones do
Last edited September 2, 2021 3:25 pm

Rolls

Leadership

1 Success, 6 Advantage, 1 Failure, 1 Threat

Total: 5 Advantage

Sep 3, 2021 11:43 am
Ken feels the ship lifting just as he tops the ramp of the ship. Pergano slides the Repulsors to full power and the ship heads straight up through the canopy of tree limbs. Just as he's leaving the clearing, he sees speeder bikes enter the area firing at the Longshot as it lifts off of the ground.

AD-hoc engages the ships Sensor jamming suite and Pergano and Dancy's scopes go blind. Presumably the Imperial ship is as blind as they are. The ship points towards the sky and Ken spots a ship in the distance lifting off through the trees. He only gets a brief look before it disappears as the two ships accelerate up and out of the clear sky.
Sep 3, 2021 11:47 am
OOC:
Is Ken sure they're Imperial?
Sep 3, 2021 11:51 am
OOC:
Not 100%, but the time between landing and deploying speeders was pretty short. It would take a lot of practice to do it that well.
Sep 3, 2021 12:02 pm
Sprinting to the guns Ken curses to himself, 'Chuba, chuba, not murishani, soong D'emperiolo teesaw!'
[ +- ] Huttese
Ken uses his comlink to broadcast to the rest of the ship, 'D'emperiolo, Imperials are on our tail, take evasive action.'
Sep 6, 2021 2:37 pm
OOC:
The bad guys are just clearing the trees and you guys have more than a full move of a lead. You can ease up and we can do initiative if you want to fight, or you can punch it and try and make it to jump distance. Piloting checks in a chase are opposed, so you can roll yours if that's your intent and I'll toss in the pursuers.
Sep 6, 2021 4:13 pm
The bad guy are coming in speeders right? If so, I'd say punch it.
Sep 7, 2021 5:11 pm
Hold on to your pants everybody. Pergano broadcasts over the ship comms before hitting the accelerator attempting to really get the ship out of orbit as quickly as possible.
OOC:
Do we have to breach orbit before prepping the jump to lightspeed? Ad-Hoc should probably get that ready on his end

Rolls

Piloting

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Sep 7, 2021 5:29 pm
AD-hoc heads to the cockpit, and realizing he's never been there before, has to hold back from inspecting all the new (to him) dials and levers. 'I will begin preparing the coordinates for the jump to lightspeed, are we heading directly to the rendezvous point? Or shall I add a few jump points in an abundance of caution?'
Sep 7, 2021 7:10 pm
OOC:
You do need to be out of orbit and away from the Gravity field of the planet before you jump, but AD-hoc can certainly be setting up the jump in preparation.
Sep 7, 2021 10:16 pm
OOC:
Yeah, let's get out of here. I'll stick in a Gunnery check in case it is needed - Ken will aim and I'll assume PP range - so that's a wash, I wonder why it didn't add it all up?
Last edited September 7, 2021 10:17 pm

Rolls

Gunnery

2 Success, 2 Advantage, 2 Failure, 2 Threat

Sep 8, 2021 3:23 am
As you race out of the atmosphere, Ken throws the obligatory shot at the Imperial ship. You quickly lose site of both the Imperial ship and The Long Shot. Once out of the atmosphere, AD-hoc keys in the Astrogation numbers for Raxus Prime. With the ships jammer running and at this distance, it's unlikely the Imperials will zero in on you before your able to jump.

Once you reach the edge of Cholganna's gravity well, Pergano pulls the lever and the stars swirl as you jump back towards known space.
OOC:
Kind of a long stretch, but 22 xp for all and I'll start the next Chapter in the (my) morning. :)

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