"Session 0" thread

Apr 1, 2021 4:18 pm
We'll use this as our Session 0 thread. Discuss party composition, content vetoes, starting location and whether your characters should all know each other to start with.

First things first, who are we working with? Post your top two stat sets here once you've got them and which classes they'd be best at, that will let the party figure out which roles can be filled. Keep in mind henchman hiring is a perfectly legitimate strategy as well if the party is missing a thief or healer or something.
Apr 1, 2021 5:15 pm
Pathetic as they are here be the best two

Attributes Set 1
..... Str 13 ... Con 11 ... Dex 15 ... Int 10 ... Wis 07 ... Cha 11


Attributes Set 2
..... Str 11 ... Con 11 ... Dex 08 ... Int 12 ... Wis 10 ... Cha 12
Last edited April 1, 2021 5:15 pm
Apr 2, 2021 2:36 am
Yeah, the lower scores in old school games definitely make for a struggle. Makes the need for hirelings to soak up damage and fill the skill gaps real.
Apr 2, 2021 8:39 pm
Name | STR | INT | WIS | DEX | CON | CHA
Martin | 15 | 11 | 13 | 12 | 10 | 17
Lawrence | 9 | 11 | 10 | 12 | 11 | 5
Last edited April 2, 2021 8:53 pm
Apr 3, 2021 1:24 pm
Set 3 would probably be the other set.
Str 12, Dex 12, Con 15, Int 16, Wis 8, Cha 11

Set 5 can work
Str 11, Dex 10, Con 15, Int 10, Wis 14, Cha 14


Set 3 would be good for:
Mage, Dwarven Machinist, Warlock
It might also work for:
Dwarven Delver, Elven Spellsword, Elven Nightblade, Elven Courtier, Elven Enchanter, Gnomish Trickster

Personally I don't like playing evil characters, so I probably wouldn't play a Warlock.

Set 5 is decent for most of the Wisdom casters.
Last edited April 3, 2021 11:13 pm
Apr 3, 2021 1:47 pm
Oh, decided to throw this quick chart together of all the classes. Their prime attribute is also a perquisite, you need at least a 9 to take the class. More than that gives you an experience bonus. If the class has multiple primary stats, you must have at least a 9 in ALL of them.

Core:
Fighter
Primary -Strength 9

Mage
Primary - Intelligence 9

Cleric
Primary - Wisdom 9

Thief
Primary - Dexterity 9

Core -- Campaign Classes (IE get your DM's permission)
Assassin
Primary - Strength 9 and Dexterity 9

Bard
Primary - Dexterity 9 and Charisma 9

Battledancer (note female only)
Primary - Wisdom 9 and Dexterity 9

Explorer
Primary - Strength 9 and Dexterity 9

DWARVEN VAULTGUARD
Prime Requisite:STR 9
Requirements:CON 9

DWARVEN CRAFTPRIEST
Prime Requisite:WIS 9
Requirements:CON 9

ELVEN SPELLSWORD
Prime Requisite:STR 9 and INT 9

ELVEN NIGHTBLADE
Prime Requisite:DEX 9 and INT 9

Player's Companion

ANTI-PALADIN (evil only)
Prime Requisite:STR 9 and CHA 9

BARBARIAN
Prime Requisite:STR 9 and CON 9

DWARVEN DELVER
Prime Requisite:DEX 9
Requirements:CON 9

DWARVEN FURY
Prime Requisite:STR 9
Requirements:CON 9

DWARVEN MACHINIST
Prime Requisite:INT 9 and DEX 9
Requirements:CON 9

ELVEN COURTIER
Prime Requisite:INT 9 and CHA 9
Requirements:INT 9 (err they already need it for the Prime...)

ELVEN ENCHANTER
Prime Requisite:INT and CHA
Requirements:INT 9

ELVEN RANGER
Prime Requisite:STR and DEX
Requirements:INT 9

GNOMISH TRICKSTER
Prime Requisite:CON and CHA
Requirements:CON 9, INT 9

MYSTIC
Prime Requisite:WIS, DEX, CON, and CHA

NOBIRAN WONDERWORKER (IE the class with the most requirements)
Prime Requisite:INT, WIS
Requirements:STR 11, INT 11, WIS 11, DEX 11, CON 11, CHA 11

PALADIN
Prime Requisite: STR and CHA

PRIESTESS (note, female only)
Prime Requisite:WIS and CHA

SHAMAN
Prime Requisite:WIS

THRASSIAN GLADIATOR (Lizard person)
Prime Requisite:STR
Requirements:STR 9, DEX 9, CON 9

VENTURER
Prime Requisite:CHA

WARLOCK (Usually evil)
Prime Requisite:INT

WITCH
Prime Requisite:WIS and CHA

ZAHARAN RUINGUARD (usually chaotic and/or evil)
Prime Requisite:STR and INT
Requirements:INT 9, WIS 9, CHA 9
Apr 3, 2021 2:16 pm
Wow, thanks for doing that ToDream! If anyone needs the rules for a particular class let me know and I'll get them to you. I'm fine with any of the classes listed by ToDream.
Apr 3, 2021 3:26 pm
Lots of divine casters in these books:
Clerics: full armor, order based weapons (IE DM's chose), may not dual-wield
Battledancer: Light armor, not allowed shields, not allowed ranged attacks, can dual-wield, special spell list
Dwarven Craftpriest: Full armor, dwarven weapons better saves, better proficiency, only 10 levels, may not dual-wield
Nobiran Wonderworker: No armor, limited weapons, bad HP, better saves, several immuntities, lay on hands, cannot turn undead, arcane and divine spells!
Priestess: No armor, limited weapons, bad HP, faster spell progression than cleric, more spell slots than a cleric
Shaman: Light armor, limited weapons, totem animal, restores spell slots, limited shapeshifting
Witch: No armor, limited weapons, bad HP, better spell progression than a cleric, tradition bonuses, faster magic item progression

And Arcane Casters:
Mage: No armor, limited weapons, bad HP, best caster
Elven Spellblade: Any armor, any weapon, good to-hit progression, limited spell-casting, elven immunities
Elven Nightblade: Light armor, thief weapons, some thief skills, extremely limited spell-casting, elven immunities
Elven Courtier: Medium armor, moderate weapons, special weapon to-hit bonus, diplomacy bonus, extremely limited spell-casting, elven immunities
Elven Enchanter: No armor, limited weapons, bad HP, better charms and illusion spells, prestidigitiation, diplomacy bonus, same spell progression as mage
Gnomish Trickster: Light armor, limited weapon, bad HP, better weapon progression, resist illusion, extremely limited spells, certain innate spells, infravision, better illusion spells
Nobiran Wonderworker: No armor, limited weapons, bad HP, better saves, several immuntities, lay on hands, cannot turn undead, arcane and divine spells!
Venturer: Light armor, limited weapons, bad HP, shopping bonuses, diplomacy bonuses, some thief skills, worst arcane caster
Warlock: Light armor, limited weapons, bad HP, familiar, control undead, shapeshifting, 2/3 a mage's spells
Zaharan Ruinguard: All armor, melee weapons only, fighter weapon progression, bonus to saves, free weapon focus, 1/2 mage's spells, smite, self-healing, better than normal if undead
Apr 5, 2021 6:30 am
Hmm... for character #1 it's either straight Mage, Elven Nightblade, or Zaharan Ruinguard. Maybe Spellsword? Seems a shame to waste that strength.

For character #2... hey a dumb cleric! Woo-hoo!

I also have all of the published ACKS stuff as well as Axioms if anyone needs anything.
Last edited April 5, 2021 6:30 am
Apr 5, 2021 6:52 am
Yeah but Kilgs, while I am not the GM, I still question the legitimacy of those numbers as those appear to just be posted instead of using the Die Roller like everyone else did ??
Apr 5, 2021 7:25 am
I used the Dice Roller... under the Tools tab, right? Is there a way I send them to the game? Sorry. New here.

And I just answered my own question while in the Edit tab... apparently you can roll in a forum. Sonuva... is there any way to access that dice roller without using the Edit?
Last edited April 5, 2021 7:27 am
Apr 5, 2021 7:29 am
Oh, I still have the page up from the roller. I can screen shot them?

Screenshots located in the other thread. I can reroll if it makes people more comfortable. Just didn't know how to do it.
Last edited April 5, 2021 7:54 am
Apr 5, 2021 1:38 pm
Kilgs says:
Oh, I still have the page up from the roller. I can screen shot them?

Screenshots located in the other thread. I can reroll if it makes people more comfortable. Just didn't know how to do it.
Hey Kilgs, not to make you waste some pretty darn good rolls, but I am gonna ask you to reroll in the character generation thread. It just helps keep everyone on the same page and keep everything nice and uniform.

I also noticed you've echoed DeJoker's request for starting above 1st level. I'm reading into the specifics of the adventure module still and getting a sense that it can be done at 1st level but may be a bit of a meat grinder depending on party composition. Once we have that settled, I'll make a decision as to starting XP and increased starting gold/items.
Apr 5, 2021 1:49 pm
So I guess we need to coordinate:

We'll probably want an arcane magic user, likely a mage.
We'll want someone with access to healing spells.
We'll want someone with the ability to see and disarm traps.
And finally we will want someone who can fight, and preferably protect the mage(s).
Apr 5, 2021 1:58 pm
Jut putting all this in one spot:

DeJoker 1: Str 13 (+1) | Int 10 (+0) | Wis 07 (-1) | Dex 15 (+1) | Con 11 (+0) | Cha 11 (+0)

DeJoker 2: Str 11 (+0) | Int 12 (+0) | Wis 10 (+0) | Dex 08 (-1) | Con 11 (+0) | Cha 12 (+0)
Aegis 1: Str 15 (+1) | Int 11 (+0) | Wis 13 (+1) | Dex 12 (+0) | Con 10 (+0) | Cha 17 (+2)

Aegis 2: Str 9 (+0) | Int 11 (+0) | Wis 10 (+0) | Dex 12 (+0) | Con 11 (+0) | Cha 5 (-2)
ToDream 1: Str 12 (+0) | Int 16 (+2) | Wis 8 (-1) | Dex 12 (+0) | Con 15 (+1) | Cha 11 (+0)

ToDream 2: Str 11 (+0) | Int 10 (+0) | Wis 14 (+1) | Dex 10 (+0) | Con 15 (+1) | Cha 14 (+1)
WonderWaffle 1: Str 7 (-1) | Int 14 (+1) | Wis 12 (+0) | Dex 15 (+1) | Con 11 (+0) | Cha 12 (+0)

WonderWaffle 2: Str 10 (+0) | Int 15 (+1) | Wis 10 (+0) | Dex 8 (-1) | Con 13 (+1) | Cha 13 (+1)
Kilgs 1: Str 10 (+0) | Int 12 (+0) | Wis 9 (+0) | Dex 16 (+2) | Con 13 (+1) | Cha 17 (+2)

Kilgs 2: Str 10 (+0) | Int 14 (+1) | Wis 12 (+0) | Dex 9 (+0) | Con 9 (+0) | Cha 11 (+0)
Will update this post once the other numbers are in and we can go from there as far as class.
Apr 5, 2021 2:09 pm
No worries! My bad for not doing it right.
Apr 5, 2021 2:18 pm
Looks like we lost our cleric. Likely Nightblade/Ranger (Set 4) and Mage (Set 5)? Possible wimpy mage in Set 2 as well.
[ +- ] Sets 4,5 & 2
Last edited April 5, 2021 2:20 pm
Apr 5, 2021 2:29 pm
Still not a bad spread. Which two do you want to keep?
Apr 5, 2021 3:41 pm
I'm looking at 4 & 5. Elven Ranger(4) and something else...
Apr 5, 2021 3:46 pm
Well it looks like -- if we want to diversify and try to cover all the bases

Aegis#1 ............... would make a nice Paladin-like
Dejoker#1 ............ would make a Dex-based Fighter (Assassin, Explorer?, Elven Ranger) maybe
ToDream#1 .......... would make our best Wizard
Kilgs#1 ................ Con-man Rogue (aka Bard) maybe
WonderWaffle#1 .... I have no clue


Problem with a Ranger Kilgs is you pretty much waste that best stat that being Charisma
Last edited April 5, 2021 3:53 pm
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