Lots of divine casters in these books:
Clerics: full armor, order based weapons (IE DM's chose), may not dual-wield
Battledancer: Light armor, not allowed shields, not allowed ranged attacks, can dual-wield, special spell list
Dwarven Craftpriest: Full armor, dwarven weapons better saves, better proficiency, only 10 levels, may not dual-wield
Nobiran Wonderworker: No armor, limited weapons, bad HP, better saves, several immuntities, lay on hands, cannot turn undead, arcane and divine spells!
Priestess: No armor, limited weapons, bad HP, faster spell progression than cleric, more spell slots than a cleric
Shaman: Light armor, limited weapons, totem animal, restores spell slots, limited shapeshifting
Witch: No armor, limited weapons, bad HP, better spell progression than a cleric, tradition bonuses, faster magic item progression
And Arcane Casters:
Mage: No armor, limited weapons, bad HP, best caster
Elven Spellblade: Any armor, any weapon, good to-hit progression, limited spell-casting, elven immunities
Elven Nightblade: Light armor, thief weapons, some thief skills, extremely limited spell-casting, elven immunities
Elven Courtier: Medium armor, moderate weapons, special weapon to-hit bonus, diplomacy bonus, extremely limited spell-casting, elven immunities
Elven Enchanter: No armor, limited weapons, bad HP, better charms and illusion spells, prestidigitiation, diplomacy bonus, same spell progression as mage
Gnomish Trickster: Light armor, limited weapon, bad HP, better weapon progression, resist illusion, extremely limited spells, certain innate spells, infravision, better illusion spells
Nobiran Wonderworker: No armor, limited weapons, bad HP, better saves, several immuntities, lay on hands, cannot turn undead, arcane and divine spells!
Venturer: Light armor, limited weapons, bad HP, shopping bonuses, diplomacy bonuses, some thief skills, worst arcane caster
Warlock: Light armor, limited weapons, bad HP, familiar, control undead, shapeshifting, 2/3 a mage's spells
Zaharan Ruinguard: All armor, melee weapons only, fighter weapon progression, bonus to saves, free weapon focus, 1/2 mage's spells, smite, self-healing, better than normal if undead