Part 5: Return to the Moathouse Ruins

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Aug 13, 2021 3:17 am
Though he cannot see clearly what is found in the cells, Eltrezar is confident that his companions are efficient and professional. He is content with providing the light. After all, how would they all fare in the darkness? Once the rest of the group seems satisfied with their efforts, he speaks up. Hrmph! "As you all have fumbling around in the cells, I noticed an extension of the chamber along the opposite wall. Let us continue through there, and see if any keys can be found." The lighting from the lantern makes it difficult to notice, but a keen eye might notice an expression of pride on his wizened face, perhaps related to the group working as a team.
OOC:
I'll be gone tomorrow and Saturday, trying to get to a glacier I couldn't quite reach in the early summer.
Aug 13, 2021 4:26 pm
OOC:
Awesome! Where? Colorado?

KCC

Aug 14, 2021 2:05 am
Gilly slinks out of the room, and follows behind the wizard. She step in front of him before they enter another room, to ensure he doesn’t come face to face with anything that wants to hurt the party! It’s hard not to feel concerned about the moans, sure that she is that they are turned.

"This way?" Gilly asks rhetorically, before heading in!
Aug 14, 2021 6:01 am
After showing the lustrous green gemstone to the others, Mal takes position at the front of the group and cautiously peers around into the eastern passageway...
Aug 14, 2021 10:25 pm
The party enters the room to the east of the cells and examines their surroundings. The room looks on first glance to be long abandoned; dust, dirt, and cobwebs abound, and two stone pillars rise from floor to ceiling. It is quite obvious this room is an old torture chamber, and a number of racks line the walls, while two tables stand bolted to the floor with skeletons stretched out and shackled atop them. Next to each table the party sees the dull glimmer of rusting iron tools and ugly-looking instruments used to extract confessions and secrets from those unfortunate enough to be brought here.
https://i.imgur.com/KujRUmy.png
Aug 14, 2021 11:02 pm
Glancing at one of the racks, and the poor skeleton fastened to it, Norris feels inclined to comment, "You know... this reminds me of this one girl..." he trails off, before realizing that he is not with his usual crowd.

Catching himself before saying too much, the wily and clever thief pivots and spins the direction of the story into something much more innocent, "She was... skinny. Real skinny" he explains unconvincingly, nodding in the direction of the skeleton.

Hoping to redirect any attention away from the sputtering anecdote, the thief interjects, "There was a door back there... should I double-back and fail at opening it?" he offers, showcasing his often employed disarming grin.
Last edited August 14, 2021 11:02 pm
Aug 15, 2021 2:49 am
"Might as well. The worst that can happen if you fail is we laugh at you. Or if it's booby trapped you could die. I guess there is that possibility too," Bors adds after giving the matter some thought.
Aug 15, 2021 8:12 am
Norris stares blankly at the fighter for a few moments. Then as dryly as he can manage, offers a short but emphatic bit of advice, "Never have children".

Without lingering on the topic, he moves to the [Q15] door and tries his best to overcome the lock, though his hope is low and his confidence wavering.
Last edited August 15, 2021 8:12 am

Rolls

Norris v. Lock - (1d100)

(69) = 69

Aug 15, 2021 2:33 pm
Eltrezar takes a quick glance at the skeletons to see if they perhaps had tried to take any valuables into the next life, grumbling at Norris' quite tasteless joke. Hrmph! "Yes, let us check that door and perhaps delve deeper into this dungeon. I feel there is little else to gain from this main chamber." He follow closely, lantern held high.
Aug 15, 2021 7:23 pm
Standing up in an almost thoughtless, automatic manner, as if propelled more from reaction than deliberate thought, Norris glances over at the wizard and shares something which is clearly bothering him, "Why would a place so aged and withered, so old and abandoned, have so many locked doors?" he ponders aloud, though his return to the present suggests it may have been a rhetorical question and one that he would rather not hear the answer to. That is until he continues to ramble...

"I've been in countless homes, most of them lived in, most being lived in while I was there... and they had fewer locked doors..." he stumbles. "Heard of", corrects Norris.

"Head of homes. I've heard of them" emphasizes the footpad gingerly as if dismissing the validity of the words would make them that much less impactful.
Last edited August 15, 2021 7:26 pm
Aug 15, 2021 8:13 pm
As Eltrezar leaves the party in the torture room to join the thief at the door that has remained shut up until now, he can't help but feel like there's something he should have noted about the torture room. As the wizard ponders upon this, Norris spends some time tinkering with the lock before realizing it isn't locked at all, but merely stuck shut.

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The others are now left in total darkness, Eltrezar having abandoned them to follow the thief and only Maloria has Infravision to see by.
"Hey!" The party hears Angel shout. "Bring that light back here!"
OOC:
I think maybe more than one lantern might be in order if the group wants to split up to explore this dungeon.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Wandering Monster roll - (1d6)

Aug 16, 2021 6:08 am
Prior to departing the torture chamber, Eltrezar stand stoicly and strokes his beard. Ahem! "I do believe we have found more proof that this dungeon is not uninhabited. The bandits we slew were afraid to delve deeper, and yet we find cleaned and oiled doors, along with these fresh, abeit poorly maintained, instruments of torture. I feel it needs not repeating, but we must be on guard." He follows, hoping to make progress soon rather than stand pondering the horrors that have taken place in this unholy place.

KCC

Aug 16, 2021 12:45 pm
Gilly, unseen by her companions, rolls her eyes there in the fresh darkness, and begins to fish around awkwardly for a torch. When she eventually finds it, she sets about lighting it, holding it in one hand, her sword in the other.

"Have to do everything myself…" she mutters as she follows the wizard into the room, careful to wait for her friends to follow along this time.
Aug 16, 2021 4:52 pm
As Gilly lights the torch, Angel (the only PC/NPC to pass a very difficult notice roll), walks over to the southern pillar, certain he saw something earlier before Eltrezar left with the lantern. Examining it closely under Gilly's torchlight, he points out to the remaining party in the room the outline of a secret door embedded in the pillar itself.
https://i.imgur.com/S7JMItP.png
Aug 16, 2021 10:43 pm
Realizing that the door hasn't defeated him, but rather outsmarted him, Norris seems no less dejected; moreso, in fact.

"Bors? Your foot, please?" he prods, hopeful the smash-happy warrior may be able to jar this jammed door loose from its moorings, and give the party a more appealing and optimistic area to search.
Aug 17, 2021 12:25 am
"With pleasure. Although I should use my left foot, since the right one is still a little sore."
OOC:
I can never remember if its roll under your stat or if you add modifier and want to get higher lol.

Rolls

Strength check (kick) - (1d20+2)

(15) + 2 = 17

Aug 17, 2021 3:01 am
Mal looks upon the poor souls chained to the racks and offers them their last rights. Whoever they were, whatever their affiliation, surely no one deserves to die like this.

When Angel mentions the secret door hidden in the pillar Mal snaps out of her melancholy and trots over to where Bors is putting boot to portal.

"Anyone try opening the thing before we kick it down? Is it even locked?"

KCC

Aug 17, 2021 8:42 am
Before opening it, Gilly will clamber forward to listen at the door that Angel has stumbled upon!
OOC:
Success!
Last edited August 17, 2021 8:43 am

Rolls

Listen - (1d6)

(2) = 2

Aug 19, 2021 9:59 pm
OOC:
Oh, nice... Okay give me a second to get home to my keyboard and I'll edit this post.

As far as Bors's post, to force open a stuck door in B/X is typically a 2-in-6 roll but Strength modifiers apply, so Bors's +2 makes it a 4-in-6 (5-in-6 is the best you can ever have, regardless of Strength). To open a locked door in B/X it's usually a Thief skill roll. To chop down a locked door in this module, it's usually a damage roll with a weapon sufficient to chop down a door.

I'll roll the 1d6 for Bors, and detail the outcome in a bit when I get home.

Rolls

Bors's Stuck Door roll - (1d6)

(6) = 6

Aug 20, 2021 1:20 am
Bors, Eltrezar, and Norris stand at the stuck door just outside and north of the Torture Room. Bors attempts to put his boots to the door in order to break it down. The noise echoes through the entire basement, but the door remains lodged shut.

Meanwhile back in the Torture Room, Gilly, Angel, and Maloria examine the secret door embedded in the floor-to-ceiling pillar on the south end of the chamber. Gilly presses her ear to it, but hears no sound from the other side.

The Man-at-Arms stands in the threshold keeping one eye on the trio messing with the stuck door, and the other on the trio messing with the secret door in the pillar, bow drawn in case trouble comes from either direction.

https://i.imgur.com/R3tIhnj.png
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