Part 5: Return to the Moathouse Ruins
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Rolls
1d20+1, 1d6+1
1d20+1 : (20) + 1 = 21
1d6+1 : (3) + 1 = 4
Rolls
Sword attack - (1d20+2)
(18) + 2 = 20
sword damage - (1d8+2)
(5) + 2 = 7
Rolls
Attack - (1d20+1)
(14) + 1 = 15
Damage - (1d4)
(1) = 1
As the the halfling and fighter each consider the ineffectiveness of their sword attacks, Mal darts in with her torch and stabs at it. The slime again seems to react negatively to the burn as it's surface sizzles and an acrid smoke rises off the location of the hit and burns at the nostrils unpleasantly.
Meanwhile the Green Slime just spreads itself further over the man, covering his arms completely and now engulfing the mans torso and back, tendrils wrapping around his throat and chin.
1. Angel (6)
2. Gilly, Bors (4)
3. Maloria, Man-at-Arms, Green Slime (2)
--> 4. Eltrezar (0)
A bolt of energy erupts from Eltrezar's pointed finger, zipping through the air and striking the green slime with uncanny force. Ripples spread across the creature.
Rolls
Magic Missile Damage - (1d6+1)
(6) + 1 = 7
Picking himself up off the ground and brushing himself off, the man silently nods at Eltrezar. He then points to Bors's sword, Gilly's short sword, and Eltrezar's dagger, now laying on the floor. Gilly's short sword has lost a great deal of it's shine and finish, and is pitted in a few spots after only a single swipe with the blade. Bors's sword is pitted even further, it's edge in bad shape, and Eltrezar's dagger, despite only being held suspended inside the slime for fifteen or twenty seconds, is badly chewed, it's blade dull, and the metal looking fairly brittle.
Gilly, too, notices the first arrow she fired laying near Eltrezar's dagger. The fletching is completely gone, and the wooden shaft looks dissolved almost entirely dissolved through, and the metal arrowhead in much the same condition as Eltrezar's dagger. It's obvious to all, that your weapons have taken a significant amount of damage from exposure to the green slime's corrosive acids.
With your limited light, you see that the stairwell opens into some sort of darkened room.

He strides into the room, lantern held high. Keen eyes peering around, he wanders around exploring the immediate room. His eyes often dart to the ceiling, searching for more of these slimes that might still be lurking in the dark.
Hrmph! "I believe you had questions about my magicks, Bors. I hope that display has answered them."
To Gilly's good fortune, the tacky footing the creature has on the stone ceiling throws it into a slight swing, and instead of landing directly on the halfling is falls 5 feet to the east of her.
--> 1. Bors (7)
2. Gilly, Maloria (5)
3. Angel, Man-at-Arms (4)
4. Green Slime #2 (2)
5. Eltrezar (0)
Bear in mind that the only PCs with torches this round are Maloria and Gilly. Eltrezar carries a lantern for light.
I have included a couple of images. The first is what Eltrezar sees in this room from the position of his light source.

The Second is from Gilly's vantage point.

Maloria, still standing at the foot of the stairs doesn't have visuals on anything the others dont, but she can see the new Slime from where she stands.
Rolls
Secret Roll
Green Slime Attack roll - (1d20)
(11) = 11
Angel Initiative roll - (1d6+1)
(3) + 1 = 4
Gilly Initiative roll - (1d6+2)
(3) + 2 = 5
Eltrezar Initiative roll - (1d6-1)
(1) - 1 = 0
Maloria Initiative roll - (1d6+1)
(4) + 1 = 5
Bors Initiative roll - (1d6+1)
(6) + 1 = 7
Man-at-Arms Initiative roll - (1d6)
(4) = 4
Green Slime #2 Initiative roll - (1d6)
(2) = 2
Rolls
1d20+1, 1d4
1d20+1 : (9) + 1 = 10
1d4 : (4) = 4

No time to stop and examine it, Bors returns to the slime just as Gilly slashes with her torch. The slime somehow senses the flame and retracts itself momentarily as the fire sails past, and then reforms where it was again.
I went ahead and presumed that you would have had Bors go and retrieve said materials, which were buried and tangled amid the debris, so I made a Strength check for him and rolled an "11" (success). I then assumed you'd have had Bors return to the slime.
If this wasn't your plan, go ahead and let me know and we can retcon it, but I think looking for and finding the materials you were hoping to find should be a Free Action and shouldn't use up your turn.
If you're satisfied with this then Bors took a Free Action (look around for something), split a 30' Move Action (10' to Sack at G13, followed by 20' return to the slime at K12), and make a regular Action (Strength check to pull the sack from the debris)
Round 1 continues with Maloria up. Mal has a torch, but with Bors at K12, she will have to move to get into melee range of the slime (options are L12, M11, or M12) to attack.
1. Bors (7)
--> 2. Gilly, Maloria (5)
3. Angel, Man-at-Arms (4)
4. Green Slime #2 (2)
5. Eltrezar (0)

Rolls
Secret Roll
Bors Wisdom roll - (1d20)
Bors Strength roll - (1d20)
(11) = 11
Mal rushes up to the awful ooze and thrusts her torch at it...
Rolls
Attack - (1d20+1)
(2) + 1 = 3
Damage - (1d4)
(1) = 1
Round 1 concludes with Eltrezar.
1. Bors (7)
2. Gilly, Maloria (5)
3. Angel, Man-at-Arms (4)
4. Green Slime #2 (2)
--> 5. Eltrezar (0)
Rolls
Green Slime #2 Target Selection roll, Attack roll - (1d6, 1d20)
1d6 : (2) = 2
1d20 : (14) = 14
Green Slime #2 size roll (50% large) - (1d100)
(2) = 2
--> 1. Gilly, Maloria (7)
2. Eltrezar, Bors (3)
3. Angel, Man-at-Arms, Green Slime #2 (2)

Rolls
Angel Initiative roll - (1d6+1)
(1) + 1 = 2
Gilly Initiative roll - (1d6+2)
(5) + 2 = 7
Eltrezar Initiative roll - (1d6-1)
(5) - 1 = 4
Maloria Initiative roll - (1d6+1)
(6) + 1 = 7
Bors Initiative roll - (1d6+1)
(3) + 1 = 4
Man-at-Arms Initiative roll - (1d6)
(2) = 2
Green Slime #2 Initiative roll - (1d6)
(2) = 2
Hurry...
She swings back around with the torch again, hoping to drag the flame across the whole side of the blob!
Rolls
1d20+1, 1d4
1d20+1 : (14) + 1 = 15
1d4 : (4) = 4