Part 5: Return to the Moathouse Ruins

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Jun 11, 2021 5:56 pm
Gilly runs to Bors's side, short sword at the ready, and sees the undead lurking in the cubicles illuminated by the fighter's torchlight.

The Man-at-Arms moves 10' to his left (east) and fires another arrow at the one Angel just struck. The arrows hits its target with another wet "smack".
OOC:
Round 4 continues with turn order as follows:
1. Bors (6)
2. Angel, Maloria
3. Gilly (3)
4. Man-at-Arms (1)
--> 5. Eltrezar (0 -for the 4th Round in a row!)
6. Zombies (3)

Rolls

Man-at-Arms Attack roll; Damage roll - (1d20+1, 1d6)

1d20+1 : (14) + 1 = 15

1d6 : (2) = 2

Jun 11, 2021 6:14 pm
Feeling less than useful in this instance, given his expenditure of magical energies and ineffectualness of his daggers, Eltrezar moves to behind Bors to provide light, in the event the warrior decided a shield was more useful than a torch. He holds the lantern high, hoping to illuminate the area as much as possible.
Jun 11, 2021 7:50 pm
OOC:
Oh wow, I forgot that carrying a torch and sword means Bors can't use a shield. That will change his AC to 4 instead of 2, but wouldn't have otherwise affected what's transpired so far. Good thinking, Eltrezar.

Before I let the Zombies take their turn I'm going to wait a bit and let anyone who wishes to toss in their hat on the Turn Undead discussion in the OOC thread have a chance to chime in. Unfortunately @dominion451 isn't available to speak, so whatever is decided, we may have to revisit the issue when they get back from their vacation.
Jun 12, 2021 3:35 pm
OOC:
Keeping the game moving, so for the time being we'll table the Turn Undead debate...
While two of the Zombies that Maloria previously turned continue to try and flee the effects of her divine aura, pressing themselves against the southernmost wall, the two that remain unaffected by the clerics last attempt press forward now. Only ten feet away from the halfling, one advances on Gilly and tries to claw at her with it's broken, and gnarled fingers...
...They rake and claw the little halfling's face bloody as it digs and desperately tries to find her throat.

The other Zombie follows the first but instead turns its attention on Bors, clubbing and beating on the man with its fists...
...With a supernatural strength the creature hammers repeatedly at the unprotected head and face, ringing the fighter's bells with a particularly hard club fist to the temple.

Another Zombie comes staggering out of the northernmost cell and makes its way along the wall. It lunges forward when it gets close enough to grab the Man-at-Arms who's currently readying another arrow in his longbow...
...Not paying attention or expecting more trouble to come in from so near, the Man-at-Arms is taken unawares by the new arrival, which grabs the man's left arm and bites down hard, a splurt of blood accompanying a grunt of pain.
OOC:
A rally from the Zombies at the close of Round 4 leaves the party in big trouble. Gilly takes 5HP Damage, leaving the Halfling severely injured with only 2HP remaining. Bors takes 6HP Damage, leaving the Fighter severely injured with only 2HP remaining. The Man-at-Arms, previously injured from taking some of the brunt of Eltrezar's Magic Missile, takes 3HP Damage, leaving him severely injured.
As Round 5 begins, the party surely feels the bad turn this fight has just taken and I'm sure the Man-at-Arms, bleeding badly from the arm and burned from the Magic Missile attack that ultimately saved his life, isn't the only one beginning to consider whether a tactical retreat to fight another day might not be prudent soon. Turn order for this round is as follows:
--> 1. Gilly (8)
2. Angel (6)
3. Eltrezar (5?!?)
4. Man-at-Arms (4)
5. Bors (3)
6. Maloria (2)
7. Zombies (6)
https://i.imgur.com/oyQBdeT.png

Rolls

Zombie #5 Attack roll, Damage roll - (1d20, 1d8)

1d20 : (14) = 14

1d8 : (5) = 5

Zombie #6 Attack roll, Damage roll - (1d20, 1d8)

1d20 : (18) = 18

1d8 : (6) = 6

Zombie #7 Attack roll, Damage roll - (1d20, 1d8)

1d20 : (16) = 16

1d8 : (3) = 3

Angel Initiative roll - (1d6+1)

(5) + 1 = 6

Gilly Initiative roll - (1d6+2)

(6) + 2 = 8

Eltrezar Initiative roll - (1d6-1)

(6) - 1 = 5

Maloria Initiative roll - (1d6+1)

(1) + 1 = 2

Bors Initiative roll - (1d6+1)

(2) + 1 = 3

Man-at-Arms Initiative roll - (1d6)

(4) = 4

Zombies Initiative roll - (1d6)

(6) = 6

KCC

Jun 12, 2021 4:35 pm
Gilly shoves the claws off with an effort, and feels blood run down her cheeks and chin. She motions to Bors, similarly assaulted, and says "Get to Mal! She can drive them off while we make a break for it!" She pushes the fighter back towards the others, half heartidly, before slashing out at the zombie to put some space between her and it while they get ready to retreat!
OOC:
Best to do this in an organized way. Fighting retreat maybe. I don’t know if they can attack me if I move out of range, so I will simply act like they can. No free attacks on this Halfling, no sir!
OOC:
Welp, I have the zombie AC at... pretty low. But maybe 1 point higher than that 9 I just rolled!
Last edited June 12, 2021 4:36 pm

Rolls

1d20+1, 1d6+1

1d20+1 : (8) + 1 = 9

1d6+1 : (5) + 1 = 6

Jun 12, 2021 5:11 pm
OOC:
@KCC69:
Okay, so I had Gilly's Movement Rate (MR) at 90' (allowing her to move only 15' on a Fighting Retreat), because she has 192 gold in her inventory, which is pretty heavy. I notice on the PC tracker spreadsheet she also left her shield, which weighs 100c, on her pony, and so I assumed that if she's leaving her shield with her pony, she would probably leave a lot of that coin in a saddlebag too. So I moved 190 gold to her saddlebag and her MR is 120' (allowing for a 20' fighting retreat). Correct me if I was mistaken, and she is in fact carrying 192 gold on her Encumbrance.
Gilly swings, but misses by a small margin, then backs up toward the staircase.

Angel fires an arrow at the Zombie who just bit the Trading Post Man-at-Arms striking it directly in the left temple. The Zombie groans and releases its bite on the prey in its clutches and then watches as Angel retreats 20', unable to go further without risking whatever lay in the darkness beyond the reach of his companions' torches.
OOC:
Round 5 continues with Eltrezar next:
1. Gilly (8)
2. Angel (6)
--> 3. Eltrezar (5?!?)
4. Man-at-Arms (4)
5. Bors (3)
6. Maloria (2)
7. Zombies (6)
https://i.imgur.com/OL3Eip1.png

Rolls

Angel Attack roll, Damage roll - (1d20+3, 1d6)

1d20+3 : (20) + 3 = 23

1d6 : (1) = 1

Jun 13, 2021 5:43 am
Hrmph! 'If the Halfling is fleeing, then perhaps it is time I follow suit!'

The tides in the process of turning, Eltrezar makes a last-ditch effort to throw a dagger the nearest zombie before retreating to the side of his shortest companion. Ahem! "Perhaps to the stairs, before they surround us!"
OOC:
Eltrezar throws a dagger at Zombie 6 and moves to P-15.
Yes, he clears his throat in his thoughts, too.

Rolls

Attack - (1d20)

(20) = 20

Damage - (1d4)

(2) = 2

Jun 14, 2021 3:54 am
OOC:
Nice throw! It's about 10pm Utah time. I've been on the road all day to get here, and it's been 100+°F all afternoon, so I'm going to get my run in now that the sun's gone down and things have cooled off, and then when I get back, I'll fire up the chrome book and update this post, including the Man-at-Arms turn.
Eltrezar sends a dagger at the Zombie nearest him before retreating towards the stairs. The blade sinks itself directly in the undead creature's temple and it gives a grunt and staggers a bit on it's feet. This particular specimen was by far the most rotted and decomposed of the bunch, reduced to little more than dusty bones, and one might think a stiff breeze all that would be needed to reduce it to a pile of limbs on the ground, so the dagger smacking it directly in the cranium is about all it's likely to able to endure before it's down for good.

The Man-at-Arms follows the lead of the others and makes a fighting retreat 15' towards the stairs before firing off his long bow at the one just south of him. It shudders and jerks before righting itself again.


funfungiguy sent a note to cowleyc
OOC:
Round 5 continues with Eltrezar next:
1. Gilly (8)
2. Angel (6)
3. Eltrezar (5?!?)
4. Man-at-Arms (4)
--> 5. Bors (3)
6. Maloria (2)
7. Zombies (6)
https://i.imgur.com/4kiPdHm.png

Rolls

Secret Roll

Secret Roll

Man-at-Arms Attack roll; Damage roll - (1d20+1, 1d6)

1d20+1 : (12) + 1 = 13

1d6 : (1) = 1

Man-at-Arms Attack roll, Damage roll - (1d20+1, 1d6)

1d20+1 : (17) + 1 = 18

1d6 : (2) = 2

Secret Roll

Jun 15, 2021 12:56 am
Bors will throw the torch at the closest zombie, pick up his shield, and make a retreat to join his party members.

Rolls

Torch throw - (1d20+1)

(9) + 1 = 10

Torch damage - (1d4)

(1) = 1

Jun 15, 2021 6:05 am
Bors takes his torch and throws it at the undead attacker before him, which simply bounces clumsily off the monster's chest. With shield in hand, he then makes a 10' Fighting Retreat to fall back toward his companions.
OOC:
Bors has lost his light source, but with shield in hand again, his armor class is reduced from 4 to 2.

Round 5 continues with Maloria's turn next.
1. Gilly (8)
2. Angel (6)
3. Eltrezar (5?!?)
4. Man-at-Arms (4)
5. Bors (3)
--> 6. Maloria (2)
7. Zombies (6)
https://i.imgur.com/exyvBU8.png
Jun 16, 2021 5:22 am
Mal continues to stand behind her faith, invoking Cuthbert's righteous fury to drive back the damned...

Rolls

Turn check (1hd=7, 2hd=9) - (2d6)

(46) = 10

Turn HD - (2d6)

(33) = 6

Jun 16, 2021 6:16 am
Mal once again attempts to invoke the strength and spirit of Saint Cuthbert, and this time the three corpses shudder as if they were hit with a shockwave of righteous energy. They begin emitting a shriek of fear that sounds like a mix of groaning and whispering or hissing. Like their predecessors, they rush to flee the cleric, making a clumsy run as far south as the corridor will let them.
Not all is yet safe and secure, though, as two more of the undead horde come lurking out of another cell and spot Maloria, moving towards her.
OOC:
Round 5 ends with a crucial Turn Undead casting on Maloria's part, giving those fleeing a bit of a reprieve before the horde was on them and attacking again. Round 6 begins! Turn order is as follows:
--> 1. Bors (7)
2. Angel, Maloria (6)
3. Gilly, Eltrezar, Man-at-Arms (4)
4. Zombies (5)
https://i.imgur.com/6Q9Kr0p.png

Rolls

Angel Initiative roll - (1d6+1)

(5) + 1 = 6

Gilly Initiative roll - (1d6+2)

(2) + 2 = 4

Eltrezar Initiative roll - (1d6-1)

(5) - 1 = 4

Maloria Initiative roll - (1d6+1)

(5) + 1 = 6

Bors Initiative roll - (1d6+1)

(6) + 1 = 7

Man-at-Arms Initiative roll - (1d6)

(4) = 4

Zombies Initiative roll - (1d6)

(5) = 5

Jun 16, 2021 9:35 am
Bors makes a beeline back toward the nearest entrance that they can lock up to keep the undead at bay.
Jun 17, 2021 5:36 am
OOC:
Is he headed up the stairs, then?
Jun 17, 2021 10:41 am
OOC:
If he can make it and there's a door there, yes.
Jun 17, 2021 4:00 pm
OOC:
@nezzeraj:
Okay, noted. Technically, if performing no other Action on their turn, a PC can move their full Movement Rate (60' in this case), though because Bors doesn't have a light source I moved him as far as he can go and still see based on the light sources others are carrying. This actually moved him to the base of the stairs, and I would argue there's a bit of light spilling into the stairwell from avove. Not enough to actually illuminate anything below, but enough the be able to see if there's any dark silhouettes in the stairwell (there aren't). So Bors can use his last 30' of Movement to run up the stairs.
Finding a door that locks will be a more difficult matter. Most of the doors on this level are untested, and the two that were tried proved to be locked, which Angel failed to pick open. Above, I don't recall any doors being locked at all, and while they could possibly be barricaded if anyone has an iron spike in their inventory, I think most of the doors on the ground floor are pretty rotted and weathered, like the rest of the Moathouse Ruins.
Bors retreats, making his way to the stairwell. Once he reaches the base of the stairs he finds himself leaving the illumination of his companions, but a small amount of ambient light spilling down from above seems to indicate the way upstairs is clear and the fighter rushes up, making his way to the rat-ransacked pantry on the ground level above.

Seeing the fighter flee, and having not seen the newly arrived undead that Maloria has due to them having yet to step into any actual light, Angel assumes the coast is finally clear or at least that no immediate danger exists and rushes after Bors, also heading up the stairs to the ground floor.
OOC:
Round 6 continues! Bors and Angel have escaped this dungeon level to run upstairs. Turn order is as follows:
1. Bors (7)
--> 2. Angel, Maloria (6)
3. Gilly, Eltrezar, Man-at-Arms (4)
4. Zombies (5)
Jun 18, 2021 5:37 pm
"Where the blazes are you two going?!"

Mal shouts after her fleeing companions as she stands stalwart against the surging tide of the dead. Only a moment does she spend on the thought before she turns back to the zombies and again thrusts forth her medallion.

"You may not pass here! In the name of the First God of Man, see me and despair!"

Rolls

Turn check (1hd=7, 2hd=9) - (2d6)

(42) = 6

Turn HD - (2d6)

(23) = 5

KCC

Jun 19, 2021 12:12 am
Gilly makes to pass Maloria and head for the stairs. When she sees the cleric not retreat, she stops. She looks to the stairs, and then to the cleric. She moves beside her and tries to pull the cleric towards the stairs.

Straining:

"Not... down... here. Up... stairs!" Gilly stands by the cleric, short sword drawn and pointed towards the dark, urging the cleric to leave and follow the others up in to the light!
Jun 19, 2021 8:12 am
OOC:
Okay, so I 'm clear, the way I'm understanding things is that we have Bors and Angel ran upstairs already. Mal is opting to stay downstairs and continue casting Turn Undead, and Gilly is staying downstairs this Round with Mal, but trying to convince the cleric that the fight should be moved to upstairs, correct? That leaves Eltrezar and the Man-at-Arms to go this turn, and @cowleyc declared in the OoC thread that they will be gone a couple days to go hiking, but Elrezar would follow those that ran upstairs. Elrezar leaving and carrying a lantern with him would be the last source of illumination in the basement. Mal can see in the dark, but Gilly and the Man-at-Arms are not carrying a light source at the moment, and I think that the Hireling is going to have to pass a pretty steep morale Morale roll if he continues to stay in the dark with only two members of the party.

Is this all accurate and does it make sense?

KCC

Jun 19, 2021 9:07 am
OOC:
*gulp* Maloria has gotten Gilly into a spot of bother here!
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