Not to promise anything, but let me think about it a while. I might be up to starting a Traveller game (Mongoose 2e) on here. If I do, we will have a session 0 where characters are created as a group, both so that rolls can be witnessed and so that those new to Traveller can experience what is actually a good portion of the fun. If I do start a game, it will likely focus on exploration, rather than commerce (we will gloss over a lot of the necessity of buying fuel, just assuming that you do enough trading to take care of it when you need to) because if you concentrate on such, the game becomes an exercise in economics. It will also take place in a homebrewed setting, rather than an established sector. Knowing that, is there still any interest?