Session 0 Character Creation Thread
"Roll 2 six-sided dice twice for each attribute and assigning them as desired." That means we're rolling twelve sets of 2d6 and taking whichever rolls we want?
Assuming that we're to roll in this thread... here goes nothing...
Edit: Well. That's mediocre. And I apparently can't count.
Rolls
Characteristic 1 - (2d6)
(42) = 6
Characteristic 2 - (2d6)
(26) = 8
Characteristic 4 - (2d6)
(42) = 6
Characteristic 5 - (2d6)
(15) = 6
Characteristic 6 - (2d6)
(22) = 4
Edit:
My totals then are
8
6
6
6
4
2
Rolls
Characteristic 3 - (2d6)
(11) = 2
Rolls
Characteristic 1 - (2d6)
(66) = 12
Characteristic 2 - (2d6)
(12) = 3
Characteristic 3 - (2d6)
(56) = 11
Characteristic 4 - (2d6)
(56) = 11
Characteristic 5 - (2d6)
(23) = 5
Characteristic 6 - (2d6)
(34) = 7
GIMME A TWELVE!!!
Edit: Well, ten isn't bad.
Final scores:
10
8
6
6
6
4
Rolls
Reroll Stat - (2d6)
(46) = 10
EDIT: Gonna re-roll the 4
Rolls
Roll 1 - (2d6)
(43) = 7
Roll 2 - (2d6)
(63) = 9
Roll 3 - (2d6)
(52) = 7
Roll 4 - (2d6)
(41) = 5
Roll 5 - (2d6)
(31) = 4
Roll 6 - (2d6)
(15) = 6
Re-Roll - (2d6)
(34) = 7
Couldn't be much simpler. You roll two dice and add or subtract any DMs (dice modifiers; such as your skill rating). If you roll the target number (usually 8) or higher, you succeed. When using a skill, you add your level in that skill to the roll. Thus, if Jackson has a rating of 2 in Pilot (Small Craft) and the Referee tells him that his target number is 10+, he needs to roll an 8 or higher (adding 2 to the final result for his skill) in order to succeed. If you lack a skill, you have a DM of -3. Note that it is possible to have a skill rating of 0, which simply means that you are proficient in the skill without having any particular ability for it. Your DM is 0. So you see that it can be useful to have "just a 0" in a skill.
Typical Dice Modifiers for skills are: Simple tasks have a difficulty DM of +6. Easy tasks have a DM of +4. Routine tasks have a difficulty DM of +2. Average tasks have a difficulty DM of +0. Difficult tasks have a difficulty DM of -2. Very difficult tasks have a DM of -4. Formidable tasks have a difficulty DM of -6.
The most coveted (and difficult to achieve) skill is Jack-of-All-Trades because this skill allows you to reduce by 1 the penalty for being unskilled by 1 for every level of the skill you possess. So, if you somehow got a Jack-of-All-Trades rating of 3 (not impossible), you would roll with a DM of 0 for untrained skills!
Sometimes, instead of a static Target Number, you will make an opposed check. In this case, both parties roll a check, and whoever has the highest roll wins.
Edit: Almost forgot! You get DMs for your attributes as well: 0 = -3, 1-2 = -2, 3-5 = -1, 6-8 = +0, 9-11 = +1, 12-14 = +2, 15 = +3. Attributes for humans do not exceed 15.
All numbers are in Hexidecimal. When you reach 10, it becomes A, 11 is B, and so on until 15, which is F.
If that's asking to metagame too much, I understand.
As WhtKnt mentioned, our game will be focused on exploration. Having that in mind, does anyone have a career and/or role already in mind, such as pilot, grunt, doctor, engineer, face, explorer, etc.? I'm open to filling any role that the group needs, except for maybe a "companion" ala Firefly. :)
Okay, warming up the dice roller...
EDIT: Wow, that's pretty average. Let's reroll that 4. Fingers crossed
EDIT #2: That's better! So that's 787965. I'll arrange them once we figure out what careers we're all going after.
Rolls
Characteristic #1 - (2d6)
(61) = 7
Characteristic #2 - (2d6)
(31) = 4
Characteristic #3 - (2d6)
(52) = 7
Characteristic #4 - (2d6)
(45) = 9
Characteristic #5 - (2d6)
(42) = 6
Characteristic #6 - (2d6)
(14) = 5
Rerolling #2 - (2d6)
(35) = 8