Session 0 Character Creation Thread

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May 7, 2021 11:25 pm
Second term: 22-26 years

Sophia is sent on a special mission to a far away star system to look for resources that help in the making of fusion reactors.
[Survival roll successful]
Even though one of the planets is inhabited by a dangerous plant-based alien race Sophia can set up a series of recording devices in order to gather extra information on them, without being detected. Unfortunatly she slips when she installs the last recording device and falls down a cliff.
[Event roll 8 - Try to gather intelligence on alien race]
[Event result injury - strength reduced by 1D - Result 2]


Her right arm is shattered by the accident and even though she gets medical treatment her physical strength is diminished.
She undergoes a special treatment to regain her strength. Unfortunatly the contract with the company doesn't cover medical expenses and so she has to pay the 10000CR all by herself

[Company doesn't cover any of the expenses - 10000CR medical debt

[Personal development roll - EDU +1]
She has to spend a few months in the hospital, and she uses the time to read a lot about star ships and electronics.
Sophia thinks she earned a promotion and tries to apply for a high scale surveying mission on a rocky moon orbiting a gas planet that orbits a red dwarf
[Advancement roll successful]
Sophia is successful, is promoted to the technical leader of the surveying group and flies off to the moon for her next four year contract
Last edited May 8, 2021 1:13 pm

Rolls

Survival roll - (2d6)

(53) = 8

Event roll - (2d6)

(35) = 8

Electronics Int roll - (2d6+2)

(31) + 2 = 6

Mishap - (1d6)

(1) = 1

Roll twice on injury table and take lower result - (2d6)

(23) = 5

Skill reduction roll strength - (1d6)

(2) = 2

Personal development table roll - (1d6)

(5) = 5

Advancement roll (INT 8+) - (2d6+1)

(34) + 1 = 8

Medical treatment costs - Company share of pay - (2d6+1)

(13) + 1 = 5

May 7, 2021 11:29 pm
I assume that didn't get me into the entertainment sector. Maybe I will go into the family business (profession - merchant)

Edited to say, I guess commerce/ business it is. I am going to do 2 terms in that and then maybe something more adventurous
What do I need to roll and what skills do I get?
Last edited May 7, 2021 11:38 pm

Rolls

If this fails I will try something else. - (2D6)

(54) = 9

May 8, 2021 12:26 am
WhtKnt says:
@StevetheNPC: Go ahead and throw 2 dice (2d6) to see if you get into the Scouts. Don't forget to add your INT modifier as a DM. You need a 5 or higher.
Heh, that will be a DM of +0! :) I put my highest roll into Endurance, as I will need that Survival rolls, assuming I am able to stay in the Scouts for a while.

If I don't qualify for Scout, I'll just submit to the draft. That's always a good time.

-----

EDIT: Nope, no Scouts for me. Rolling for the draft.

EDIT #2: Marines! Do you allow the player to choose an assignment within a career when drafted, or do you assign it?
Last edited May 8, 2021 12:30 am

Rolls

Scout Enlistment - (2d6)

(31) = 4

Drafted! - (1d6)

(3) = 3

May 8, 2021 12:34 am
@WhtKnt, are we using the Mongoose Traveller 2E tables, or the ones in the Cepheus Engine SRD?
May 8, 2021 4:03 am
I'm using the 2E Mongoose tables. Also, when you are drafted, you may select your field within the service.

Actually, Machiabelly, when you fail your first career roll (outside of an academy or university), you have to submit to the Draft or become a drifter for at least one term.
May 8, 2021 4:20 am
OK. Draft it is. I think it is a d3 for branch but it might be 2d6. Adding both.

Rolls

1 - (1D3)

(3) = 3

2 - (2D6)

(63) = 9

May 8, 2021 5:14 am
Roger that. I'll go with a Ground Assault Marine, mainly because I love the description: You are kicked out of a spacecraft in high orbit and told to 'capture that planet'.

Term 1: Marine (Ground Assault)
Basic training: Athletics 0, Vacc Suit 0 (already have), Tactics 0, Heavy Weapons 0, Gun Combat 0, Stealth 0
Survival (END 7+): Yes!
Event: 9 - A mission goes disastrously wrong due to your commander's error or incompetence, but you survive. If you report your commanding officer for their failure (I DO NOT) then you gain DM+2 on your next Advancement roll and gain the officer as an Enemy. If you say nothing and protect them (I DO), gain them as an Ally.
Commission (SOC 8+): Failed!
Rank 0 (Marine) Skills/Bonuses: Gun Combat (Slug) 1
Age: 22
Last edited May 8, 2021 5:26 am

Rolls

Term 1 Survival (END 7+) - (2d6+1)

(26) + 1 = 9

Term 1 Event - (2d6)

(36) = 9

Term 1 Commission (SOC 8+) - (2d6-1)

(25) - 1 = 6

May 8, 2021 11:28 am
Term 3: 26-30 Years of age

[Diplomat, Automatic Qualification (SOC >= 10)]

After his ordeal, and after being discharged from the hospital, Aleksis Demster Scott, back into his fathers grace. Thus while his career with the officer core of Space Marines had come to an early end, Aleksis was quickly being proposed as a diplomat to the nearby system of Agagir. While Agagir was a rather backwards system, it's scout base and strategic location made it into a system of increasing importance.

Basic Training: Persuade - 0
Skill Training: Diplomat - 1

Life Event: Birth and Death
OOC:
TODO: Will Interpret later.
Advancement: 3rd Secretary: Admin - 1
Advancement Skill Roll: Steward - 1
Last edited May 8, 2021 7:56 pm

Rolls

Term 3: Diplomat Survival (INT5+) - (2d6)

(61) = 7

Term 3: Diplomat Event - (2d6)

(16) = 7

Term 3: Diplomat Event: Life Event - (2d6)

(11) = 2

Term 3: Diplomat Skill Roll (Diplomat Table) - (1d6)

(5) = 5

Term 3: Diplomat Advancement (SOC7+) - (2d6+1)

(36) + 1 = 10

Term 3: Diplomat Advancement Skill Roll - (1d6)

(4) = 4

May 8, 2021 11:35 am
WhtKnt says:
@luctius: That chart is perfect for our needs.

@JabBurrwalky: Your draft roll indicates that you will be drafted into the Army! You gain the following skills in basic training: Drive or Vacc Suit (your choice) 0, Athletics 0, Gun Combat 0, Recon 0, Melee 0, Heavy Weapons 0. If you already have one of these, it does not increase!
Yes, I forgot to thank you for that, Luctius. It was very helpful!

The chart from the Cepheus SRD you linked to for Careers said Marines, but army is fine too. Its a draft after all.

That said, I failed my survival check and rolled for injuries, etc, but the rules say its a GM choice as to whether the character is outright dead or not. Does he survive? Or is dead/uselessly crippled now?
Last edited May 8, 2021 12:02 pm
May 8, 2021 11:41 am
JabBurrwalky says:


That said, I failed my survival check and rolled for injuries, etc, but the rules say its a GM choice as to whether the character is outright dead or not. Does he survive? Or is dead/uselessly crippled now?
In MgTv2 you just continue after your injury roll, I don't see any mention of a GM decision.
May 8, 2021 12:00 pm
I'm using this set of rules.

So maybe they are different, but this one has continuing after a failed survival roll as an optional rule. Wasn't sure if we were using that optional rule.
May 8, 2021 1:18 pm
JabBurrwalky says:
I'm using this set of rules.

So maybe they are different, but this one has continuing after a failed survival roll as an optional rule. Wasn't sure if we were using that optional rule.
WhtKnt said that we use the MgT2-rules so you just roll on the injuries table. You can undo some or all of the damage for 5000CR per stat point regained but you accrue medical debt by this. Some of that costs can be reimbursed by your employer.

@luctius As we both ended up in hospital during our second term, do you want our characters to meet there? Maybe we shared a room or met during physical therapy
Last edited May 8, 2021 1:20 pm
May 8, 2021 1:22 pm
Term 3: 26-30 years

Sophia is sent off to the rocky moon in order to find resource deposits there.
She spends a lot of time not only scanning the moon but also monitoring the activity of the star and of the gas giant. Learning a lot about celstial bodies.
[Advanced Education Skill Roll: Science (Astronomy)
Event skill roll: You spend several years jumping from world to world: Gain Astrogation 1


The rocky moon itself isn't particularily ressource rich but she finds promising hints of potential deposits in the spectra of nearby stars.
Sophia jumps around the nearby systems and finds a lot of different worlds that should each yield a lot of resources for the "Surveyors of the Galaxy"



For her efforts she's promoted to "Senior scout". She also learned how to steer normal spacecrafts through the void.
She also signs another four years contract because being a space scout really fulfills her
Last edited May 8, 2021 9:10 pm

Rolls

Advanced Education skill table roll - (1d6)

(5) = 5

Survival roll END 6+ - (2d6)

(62) = 8

Event roll - (2d6)

(15) = 6

Advancement roll (INT 8+) - (2d6+1)

(52) + 1 = 8

May 8, 2021 2:01 pm
Starting Stats: 6/6/6/8/A/4.
Current Stats: 4/4/4/8/A/4.

Background and Term 1 Skills:
Engineering 0
Mechanics 0
Zero-G 0
Drive 0
Athletics 0
Recon 0
Melee 0
Heavy Weapons 0
Gun Combat 0

Term 1 (18-22 y.o.)
Tereval "Rev" Parsiminus

Tereval or Rev, for short, was born and raised in a low-gravity asteroid mining colony. From his youth he watched the various mechanics and techs at their work, and helped his father and uncle with their work when he could. He knew no other life, and expected no other life for himself. However, when he applied to join the mining company's technician corps he choked. Tests always made him nervous and the watchful eyes of the aptitude test proctors made him sick to his stomach. He lost his nerve and failed to qualify.

Lost and directionless, he took the only other option available to him: enlist in the armed forces of the local system government. They sent him to the surface defense forces on Fureden. He began basic training and did alright. Not spectacular, but it was work and a few meals a day. After boot camp, things became routine, and he was settling in to the lifestyle alright. Most of the other sodliers came from similar, blue-collar backgrounds like himself, even if a lot of the officers weren't. During his second year, however, during a routine force recon exercise, he was in a serious accident, when his recon vehicle malfunctioned and flipped. The driver, his buddy Grant Lars, had been drinking, and lost control of the vehicle on a sharp turn. Everyone survived, but they were all seriously injured, and mustered out honorably. Except Grant, who's still in a Military penal colony.

Rev, for short, was nearly crippled. Fortunately the army's medical facility was able to restore most of his strength and mobility, but it was a long recovery, and at his enlistment level, he had to pay for some out of pocket. Due to his conditions, he couldn't continue to serve in the armed forces.

Term Two (22-26 y.o.)

After recovering as much as he probably ever would, Rev decided to try to use his skills to return to some semblance of his former life in space. He decided to try becoming a Belter. In his first couple of years, he suffered another horrendous accident that (nearly?) claimed his life.

Career Attempted: Belter (Success)
Survival Dex 7+: Failed - Seriously Injured
Reduce Dex by 1d6: Result 4-6= -2

Um... so I think he's dead now? Since he has no money with which to pay for 1d6x10,000 to keep him alive. What's the process here?
Last edited May 8, 2021 2:09 pm

Rolls

Belter Qualification (Int 4+) - (2d6)

(42) = 6

Survival (Dex 7+) - (2d6-1)

(23) - 1 = 4

Survival Mishaps - (1d6)

(1) = 1

Dex reduced by 1d6 - (1d6)

(6) = 6

May 8, 2021 2:26 pm
Machiabelly:
Draft is 1d6, so I'll just use the first die of your 2d6 roll. You are drafted as an Agent (law enforcement). You gain the following skills: Streetwise 0, Drive 0, Investigate 0, Flyer 0, Recon 0, Gun Combat 0. If you already have one of these skills, it does not increase. Next, you'll roll 2d6 and add (or subtract) your ENDurance modifier. You need a 6 or higher to stay in the career field. If you remain in, please roll 2d6 for your event. If not, roll 1d6 for your mishap.
May 8, 2021 3:24 pm
Scrol says:
@luctius As we both ended up in hospital during our second term, do you want our characters to meet there? Maybe we shared a room or met during physical therapy
Oh, I forgot about those connections. Yep, that sounds perfect!
JabBurrwalky says:

Career Attempted: Belter (Success)
Survival Dex 7+: Failed - Seriously Injured
Reduce Dex by 1d6: Result 4-6= -2

Um... so I think he's dead now? Since he has no money with which to pay for 1d6x10,000 to keep him alive. What's the process here?
You have to pay that money if you would like to go to the hospital and get that fixed. And if you don't have the money you go into debt. So you have two options, either live with the damage, or go into debt. Note that the debt could very well be paid off when you get cash benefits from your career.
Term 4: 30-34 Years of age

After a few successful years, Agagir I, was becoming up-and-coming. Aleksis successfully charmed his way through the high society of this place to be, organising several business parties (Persuade - 1) for so that businesses and families from his home planet could invest and make good deals. This however slowly earned him the enmity of Princess Alaisa de Quadalinte (Enemy), because she didn't like that his parties were considered better than hers. On the other hand, his connections and swift organising various law-enforcement and private military forces earned him the gratitude of Navy Captain Lisa Green (Ally) for saving her daughter from a kidnapping attempt.

Skill Roll: Steward - 2
Advancement Skill Roll: Diplomat - 2
Aging: No Negative Effect
Last edited May 9, 2021 11:57 am

Rolls

Term 4: Diplomat Survival (INT5+) - (2d6)

(14) = 5

Term 4: Diplomat Skill Roll (Diplomat Table) - (1d6)

(4) = 4

Term 4: Diplomat Event - (2d6)

(55) = 10

Term 4: Diplomat Advancement (SOC7+) - (2d6+1)

(33) + 1 = 7

Term 4: Diplomat Advancement Skill Roll - (1d6)

(4) = 4

Term 4: Aging - (2d6-4)

(45) - 4 = 5

May 8, 2021 4:10 pm
So medical debt to stay alive: 60,000.
Medical debt to restore dex to 4 (15,000)
Amount paid by employer: 0%

Total medical debt: cr78,750

Mustered out with no benefits.
Last edited May 8, 2021 4:16 pm

Rolls

Medical Treatment cost - (1d6)

(6) = 6

Employer medical coverage - (2d6)

(43) = 7

May 8, 2021 4:19 pm
Current Stats: 4/4/4/8/A/4.

Background and Term 1 Skills:
Engineering 0
Mechanics 0
Zero-G 0
Drive 0
Athletics 0
Recon 0
Melee 0
Heavy Weapons 0
Gun Combat 0

Term 1 (18-22 y.o.)
Tereval "Rev" Parsiminus

Tereval or Rev, for short, was born and raised in a low-gravity asteroid mining colony. From his youth he watched the various mechanics and techs at their work, and helped his father and uncle with their work when he could. He knew no other life, and expected no other life for himself. However, when he applied to join the mining company's technician corps he choked. Tests always made him nervous and the watchful eyes of the aptitude test proctors made him sick to his stomach. He lost his nerve and failed to qualify.

Lost and directionless, he took the only other option available to him: enlist in the armed forces of the local system government. They sent him to the surface defense forces on Fureden. He began basic training and did alright. Not spectacular, but it was work and a few meals a day. After boot camp, things became routine, and he was settling in to the lifestyle alright. Most of the other sodliers came from similar, blue-collar backgrounds like himself, even if a lot of the officers weren't. During his second year, however, during a routine force recon exercise, he was in a serious accident, when his recon vehicle malfunctioned and flipped. The driver, his buddy Grant Lars, had been drinking, and lost control of the vehicle on a sharp turn. Everyone survived, but they were all seriously injured, and mustered out honorably. Except Grant, who's still in a Military penal colony.

Rev, for short, was nearly crippled. Fortunately the army's medical facility was able to restore most of his strength and mobility, but it was a long recovery, and at his enlistment level, he had to pay for some out of pocket. Due to his conditions, he couldn't continue to serve in the armed forces.

Term Two (22-26 y.o.)

After recovering as much as he probably ever would, Rev decided to try to use his skills to return to some semblance of his former life in space. He decided to try becoming a Belter. In his first couple of years, he suffered another horrendous accident that nearly claimed his life.

He couldn't complete hos employment contract with the Belters and so gained no benefits and is now jobless, and aimless, with a mountain of medical debt. Nevertheless, through his ordeals, Rev has learned to take whatever life throws at him and return it tenfold in smiles and upbeatness! He's learned the power of positivity through hardship, and seeks to encourage all of his teammates to do their best, no matter what they're given to work with!
He decided to become a motivational speaker!!

Term 3 (26-30 yo)

But nobody booked him for speaking engagements. So he tried for the military again. But they told him he couldn't come back again. So he decided to bum it for a few years as a wanderer. During his travels he learned a few things about surviving on the streets. He met quite a few interesting people, including a CONTACT. He grew accustomed to the life and just kept wandering, until one fine day he and bunch of other bums were rounded up and press-ganged into military service.
He gained the skill Streetwise 1.



Entertainer: Failed.
Draft:Nevermind. The draft is a one-time thing scratch that.
Drfiting.
Survival: Succeed (finally)
Advancement: Success. Rank 1 (Streetwise 1)
Event: Forcibly Drafted.
Last edited May 9, 2021 1:55 pm

Rolls

Entertaining Qualification (soc 8+) - (2d6-1)

(23) - 1 = 4

Draft Roll - (1d6)

(5) = 5

Drfiter Term 3 Survivial (ENd 7+) - (2d6-1)

(55) - 1 = 9

Advancement - (2d6)

(34) = 7

Drifter Event (Term 3) - (2d6)

(65) = 11

Drifter PErsonal Development - (1d6)

(1) = 1

May 8, 2021 5:10 pm
Carlos Montoya had grown up rich and his childhood was great, he basically got what he wanted and skated by. Life gave him a wake up call when he turned 18. University rejected him and no company would hire him as a reporter. So, he submitted to the draft and was assigned as a military police officer. Although it was not his original job choice, he has come to enjoy the camaraderie and sense of responsiblity that came with the job.
Term one 18-22
Current stats and skills:
Strength - 7
Dexterity - 7
Endurance - 8
Intelligence - 8
Education - 11
Social Standing - 8

Language - 0
Broker - 0
Profession - 0 (merchant)
Carouse - 0
Streetwise 0
Drive 0
Investigate 0
Flyer 0
Recon 0
Gun Combat 0.
Last edited May 8, 2021 5:16 pm

Rolls

Roll to stay in - (2D6)

(36) = 9

Event - (2D6)

(32) = 5

May 8, 2021 7:19 pm
@StevetheNPC: Since you are also a marine during your first term, we could have met during basic training? (Creating such a background connection gives you a free skill point)
Term 5: 34-38 Years of age

After 8 years on Agagir, Aleksis was reassigned to a negotiate a settlement between two noble houses, House Ordinos and House Ginaz, in conflict near the Kanoka system. During the negotiations, he was assisted by the Naval Destroyer Daring, captained by Captain Lisa Green, whom he met earlier when her daughter was kidnapped on Agagir.

After about a year of negotiations, the houses forces became impatient and aggressive, creating a stand-off. When Aleksis ordered Captain Green to standby on a safe distance, Captain Green however choose a side the side of one of the belligerents. Apparently Captain Green was on the books of House Ordinos and had to make a stand.

This betrayal jeopardised the whole negotiation mission, as the destroyer was a powerful new asset to House Ordinos force, thus emboldening them to take direct action.

With the mission was a failure, although outside of Aleksis' control, he was passed over for promotion when he returned. This, together with the sting of the betrayal, caused him to reconsider his career, and to seek the life of a Traveller.

Skill: Diplomat - 3

Benefits: 160K (+1 to each roll due to gambler) +1 Blade
Aging: No negative effect.
OOC:
[Last Term]

[ +- ] Final Character
Last edited May 9, 2021 12:57 pm

Rolls

Term 5: Skill Roll (Diplomat) - (1d6)

(5) = 5

Term 5: Diplomat Survival (INT5+) - (2d6)

(66) = 12

Term 5: Diplomat Event - (2d6)

(61) = 7

Term 5: Diplomat Event (Live Event Table) - (2d6)

(35) = 8

Term 5: Diplomat Advancement (SOC7+) - (2d6+1)

(14) + 1 = 6

Term 5 Diplomat Mustering Out Cash #1/4 - (1d6)

(3) = 3

Term 5 Diplomat Mustering Out Cash #2/4 - (1d6)

(4) = 4

Term 5 Diplomat Mustering Out Cash #3/4 - (1d6)

(2) = 2

Term 5 Diplomat Mustering Out Benefit #4/4 - (1d6)

(3) = 3

Term 5: Aging - (2d6-5)

(62) - 5 = 3

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