[IC] Aqua Mortis (Session 1)

May 11, 2021 2:54 pm
[ +- ] The Roof Is on Fire
Six weeks ago, Buzzard’s Ford was wiped from the face of Terrinoth by water. Today, though, you see the flames. From the walls of Cailn Castle, they almost look beautiful. For the inhabitants of the miner’s village just north of the castle, they probably seem like the Ynfernael.

You’ve been living at the castle for about four weeks now. It’s not officially an arrest; more of a strongly expected detainment while the baron works through what happened in Buzzard’s Ford. It hasn’t been so bad; you’ve got comfortable quarters, and besides the miners, the castle has its own little ecosystem—all the offices, barracks, monks, and support staff make it like a small town. But it’s been frustrating, since what should have been a quick review of your case has dragged on; shortly after you arrived at the castle, the baron got called away on diplomatic business to the east. The Baron’s Council, now headed by his son Renash, doesn’t want to hear anything more about Buzzard’s Ford until the baron is back. So you are left idling in the castle while you await the baron’s return. (You envy Nera, who melted into the Lower City in Nornholt before you had to report to your client.)

Helping with whatever crisis this is might win you some good will, so you rush to the site of the blaze. There, you see that three or four miners’ cabins ablaze. Worse, the flames are mere backdrop to a large-scale brawl! Seems about two dozen miners—mostly Dwarves and Gnomes, with a few Orcs and Humans thrown in—are throwing punches and taking them right back against another two dozen bedraggled folks you recognize as refugees from Buzzard’s Ford.

The castle garrison, already stretched thin since a large contingent traveled with the baron, seems unsure how to handle the situation. About five have set up a bucket brigade from the nearby Cailn River, while another half dozen attempt to calm the unruly mob. Neither tactic seems to be working very well.
OOC:
No initiative just yet unless you want to get physical with the brawling parties. So what do you do?
May 12, 2021 2:19 pm
"It's been a while since I've been this angry... oh I'm shaking... it'll like drinking spirits mixed with gem powder..." Tronus mutters trying to control his breathing while clenching and unclenching his hands.

"All of you slagging sods put out the damn fire now! A knot on yer heads will be the least of your worries if you burn down the whole bloody mining district! And I'll personally by Goddess Gar Vanedi's name mark a black mark with the Merchant's guild so you won't be able to but a stone to kick!" Tronus bellows out frothing at the mouth his body visibly shaking.

These daft... the Baron might let everyone have grandkids so he can execute more than two generations of people if this goes up in a pillar of fire... Tronus mentally sighs in disgust.
May 12, 2021 5:28 pm
OOC:
Brilliant, and perfectly Tronus. Who's he targeting with this tirade? It's a bit too chaotic to affect everyone without some sort of (magical?) amplification. So, targeting the fire brigade? The guards trying to calm folks down? The miners? The refugees?

Once we know that, we can treat this as a Daunting (PPPP) Coercion or Leadership check with two setbacks for the guards, or three setbacks for the miners or refugees (general chaos and some very inflamed passions).
May 13, 2021 11:59 am
OOC:
Buzzard Ford since they'd know us specifically.
OOC:
Rolls... and using Heroic Influence for one SP, Heroic adds 4 unsure what the Drain addon would do that gives them two strain.
OOC:
Also no comment about Dwarven Spirits imbibed with crush gemstone powder? So decadent and rough on the system.
Last edited May 13, 2021 12:01 pm

Rolls

Daunting Leadership Check with 3 setbacks plus knack for it & Heroic ability

4 Success, 3 Advantage, 4 Threat

Total: 4 Success, 1 Threat

May 13, 2021 2:01 pm
"Fortuna help us now!" Nekurr sighs at the sight of the miners brawling with the refugees while the useless baronial guards desperately try to brake away the fight and put off a raging fire that threatens to spread. just their luck really...

As Tronus jumps into the brawl and tries to get that under control, Nekurr looks at the poor guards trying to break up the fight and takes a different approach. Clearly, the dwarf is authoritative enough to allow those useless hands to help with he fire.

"Leave the brawl to us" the catfolk tells one of the guards. "The refugees know us and we can take care of it. You need to kill that fire before it is too late."
OOC:
I'm trying to sound trust worthy and making a suggestion, so I think charm could fit. otherwise, there's a leadership roll there as well.
wait! knack for it removes setbacks so that will be[
3 successes - 2 fails = 1 success
3/1 advantage - 2 threats = 1 advantage (charm) or 1 threat (leader)
Last edited May 13, 2021 2:05 pm

Rolls

charm

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

leadership?

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

difficulty

4 Failure, 2 Threat

Total: 4 Failure, 2 Threat

May 13, 2021 2:34 pm
Hildar stares at the flames licking through the buildings Let's see if I can assist here... he thinks to himself as he points his wand in the air.....
OOC:
Going to try to conjure some rain clouds. So base difficulty is Easy, Range I'm guessing would have to be at least Medium to be any use with would be +2 dice and then will look to make it a Grand Summons (Sil 3) for a decent sized cloud another +2 so that would be a Daunting Difficulty check....

Rolls

Make it Rain!!! (Conjure +2 x Range, + Grand)

3 Success, 3 Advantage, 4 Threat

Total: 3 Success, 1 Threat

May 14, 2021 2:22 am
OOC:
Since there are about 24 on each side, let's say your 8 successes and 2 strain get 17 of the refugees to stand down. The threat will be that one flees, leaving 6 still angered and fighting.
The refugees pause upon hearing Tronus bark out his tirade. "That's.. that's Tronus!" one of them exclaims. "Maybe he can talk some sense into these..." Most of the refugees take a step back, put up their hands, or otherwise retreat. A Gnome skulks off down the row of cabins. But six of the refugees keep fighting. "Let's burn 'em all down! We can't let these sods push us around!"
OOC:
I think what Nekurr's trying to do is more Leadership than Charm, so we'll go with that roll. 1 threat = they want to arrest everyone.
Meanwhile, Nekurr talks the guards into focusing on the fire. They nod in assent, but one adds, "Don't let anyone get away! We're taking this whole lot into the constabulary for questioning!" Talking them into focusing on the fire turns out to be a good idea, since just as the guards join their comrades in the bucket brigade, another cabin catches fire. A sudden storm cloud gathers overhead, causing everyone to look up in awe. It erupts in a torrential rain that seems to suppress the fires toward the south end of the camp. The bucket brigade turns its attentions to the newly flaming house and starts to get it under control. An old Half-Elf woman screams, "My shop! My shop!" as the men try to extinguish the flames.
OOC:
1 threat for Hildar = everyone gets a setback on all checks while the rain is coming down (but only if you're closer to the row houses).
It looks like things will be settled soon. The six refugees who still seem to want to fight can't last long against 24 burly miners. And with the arcane storm above, the guards won't need long to stop the last of the fires.
OOC:
Basically, you have a chance to do one more thing if you want. This might include an Average (PP) Knowledge (Geography) check on the miners. But otherwise, things will calm down in another few minutes thanks to your actions.
May 14, 2021 10:35 am
Listening how the refugees appear to have started this "rebellion" and see many of them giving up, Nekurr runs up the those you too a step back and advises them discreetly to just run away before the guards are back.
OOC:
Given things will calm down, if only 6 refugees are arrested that's not too bad.

Probably leadership again, +rain setback + PPP as they are less agressive?[

2 threat? oops, they ran into the burning house and died :(
OOC:
GM edit: Motivation: They don't want to be arrested! And boost for knowing the refugees personally.
Last edited May 14, 2021 10:37 am

Rolls

Leader cat

1 Success, 1 Failure, 2 Threat

Total: 2 Threat

boosts

1 Advantage

Total: 1 Advantage

May 14, 2021 11:39 am
With a satisfied nod as the rain starts coming in Hildar moves to check on the situation with the miners to try and work out how all of this started.
OOC:
Going to try for the Knowledge (Geography) and see what I can figure out.

Rolls

Knowledge (Geography)

5 Success

Total: 5 Success

May 14, 2021 4:54 pm
A meaty hand claps on the arsonist suggestee's shoulder, "Did you just suggest you should burn down the Baron's Mining District in his castle with guards and us about? While still in the castle town. Regardless of the miner's all of this is the Baron's." Tronus states shocked.

These manlings are dafter then Nekurr when he can't think... Tronus thinks trying to process this level of stupidity.
May 14, 2021 6:55 pm
OOC:
Nekurr's 1 threat: A guard overhears him telling the refugees to vamoose.
With the fire nearly extinguished, Hildar puts several pieces together for at least some context on what seems to be happening here.

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Most of the Buzzard's Ford refugees look worn-down in both body and spirit. Nekurr's words only bring out a few sighs and mutterings. "We're better off in jail," one says. "At least there, we can count on at least one square meal a day." Meanwhile, a nearby soldier overhears Nekurr's suggestion and tells him to get clear of the "prisoners."

The guild miners form a circle around the six recalcitrant refugees as Tronus tries to stop them from causing more damage. They start chanting a song of triumph in Old High Dwarven which Tronus recognizes as the Mining Guild's anthem. Within moments, four horse-drawn prison wagons appear on the scene, and another six soldiers armed with pikes begin rounding up the refugees and miners, careful to keep them separated. Neither side really resists.

Meanwhile, the old woman keeps lamenting her lost shop. She tongue lashes the refugees: "You did this! Don't let them get away! Some of them fled, too! They're probably in that filty camp of theirs!"

The torrential rains and buckets seem to finish off the flames, while the guards capture all the rioters. The only thanks you get is a gruff, "Back away from the prisoners!" from one of the soldiers.
May 17, 2021 3:38 pm
Nekurr brakes away as soon as the grumpy guard takes over the scene. It’s not like they are inter good graces of the baron nowadays that he would risk his luck like that. Plus, the refugees seems to like the idea of being in jail and the miners are generally the sort of brutes that need some time to get in touch with, not themselves exactly, but mostly with the basics of civilised living.

All parties being happy, the cleric turns to the old woman, who is not entirely pleased with having her property catch fire."My good woman, Fortuna’s blessing be on you in this strange times" he greets her, a little out of touch with the chaos that they were just in "Is there anything we can help you with?"
May 17, 2021 5:45 pm
The woman pushes past a guard who half-heartedly tries to keep her back from the wreckage of what looks to have been a large tent. The guard shrugs his shoulders and mutters something about her coming by the guard station later to identify the one who started everything. She then takes notice of Nekurr.

"I'm ruined!" she says, flailing her arms at the soggy, smoldering remains of her tent-shop. "There's me shop. What's left of it anyway. You want to help me, you make these drifters pay for what they done to me shop! In fact, I've a mind to head down to the constabulary this instant to let them know 'bout the one that's burgled me shop today and started all this mess..."
May 20, 2021 1:47 pm
OOC:
Bump! More questions for the old woman? Head to the constabulary? Follow after one of the folks who escaped? Say it's none of your business and go back to your chambers?
May 20, 2021 2:28 pm
"I'm curious how they'll pay if they're confined with no income. So something got stolen from your shop that lead to a riot and rampant fires? Now I'm curious what it could be." Tronus reminds and muses scratching his chin.
May 20, 2021 3:09 pm
Hildar heads to the agitated woman "Erm, yes. You said one burgled you? Do you know their name or do you just have a description?"
May 20, 2021 11:27 pm
The woman waves emphatically at the ruins of her tent. "You can't tell it now, but one of those swamp yokels slashed the side of my tent this morning, grabbed a bunch of my merchandise, and ran. I was right inside! So brazen! I called the guards, and they found the burglar barging into a tinker's shop just down there." She points down the row of cabins toward another tent, this one not smoldering. "Human girl. Kind of sickly. Yellow hair. Not much more than a kid. So, some of the miners who live here recognized the thief as one of those swamp yokels. Or, ah, refugees." It sounds like the word pains her to say it. "The miners don't like the refugees for some reason, I don't know why. So when these refugees came through the mining town today, it didn't take much to spark the violence you saw. It was one of the refugees that started it, mind you. Another kid. Dark hair. Half-Elf like me. Now I'm ruined!"
May 21, 2021 8:52 am
OOC:
I have a feeling we recognise the two kids no?
May 25, 2021 2:58 am
CESN says:
OOC:
I have a feeling we recognise the two kids no?
OOC:
As GM, I can neither confirm nor deny. :) But you certainly did meet most of the teen-agers of the village. So where to?
May 25, 2021 7:22 am
"Human girl. Kind of sickly. Yellow hair." Nekurr repeats "And another kid. Dark hair. Half-El... Interesting. Yes, I think you should report the incident. I am sure the Baron's men will be able to help you the best." the cleric says a blessing or two and then turns to Tronus "Should we figure out why the miners don't like Buzzard's people before trying to pick up the kids?"
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