
You’ve been living at the castle for about four weeks now. It’s not officially an arrest; more of a strongly expected detainment while the baron works through what happened in Buzzard’s Ford. It hasn’t been so bad; you’ve got comfortable quarters, and besides the miners, the castle has its own little ecosystem—all the offices, barracks, monks, and support staff make it like a small town. But it’s been frustrating, since what should have been a quick review of your case has dragged on; shortly after you arrived at the castle, the baron got called away on diplomatic business to the east. The Baron’s Council, now headed by his son Renash, doesn’t want to hear anything more about Buzzard’s Ford until the baron is back. So you are left idling in the castle while you await the baron’s return. (You envy Nera, who melted into the Lower City in Nornholt before you had to report to your client.)
Helping with whatever crisis this is might win you some good will, so you rush to the site of the blaze. There, you see that three or four miners’ cabins ablaze. Worse, the flames are mere backdrop to a large-scale brawl! Seems about two dozen miners—mostly Dwarves and Gnomes, with a few Orcs and Humans thrown in—are throwing punches and taking them right back against another two dozen bedraggled folks you recognize as refugees from Buzzard’s Ford.
The castle garrison, already stretched thin since a large contingent traveled with the baron, seems unsure how to handle the situation. About five have set up a bucket brigade from the nearby Cailn River, while another half dozen attempt to calm the unruly mob. Neither tactic seems to be working very well.