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I'm still up to play but maybe a blurb or verbage on how things work for a roll or non roll would have helped?
*How combat works. Roll init and state your action? Does the slower inits get stated first and the higher the number more data you have or vice versa high init acts and every lower init posts in reaction to what's happened like how we're doing?
*How Social Works.
*How Research/Investigation works.
I thought I have shared in the "background information" thread, but maybe it's not enough info. (nevermind, it's not enough, and rule changes will cause much more confusion. Sorry.)
I was thinking to make use of rolls more. I was getting interested in having a range of results to simulate that the narrative could be more natural instead of looking rigid. I also thought that creating risks and opportunities for rolling is good player interaction, as I don't want you guys to feel bored/lack of agency in the introduction scenes. This can be further discussed as GMing philosophy, but so far I have messed up, as I didn't do enough pregame discussion. And also have been adding extra rules without player input.
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I will go ahead and give brief answers.
If you go with non roll, there will be a sort of natural outcome, but if we go with the route of non-instant success, "normal" will mean what makes sense for your character backgrounds. But with rolling, you have the chance of getting a better result at the cost of getting a worser one. The stats have an effect, and give a leaning chance to succeed or fail.
If we go with the original rules of instant success, you will already have the knowledge and skill of a professional space explorer.
Combat works as what we are doing so far. Roll init if party and enemies are aware of each other. If you pass, you are faster and act first, and failure means act after enemy. After first round, the order will be more clear with party and enemy alternating.
Social can be roll or non roll. Rolling normally means that your interaction has an effect you want, which has a chance of not happening with the npc, and could lead to more complications.
Investigating, this part I am also thinking how to best do it. Do I make it a roll to determine outcome, or do I give environmental clues and see how you guys want to approach the investigation? Both options have pros and cons on how easily you can solve a "puzzle".
Research, this part, I have tried to make rules in the "background information" thread. If you are doing quick research, it will be similar to Investigating.