Lion's Way

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Jun 2, 2021 3:47 am
Upon arriving at the gate, I go to talk to Dieter and say,"Good news! I went to ask the smith about any information he has on the Iron Crisis, sadly he had no more information than we had previously from Koveras. I also asked about purchasing an axle for the wagon and he graciously gave me a spare. This should speed up our return journey, as long as this axle isn't as weak as the last one and we avoid any roots or snags on the way."

I turn to the rest of the group and say,"I do not believe we have been introduced. I am Runeson, a paladin of Hoar. I traveled as a guard alongside Dieter on the caravan we are going to recover. Without Dieter's tactical skill and battle prowess I would have been killed like many of the other guards by a horde of angry Gibberlings."
Last edited June 2, 2021 3:48 am
Jun 2, 2021 4:08 am
Quote:
"I do not believe we have been introduced. I am Runeson, a paladin of Hoar."
Wirrow freezes at attention, eyes flaring wide for a heartbeat or two. The very next one, she hurriedly stalks off to join her friend in moving toward their goal. Aiwe was right; the sooner they got there, the better.

She ends up more towards the edge of the path; she has to, in order to be sure that either Aiwe or Stella is always between her and this new 'Runeson'.
Jun 2, 2021 5:02 am
Oh yeah it’s all coming together, I love the snare drum

"Company, forward!" dieter laughs waving his hand in a circle before pointing down the road in a joking manner riding off towards the wagon
Jun 2, 2021 5:26 am
Sheemish shakes his head with a wry smile as Wirrow backs away from Runeson. "Do not mind some of us as we are new to this experience and to strangers. The home we come from is somehow diverse but secluded at the same time. But I'm glad to know we have some experienced hands to join us." He gives a nod of respect to Dieter.

Speaking to the group but not to anyone in particular, a tactic he has grown to realize works better with some of the women in the group. "Is anyone else familiar with these Gibberlings? Do they have weaknesses or strengths we should be aware?"
Last edited June 2, 2021 5:27 am
Jun 2, 2021 3:07 pm
The companions start off on the Lion’s Path, eyes peeled for anything that might pose a threat. Those with the keenest vision spot a far-off hippogriff circling in the air, but it seems more interested in fishing off the coast than in causing any trouble for the group.

They make good time on the horses, and in just a few hours they come upon the site of the gibberling battle. The wagon is there, just where Koveras’ guards left it. The gibberlings are nowhere in sight, but the earth all about the area is torn up from their burrowing. The ground is stained muddy red in a few places, marking where guards and gibberlings met their end.

Within the covered wagon are crates of iron ore untouched by the gibberlings.

At Dieter’s ushering, the group forms a wary perimeter around Sheemish and Runeson as they begin to fit the new axle onto the wagon and hitch up the draft horses. So the companions are alert when a group of rough-clad men approach from the east.
Jun 2, 2021 3:07 pm
"Well I’ll be!" The man walking in front has sun-wrinkled skin and a coarse beard. "That little rat must’ve been telling the truth. There really was an Iron Throne caravan headed this way. And look, these folks were kind enough to fix it up for us and bring us some horses."

He spits into the dirt and draws a mace from a loop on his belt. "Let’s go thank them personally. At ‘em, boys! Kill any who put up a fight!"
Jun 2, 2021 3:12 pm
Round 1 Player Phase!
OOC:
Feel free to speak up in Discord if you're not sure how combat works! Basically you just take your turn and narrate what happens!

All the enemies are wielding melee weapons except for bandits 5 and 6, who are holding crossbows. Those two are in the back, and so aren't approachable by melee unless you have some nifty way of getting to them, or you're willing to take opportunity attacks.

Have fun and don't die!
https://i.pinimg.com/originals/56/e0/93/56e093b0f87cb14b79f8e43e56546871.jpg
Jun 2, 2021 5:59 pm
Wirrow immediately pulls away from the group, backing away as quickly as she can from the ensuing brawl (Wirrow moves 30 feet away). Turning back, she appears to take a moment to focus (bonus action), and her glare becomes one of determination.

With it, she meets the gaze of one of the crossbowmen in the back, issuing a challenge for blood before loosing an arrow that wedges itself solidly through a crack in his meager armor. (Bandit 5 is marked by Favored Foe and takes 8 damage)

HP: 12/12
AC: 14
Location: Further back, away from both groups
Last edited June 3, 2021 12:10 am

Rolls

Attack vs Bandit 5 - (1d20+5)

(6) + 5 = 11

Reroll Attack (inspiration) - (1d20+5)

(19) + 5 = 24

Damage (Longbow, Favored Foe) - (1d8+3, 1d4)

1d8+3 : (2) + 3 = 5

1d4 : (3) = 3

Jun 2, 2021 10:09 pm
When Stella steps outside the Candlekeep gates with the others, she gasps and her eyes light up once more, her vandalized tome forgotten.

"Whoa!" She had certainly seen grass, bushes, and trees before—they were more prevalent in Kuldahar than anywhere else in the Dale—but she had never seen them blanket the land as far as the eye could see.

As Aiwë's drumming begins and the two, unfamiliar men lead the way. She looks over the two of them. The one named Deiter dressed...oddly...but his confidence and manner were endearing. He wasn't sure what to make of Runeson yet, but he seemed supportive and pleasant enough.

Stella reaches for her tome to jot some notes down about them, but finds the book missing—left on her bed, she remembers.

The young men are soon forgotten, however, as Stella becomes fascinated with the plant-life. Trees! Plants! Herbs! Flowers! So colorful! Several times she stops to clip some free and collect them with her herbalism kit, then hurriedly running to catch up with the group.

Quote:
"Well I’ll be!"...He spits into the dirt and draws a mace from a loop on his belt. "Let’s go thank them personally. At ‘em, boys! Kill any who put up a fight!"
Crouching near a small patch of violet flowers, Stella leaps to her feet, shocked, and drops her pair of shears.

Looking to Wirrow, she fumbles for her bow—thankfully, the archer had reminded her to string it—and follows her lead. Stella exhales sharply and brushes a lock of hair aside, then draws carefully and fires. The shot lacks confidence, but her technique is practiced and her aim is true. (Bandit 5 takes 3 damage and dies.)

A moment later, her face is filled with fear once more as the robbers fall upon them and she darts away, taking cover behind a tree.

HP: 8/8
AC: 13
Further back, behind a tree
Last edited June 2, 2021 10:18 pm

Rolls

Shortbow - (1d20+4)

(18) + 4 = 22

Damage vs Bandit 5 - (1d6+2)

(1) + 2 = 3

Jun 3, 2021 12:16 am
"Remember together!" dieter says as he lowers his pike. He stabs viciously at the leader with his pike before smacking him in the cheek with the iron head

Dieter deals 15 damage to thug one

Ac 16
Hp11/11
Last edited June 3, 2021 12:19 am

Rolls

Attack 1 - (1D20+5)

(8) + 5 = 13

1D10+3

(1) + 3 = 4

Pole arm specialist - (1D20+5)

(15) + 5 = 20

1D4+3

(1) + 3 = 4

Damage reroll - (1D10+3)

(8) + 3 = 11

Damage reroll for specialist? - (1D4+3)

(1) + 3 = 4

Jun 3, 2021 12:21 am
Aiwë's eyebrows snap together at the bandit's shout. She immediately begins a battle chant, spitting guttural orcish at their attackers as she beats her drum. The tempo increases as she rushes toward the enemy. Stopping abruptly in front of the largest brigands, Aiwë draws her greatsword and slams the pommel down onto her drum. The resonance spreads out around her, shaking and breaking up the ground at the thug's feet.

"For the clan!"

Hoping to catch the two thugs in the range of Earth Tremors.
[ +- ] Earth Tremors
HP: 8/8
AC: 13
Last edited June 3, 2021 12:34 am
Jun 3, 2021 6:42 am
Fighting bandits was definitely not what Sheemish was expecting on a salvage trip! What on earth were he and the others thinking! Hoping his friends have some secrets he doesn't know about, Sheemish unleashes one of his. Thrusting out a gauntleted hand, Sheemish gestures to a fallen treelimb close by. A barbed chain shoots from his wrist and wraps around the limb. The enhanced contraption easily adds to his strength and with surprising momentum Sheemish swings the large branch at the second Thug.

Thug 2 must make a Dex 13 saving through or take 17 damage
Last edited June 3, 2021 6:43 am

Rolls

Bludgeoning Damage - (3d8)

(377) = 17

Jun 3, 2021 2:08 pm
A half-dozen highwaymen charge forward, with two hanging back to level crossbows at the companions. The front ranks collide with a clash of metal on metal as Dieter and Runeson determinedly hold their ground. Dieter catches the bandit leader in the shoulder with his pike, but the brawny man continues forward all the same, landing two heavy hits on the young warrior (Dieter takes 9 bludg. dmg). At the same time, another thug smashes at Runeson with a mace, but the paladin easily sidesteps the blow.

Arrows and crossbow bolts whistle through the air, and one of the bandits in the back rank drops dead with Stella’s arrow in his side and Wirrow’s through his heart. At the end of the exchange, Wirrow finds that a bolt has painfully grazed her hip (Wirrow takes 4 piercing dmg).

Then, suddenly, an entire tree branch flies through the air, guided by Sheemish’s chain. It slams ione of the tougher bandits right in the chest, who gasps as the air is blasted from his lungs (Thug 2 takes 17 bludg. dmg).

The tough thug quickly recovers and swings his mace at Aiwe’s head hard enough to crack her skull, but somehow she ducks under the weapon. A drumbeat like thunder causes the ground to shake, and both the thug and one of his smaller allies fall to the ground, clutching at legs nearly broken by the localized tremor (Thug 2 and Bandit 1 each take 3 dmg and fall prone). One of the bandits manages to slash her shoulder with a curved sword, but she hardly seems slowed by the wound (Aiwe takes 2 slashing dmg).

Seeing Dieter and the bandit leader engaged in mortal combat, Runeson focuses on slowing down the rest of the bandits joining the battle. He focuses on fighting defensively (Dodge action), but two of the bandits pull some dirty tricks. One throws a handful of dirt into his visor while the other rams him from the side, and the paladin falls to the ground. Some quick knife work, and Runeson is left bleeding in the dirt (Runeson takes 12 slashing dmg and is dying).

Rolls

thug 1 vs Dieter (2 attacks, adv) - (2d20+4, 2d20+4)

2d20+4 : (412) + 4 = 20

2d20+4 : (195) + 4 = 28

dmg to dieter (2 hits, bludg.) - (2d6+4)

(23) + 4 = 9

thug 2 vs Aiwe (adv) - (2d20+4)

(47) + 4 = 15

thug 2 vs Runeson - (1d20+4)

(4) + 4 = 8

B1 vs Aiwe - (1d20+3)

(11) + 3 = 14

dmg to Aiwei (slashing) - (1d6+1)

(1) + 1 = 2

B2 vs Runeson (disadv) - (2d20+3)

(1718) + 3 = 38

dmg to runeson (slashing) - (1d6+1)

(6) + 1 = 7

B3 vs Dieter - (1d20+6)

(16) + 6 = 22

B3 vs Dieter (With proper bonus this time!) - (1d20+3)

(4) + 3 = 7

B4 vs runeson (disadv) - (2d20+3)

(1419) + 3 = 36

dmg to runeson (slashing) - (1d6+1)

(4) + 1 = 5

B5 vs wirrow - (1d20+3)

(12) + 3 = 15

dmg to Wirrow (piercing) - (1d8+1)

(3) + 1 = 4

B6 vs Sheemish - (1d20+3)

(2) + 3 = 5

Thug 1 dex save vs earth tremor - (1d20)

(14) = 14

Thug 2 dex save vs earth tremor - (1d20)

(9) = 9

Bandit 1 dex save vs earth tremor - (1d20+1)

(1) + 1 = 2

earth tremor dmg (bludg.) - (1d6)

(3) = 3

Thug 2 dex save vs catapult - (1d20)

(8) = 8

Jun 3, 2021 3:01 pm
Round 2 Player Phase!!
OOC:
So I accidentally rolled an attack for Bandit 6, but there is no Bandit 6. Just ignore him, he doesn't exist :P

Thug 2 and Bandit 1 are both PRONE and so are granting adv for melee attacks this round. Take advantage, literally!

Runeson is DYING!!! But if he gets any healing this round, he can be back in the fight and take his turn as per normal. So let him know in Discord if anybody heals him!
https://i.pinimg.com/originals/bf/f8/1a/bff81aaeee24be18a3be985734798e46.jpg
Jun 3, 2021 4:53 pm
Dieter spits out some blood on the thugs shoe "you’re pretty strong" he says smiling "But you lost the moment you entered these woods!" Dieter yells before stabbing him through the throat. Taking a moment to breath Dieter scans the battle come on Runeson again?

"your leader is dead scum! Flee while you still live!" dieter shouts while stabbing a bandit that runs past him

Thug one dies of his wounds and bandit 2 receives 8 damage

Hp 2/11
Ac 16
Last edited June 4, 2021 1:08 am

Rolls

Hit thug 1 - (1D20+5)

(9) + 5 = 14

Damage thug 1 - (1D10+3)

(9) + 3 = 12

Pole arm specialist - (1D20+5)

(15) + 5 = 20

1D4+3

(1) + 3 = 4

Reroll - (1D4+3)

(4) + 3 = 7

Opportunity bandit 2 - (1D20+5)

(17) + 5 = 22

Damage - (1D10+3)

(5) + 3 = 8

Intimidation - (1D20+2)

(5) + 2 = 7

Jun 3, 2021 6:46 pm
Seeing Runeson collapse, Sheemish makes a split second decision and swings his barbed chain at the bandit hovering over his unconscious companion. The chain wraps wickedly around the brutes arm slicing into the flesh and with a tug the bandit is yanked towards Sheemish instead.

B2 takes 6 damage and is yanked at least 10 ft towards Sheemish. B2 is not grappled in any way, just hit and moved away from Runeson hopefully taking his attention away from the dying hero
Last edited June 3, 2021 6:59 pm

Rolls

Thorn Whip vs B2 - (1d20+5)

(19) + 5 = 24

Damage B2 - (1d6)

(6) = 6

Jun 3, 2021 7:55 pm
Looking satisfied with the way she and Stella fell the first crossbowman together, Wirrow turns her sights on the second. As no one seems to be chasing after her, Wirrow stays where she is, and fires another arrow at the remaining bandit bowman. (Bandit 4 takes 6 piercing damage.)

Wirrow looks down at her hip, which stings from the bolt slicing by. A bit of a scratch, but it wasn't... so bad, right? She'd never been really hurt before though, and it was rather annoying. She'd deal with it after the battle.

HP: 8/12
AC: 14
Location: Further back, away from both groups
Last edited June 3, 2021 8:13 pm

Rolls

Longbow vs Bandit 4 - (1d20+5)

(14) + 5 = 19

Longbow Damage - (1d8+3)

(3) + 3 = 6

Jun 3, 2021 11:40 pm
Aiwë lifts her longsword and brings it down over the neck of the fallen bandit. Just before her blade removes his head, he squirms away and takes a long gash in his side instead.

That was supposed to be +5, and a d10 instead of a d8 but oh well.

Bandit 1 takes 4 damage.


HP: 6/8
AC 13
Last edited June 3, 2021 11:49 pm

Rolls

Attack v B1 adv - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (18) + 4 = 22

Damage - (1d8+3)

(1) + 3 = 4

Jun 4, 2021 1:05 am
Hiding behind a tree, Stella takes a few sharp breaths.

Monsters and bandits on the same caravan...why did I agree to this?!

She draws another arrow, then steps out and shoots, once again at the same target as Wirrow. Her arm is shaking, but still manages a scathing blow against the crossbowman. (Bandit 4 takes 3 damage.)

She hears a cry of anguish coming from Runeson, surrounded by bandits, and her eyes go wide with panic. She bites her lip, then shouts an exotic word of power—part Druidic, part Celestial.

Sleep not!

Five tiny stars appear on Runeson's wounds, four forming a square with the last one in the middle—constellation of the Sleepless Knights. With a flash, the fatal wounds seal and Runeson's eyes snap open. (Stella casts Healing Word. Runeson regains 7 HP.)

With that, she tries to duck behind the tree once more.

HP: 8/8
AC: 13
Back, behind a tree
Last edited June 4, 2021 1:36 am

Rolls

Healing Word - (1d4+3)

(4) + 3 = 7

Shortbow vs Bandit 4 - (1d20+4)

(8) + 4 = 12

Damage - (1d6+2)

(1) + 2 = 3

Jun 4, 2021 6:52 am
Carcabob says:
Stella hears a cry of anguish coming from Runeson, surrounded by bandits, and her eyes go wide with panic. She bites her lip, then shouts an exotic word of power—part Druidic, part Celestial.

Sleep not!

Five tiny stars appear on Runeson's wounds, four forming a square with the last one in the middle—constellation of the Sleepless Knights. With a flash, the fatal wounds seal and Runeson's eyes snap open. (Stella casts Healing Word. Runeson regains 7 HP.)
HP: 7/12
AC: 16


I regain consciousness with a start, commanded by words that I vaguely recognize.
I stand up while shouting, "You will pay for that!" Gripping my warhammer in both hands, I close the distance to the only bandit remaining standing and swing it once I am close enough to the bandit. The swing hits, the force of my blow makes the bandit cry out in pain, as I feel his body absorb the blow.
That has to hurt.

bandit 3 has 1 hp remaining.
Last edited June 4, 2021 7:08 am

Rolls

Attack B3 - (1d20+5)

(18) + 5 = 23

Damage B2 - (1d10+3)

(7) + 3 = 10

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