Act 1: Scene 1: The Task At Hand

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Jun 6, 2021 9:59 pm
OOC:
Kenzie used the AP point from last round, but Dareal just earned another one!
Feeling a burst of adrenaline, Kenzie aims perfectly and sinks another bullet into the horrid beast, but it hardly seems to faze the craze in its eyes, perhaps even enhance it. As it begins to poise itself for another attack, suddenly blood splatters up Kenzie's vault suite as Kyle blows its rear leg right off of its body. The rat takes one last attempt to bite at Kenzie, and just clenches its big buck teeth around Kenzie's boot before it stops moving.

Dareal delights as he brings his machete down and slices a giant gash into the top of the head of the mole rat, it whimpers and squeals as it recoils from the attack. Lincoln fires towards the wincing mole rat, but his V.A.T.S. system malfunctions and the bullet kicks up dirt and stone as it strikes the ground next to it. Reeling from the blow to the head, the rat shifts focus to Link, jumping 5 or 10 feet through the air as it latches onto Link's leg and quickly finds a spot between the plates to bite. Its teeth dig in and draw blood before Link is able to shake the abomination off his body.
[ +- ] BATTLE DATA
OOC:
Next up is Dareal! Then Lincoln, then Kenzie, then Kyle. They have a MAX HP of 7. I tell you so that you can know if you killed it or not.
Don't forget about minor actions! You can use AIM if you don't need to move, which lets you reroll a d20 on your attack roll! :)

Rolls

Attack 1 against Link, AIM reroll if needed - (2d20, 1d20)

2d20 : (74) = 11

1d20 : (2) = 2

Attack 2 against Link - (2d20)

(88) = 16

Damage from Attack 1, Hit Location - (5d6, 1d20)

5d6 : (64242) = 18

1d20 : (19) = 19

Jun 7, 2021 8:23 am
"No fear. Me save hooman!" Dareal hollers at Link, vexed that the mole rat wasn't dead yet. He attacks once more, a tad overzealous with his motions but with wholly good intentions.
[ +- ] Actions
With one mighty chop, he severs the snack's right leg, causing it to bleed out rapidly. The mutant picks up the amputated leg and waves it in front of Link, blood still spurting from the wound.

"Good eating, hey."

He proffers with a grimace (the best he can do instead of a grin).
Last edited June 7, 2021 8:41 am

Rolls

STR + Melee | TN: 15 - (2d20, 1d20)

2d20 : (1219) = 31

1d20 : (15) = 15

Damage | P2 - (6d6)

(612266) = 23

Hit Location - (1d20)

(20) = 20

Jun 7, 2021 12:47 pm
Link backup as Dareal brings his machete down in a devastating attack. Looking around, he searches the area for more enemies.
Jun 7, 2021 1:56 pm
Kyle joins the rest, for once he's doing a confident strut. "I actually hit something," he exclaims. He then proceeds to slip on some rocks, and he stumbles the last few steps over, only barely managing to not fall.

"So we're assuming the Mole Rats did this?" he asks pointing to the door. "Or merely scavengers come to pick at the remains of whatever waits for us inside?"
Jun 7, 2021 6:24 pm
"Hey, Groggie. There's another rat over here." Kenzie points with the barrel of her 10mm to the dead mole rat. "Died of lead poisoning." She says with a straight face.

"I doubt a few rats could have done all this damage." She answers Kyle. "I think we still need to search the property and find these ghouls."
Last edited June 7, 2021 6:25 pm
Jun 7, 2021 6:30 pm
Before this little ambush happened, I heard something scurrying around inside the house. It may be another mole-rat.

Link moves back up to the front door and stands off to one side. Glancing at the others, Link nods his head. Ready when you are..
OOC:
How badly is Link damaged?
Jun 7, 2021 7:01 pm
"Extra crunch. Tasty."

The mutant is unfazed by the bullets in his snacks; he gathers up the mole rat corpses and stuffs them...somewhere. As his sidekicks discuss what to do, Dareal's one-track mind only thinks of the prize on the roof. It'll be cramped inside the house, anyway; the small hoomans wouldn't appreciate him stomping and knocking things over.

"Me go smack turret."

He attempts to clamber onto the roof using his raw strength. These bulging and oddly misshaped muscles aren't just for show.

Rolls

STR + Athletics | TN 15 - (2d20)

(2015) = 35

Jun 7, 2021 7:30 pm
Rubbing at a tender spot where the rat tried to bite through her jump suit, Kenzie joins Link at the door with her pistol in hand. She nods to him. "Let's do it so we can get back to town."
Jun 8, 2021 9:58 am
Seeing Dareal climb the roof Kyle jumps back. "You think the roof'll hold?" he asks as he joins the rest at the door. Pistol ready in case of more trouble.
Jun 9, 2021 8:38 am
"I wouldn't count on it." Kenzie responds to Kyle's concerns and gives a glance upward, before switching on her Pip-boy's flashlight mode. "Things just might get D'real down here..."
Jun 9, 2021 2:55 pm
More then likely, he'll fall through on his own. We may as well get started on searching the inside of the house. Link says as he copies Kenzie and turns his own Pip-boy flashlight on.
Jun 9, 2021 4:59 pm
The mutant waves a free hand at the hoomans flippantly, to brush-off their misgivings, and then calls down to his doubters, O ye of little faith, "Sssh. No wake turret!"

He returns to the task, grumbling all the while.
Jun 9, 2021 8:57 pm
Quote:
Damage to Link this round: 4 (rolled 5 points of damage with 1 effect, and with the Effect of Piercing 1, it ignores 1 DR for physical damage for the Hit Location. The DR would've been 2, but is instead 1 for this attack. If it had done 5 points of damage, it would've caused an inury!
OOC:
I am not sure if you guys were marking off your bullets, but for future battles for simplicity I think just hold off on marking them off in your inventory until the end of the battle and I can sum them up.
Ammunition Spent:
Link: 2
Kenzie: 2
Kyle: 2

Also, this was entirely my mistake, but I realized that AP can only be spent to increase damage for melee or thrown weapon attacks. The only way to increase damage for ranged attacks is by spending extra ammunition
Jun 9, 2021 9:05 pm
Link looks around before entering the house, but does not see any further enemies with his quick glance.
OOC:
Dareal succeeded on getting up onto the roof, but he did roll a complication!
Dareal begins climbing the side of the ramshackle house. Wooden boards, screws, and shingles go tumbling down towards Kenzie and Link as they prepare to enter the house. Thankfully, they were given enough warning and are able to easily dodge the obstacles as they come. However, just as they flip on their pip-boy flashlight and begin to head inside, a loud CRASH erupts from directly above them. A ginormous, dirty, green foot suddenly hangs mere inches from their faces. As Dareal began walking over to the turret on the roof, he misstepped and his foot fell through a crack in the roof, his leg snagging a wayward nail on its way down.
OOC:
Only 1 point of damage to Dareal

Rolls

Damage to Dareal - (2d6)

(54) = 9

Jun 9, 2021 9:38 pm
These fools. How could they ever doubt the mighty Grognak!

Dareal finally manages to scramble up onto the roof despite his clumsiness, and as he gingerly switches stance from a crouch to a standing position - he eyes the turret; his prize is within grasp at last.

He waits with bated breath to see if the turret will target the cunning hero, but instead a small puff of black smoke betrays its defective nature—which big brain Super Mutants will say it's because machines can think too hard too, and such occurrences can be fixed with a meaty smack to the malfunctioning contraption—whereupon Dareal realises that nothing blocks his way.

Throwing caution to the wind, he saunters over to the turret with his arms outstretched—ready to rip it off from its mount—and in doing so, he's completely unprepared for the moment his foot breaches the roof. Even more surprising is the sudden pain of something sharp dragging along his leg. His response to the laceration is to roar in rage as he waggles his foot around.

After he's had his temper tantrum, he sheepishly calls out, "Help?"
Last edited June 9, 2021 9:42 pm
Jun 9, 2021 9:44 pm
OOC:
Haha love it. The difficulty to get his leg out of the roof will be 1.
Either Dareal or someone below can roll to get him out, and the other can offer assistance, which means just rolling a skill test as normal but only using 1d20 instead of 2. Any successes or complications rolled are added to the total.
(More thorough explanation in the Basic Rules thread)
Jun 11, 2021 9:58 am
Kyle makes a not so manly yelp as the foot comes crashing through the roof.

"Never mind the mole rats, one of my friendss going to give me a heart attack," he mutters as he gets his breath back.

Still he moves forward and tries to push at Dareal's foot from beneath.

Rolls

Aid Atheltics + Strength (TN: 7) - (1d20)

(1) = 1

Jun 11, 2021 11:04 am
OOC:
Amazing!!! That’s already 2 success since you rolled a critical success, the difficulty was 1 so you’ve already succeeded and earned 1 AP, but now one person can roll a regular check!
Jun 12, 2021 9:35 pm
"Hey, Big Guy." Kenzie calls out loud enough for the large green fellow on the roof to hear. "What are you waiting on? Kyle has already removed the nail and the broken roofing from around that big green foot of yours."
Last edited June 12, 2021 9:35 pm
Jun 12, 2021 11:14 pm
Help was asked for, and help was lent without conditions or outright refusal much to the mutant's gratitude.

With his foot finally clear of the shoddy roofing(first the bed and now this; inanimate objects evidently harbour a grudge against Dareal—he can't quite enunciate why this is so, but give or take a few hundred years, he might stumble upon Newton's law of gravity—), he pokes his ugly face down through the hole, searching for his savior.

Another grimace(grin) is offered as he gives his thanks to the hooman, "Me thank strong one."

He withdraws his visage from the hole, rays of sunlight streaming down in his absence, and then a moment later - a green thumbs-up is shown. This time around, instead of standing - he'll crawl on all fours toward the turret. A hero never gives up.
OOC:
Congrats on the first critical success, Furmyr!

Rolls

STR + Athletics | TN 15 - (2d20)

(1115) = 26

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