Jun 9, 2021 5:10 am
With the untimely death of one of my campaigns due to a decided lack of interest, I am considering filling the gap. Which of the following would you find more interesting?
For Honour, Queen, and Country
The year is 1888. The place is London, England. As an individual of abilities beyond those of mortal men, you have been called upon to answer the summons of Queen Victoria herself! She has charged you with no less than the defense of the entire United Kingdom! This campaign would entail super-heroic action in the Victorian Era, using the Mutants & Masterminds 3rd edition ruleset.
All This and World War II
Your nation called, and you answered, putting your very life on the line for your countrymen. When war broke out, you knew that people of your unique talents would be needed. Now, in the year 1943, the war rages around you as you use those powers to defend the world from the predations of the Axis of Evil. This campaign places the super-hero action smack in the middle of World War II, with the heroes being a unique band of brothers (and sisters) brought together to defend democracy. Of course, the Axis has their own Übermensch that will rise to oppose you... This one would use the Mutants & Masterminds 3rd edition rules or the Savage Worlds (SWADE) rules. I haven't decided which as yet and am open to opinions.
Weird War II
As if the Nazi war machine wasn't bad enough, the krauts have supernatural alliances with things that should not be. No matter! You've got a job to do and you're going to do it come Hell or high water! The characters are a unique, multi-national unit of warriors that take the fight to the enemy no matter where they are and what they have to throw at them. This campaign would use the Savage Worlds (SWADE) ruleset.
Which, if any, of these would you be willing to play in?
For Honour, Queen, and Country
The year is 1888. The place is London, England. As an individual of abilities beyond those of mortal men, you have been called upon to answer the summons of Queen Victoria herself! She has charged you with no less than the defense of the entire United Kingdom! This campaign would entail super-heroic action in the Victorian Era, using the Mutants & Masterminds 3rd edition ruleset.
All This and World War II
Your nation called, and you answered, putting your very life on the line for your countrymen. When war broke out, you knew that people of your unique talents would be needed. Now, in the year 1943, the war rages around you as you use those powers to defend the world from the predations of the Axis of Evil. This campaign places the super-hero action smack in the middle of World War II, with the heroes being a unique band of brothers (and sisters) brought together to defend democracy. Of course, the Axis has their own Übermensch that will rise to oppose you... This one would use the Mutants & Masterminds 3rd edition rules or the Savage Worlds (SWADE) rules. I haven't decided which as yet and am open to opinions.
Weird War II
As if the Nazi war machine wasn't bad enough, the krauts have supernatural alliances with things that should not be. No matter! You've got a job to do and you're going to do it come Hell or high water! The characters are a unique, multi-national unit of warriors that take the fight to the enemy no matter where they are and what they have to throw at them. This campaign would use the Savage Worlds (SWADE) ruleset.
Which, if any, of these would you be willing to play in?
Last edited June 9, 2021 3:32 pm