Resurrecting this thread because I have another newbie-DM question:
What do you do when the players get stuck solving a puzzle?
In a recent one-shot adventure with mostly-newbie players, I had a small dungeon with:
Room 1: a few goblins, and a wall inscribed with an oath.
Room 2: the "boss fight" with some more enemies, and a puzzle: A statue with an inscription asking the reader to "give your word" (not the full inscription but they immediately/correctly picked up they had to say something to solve the puzzle).
The solution to "giving your word" was to recite the oath from Room 1 (which started like "I swear to blah blah"). One of the players figured out - via a Religion check I think - that they had to "recite an oath";
but the players had all forgotten about the oath from the previous room.
- I assume the issue was the rooms being punctuated by a fight, so the fact there was something written in Room 1 had been forgotten.
- A successful room-search (Investigation) check would have found the secret door (and thus allowed lockpick attempts) but only one player (the Rogue) tried this and failed.
I'm trying to refine this dungeon to run it again for some new players (newbies again). So my questions are:
- Should I rearrange the layout so there's less time/stuff happening between "seeing the oath" and "seeing the puzzle"? Maybe reverse the statue and oath locations so they find the oath
after they've seen the "puzzle" part which is more likely to stick in their mind.
- Should I hint that other people can search the room if someone tries and fails? ("You don't find anything, anyone else want to try?")
- If someone has a successful (and plausible) skill check, should I more strongly hint at the solution?
- Are there any Plan C ways the door could be opened (after A: solving the puzzle, and B: finding door/picking lock)?
In the end, the players made up their own oath that was close enough in spirit to the "correct" answer that I decided it was close enough and let them progress. So maybe that was OK and I'm over-analysing it? But I feel like they spent a little too long being "stuck" and I'd like things to flow along a little better. I should note though that they were all pretty complimentary afterwards and didn't seem overly annoyed by the puzzle.
Last edited June 18, 2018 1:24 pm