|Empathy (Glitchy)|| 1d6+1d6|
|Close Combat|| 2d6|
|Ranged Combat|| 0d6|
| A Blade or Two|
| Special Ammo|
| Submachine Gun|
| Demolition Tools|
| Large/Heavy Weapon|
| Special Grenades |
| Exotic Weapon|
| Microtronics Tools|
| Spare Parts|
| Drone [Small, Fast]|
| Survival Kit |
| Drone [Medium, Versatile]|
| Armor +Heavy|
| Infiltration Gear|
: (Time to Die)
• The (Glitchy) text on Empathy would be included in the Dice Roller Reason, so we can know to track one of those dice as the 'Glitch Die'.
•‣ Add such text if and where it applies.
•‣ I turned the 2d6 into 1d6+1d6 so we can track the individual dice, but it may be as easy to keep it as 2d6 and grouped together?.
•‣ If there is more than one die, the players and GM should agree beforehand which counts as the Glitch. I think 'last' die works, but 'first' can work as well too. Maybe you want to use the complete last or first from the whole list, or maybe you want to say it is the last from that dice group?
• Expertise (example: ^Knives / ^Chopper) are listed on the line below the Skill, with a ^carat to show both that they are related to the above Skill and to indicate that they are 'upgrades'. If you choose to treat Expertise as being a 3d6 Skill, click the Skill and then click Expertise to add both, if you use the Expertise to gain an Edge, don't add it to the Dice Roller.
• Don't mark Load and Gear during character creation (except if you want to get a feel for how much you need or to test it:). In most FitD games you only mark that you have an item when you find you need it during a mission.
• Checkmarks before a piece of Gear are to show it has been selected during a /run. Two checkmarks before means it costs two Load and both should be marked at the same time. These represent your current Load.
• Checkmarks after the item indicate it has limited uses, check them off as you use them up. (Maybe 'Creds' does not act this way? I don't know. Ask the GM.)
The 'Push' and 'Assistance' dice lines are there for when you need them. If, after the pre-roll discussion, you find you are rolling to zero dice, use click line to add the dice code for 'roll two, keel the lowest'.