[3column]
[col]
[img]https://i.imgur.com/W1dMyIL.png[/img]
[f=tiny](put character image in here)[/f]
[/col]
[col]
[table]
[b]Name:[/b] [_=]|[color=transparent]....................[/color]| [f=right][b]Race:[/b] [_=][/f]
[b]Age:[/b] [_=]|[color=transparent]....................[/color]| [f=right][b]Gender:[/b] [_=][/f]
[/table]
[linebreak]
P[b]hysical Traits:[/b] [_=]
[b]Hair:[/b] [_=] / [b]Eyes:[/b] [_=]
[linebreak]
[table]
|[f=right][b]Adventurer Level[/b][/f]
[b]Guild Rank:[/b] [_=]| [f=huge right][_adventurer_lvl=0][/f]
[/table]
[spoiler="Experience & Reputation"]
[b]Experience[/b]
[table]
[b]Unspent XP:[/b] [_=] | [f=right[b]]Total XP:[/b] [_=][/f]
[/table]
[b]Completed Adventures:[/b] [_=] / [_=]
[linebreak]
[b]Reputation[/b]
[table]
[b]Unspent Rep:[/b] [_=] | [b]Free Threshold:[/b] [_=]
[b]Dishonor:[/b] [_=] | [b]Effect:[/b] [_=]
[/table]
[/spoiler]
[table]
[b]Background:[/b] [_=] | [f=right][b]Soulscars:[/b] [_=0][/f]
[/table]
[/col]
[col]
[img]https://i.imgur.com/6bmpqtX.png[/img]
[/col]
[/3column]
[2column]
[col]
[f=h3]Ability Scores[/f]
[table=ht compact]
[f=small]Base Ability Scores[/f]|Correction|Growth|Ability Scores|Modifiers
[f=huge centre][_skill_base=0][/f]|+ [_a_correction=0] A | + [_i_growth=0] [f=large]⚀[/f] | = [_dexterity$=skill_base+a_correction+i_growth] [b]Dexterity[/b] | [f=small]÷6[/f] [f=huge][_dex_mod$=floor(dexterity/6)][/f]
[f=centre]Skill[/f] |+ [_b_correction=0] B| + [_ii_growth=0] [f=large]⚁[/f] | = [_agility$=skill_base+b_correction+ii_growth] [b]Agility[/b] | [f=small]÷6[/f] [f=huge][_agi_mod$=floor(agility/6)][/f]
[f=huge centre][_body_base=0][/f] |+ [_c_correction=0] C| + [_iii_growth=0] [f=large]⚂[/f] | = [_strength$=body_base+c_correction+iii_growth] [b]Strength[/b] | [f=small]÷6[/f] [f=huge][_str_mod$=floor(strength/6)][/f]
[f=centre]Body[/f] |+ [_d_correction=0] D| + [_iv_growth=0] [f=large]⚃[/f] | = [_vitality$=body_base+d_correction+iv_growth] [b]Vitality[/b] | [f=small]÷6[/f] [f=huge][_vit_mod$=floor(vitality/6)][/f]
[f=huge centre][_mind_base=0][/f] |+ [_e_correction=0] E| + [_v_growth=0] [f=large]⚄[/f] | = [_intelligence$=mind_base+e_correction+v_growth] [f=small][b]Intelligence[/b][/f] | [f=small]÷6[/f] [f=huge][_int_mod$=floor(intelligence/6)][/f]
[f=centre]Mind[/f]|+ [_f_correction=0] F| + [_vi_growth=0] [f=large]⚅[/f] | = [_spirit$=mind_base+f_correction+vi_growth] [b]Spirit[/b] | [f=small]÷6[/f] [f=huge][_spi_mod$=floor(spirit/6)][/f]
[/table]
[/col]
[col]
[f=h3]Classes[/f]
[table=compact ht]
Major Classes| Level| Minor Classes |Level| Minor Classes|Level
Fighter | [_fighter_lvl=0] | Fencer | [_fencer_lvl=0] | Rider |[_rider_lvl=0]
Grappler | [_grappler_lvl=0] | Marksman | [_marksman_lvl=0]| Alchemist |[_alchemist_lvl=0]
Sorcerer | [_sorcerer_lvl=0] | Scout | [_scout_lvl=0]| Geomancer | [_geomancer_lvl=0]
Conjurer | [_conjurer_lvl=0] | Ranger | [_ranger_lvl=0]| Tactician | [_tactician_lvl=0]
Priest| [_priest_lvl=0] | Sage | [_sage_lvl=0]| Heritor| [_heritor_lvl=0]
Artificer | [_artificer_lvl=0] | Enhancer | [_enhancer_lvl=0]| Dark Hunter| [_dark_hunter_lvl=0]
Fairy Tamer| [_fairy_tamer_lvl=0] | Bard | [_bard_lvl=0]
Druid| [_druid_lvl=0]
Warlock| [_warlock_lvl=0]
Abyss Watcher| [_abyss_watcher_lvl=0]
[/table]
[/col]
[/2column]
[3column]
[col]
[table]
[f=small][b]Skill Packages[/b][/f] | [_scout_sp_check=0/1] Scout [_scout_sp$=scout_sp_check*scout_lvl]| [_ranger_sp_check=0/1] Ranger [_ranger_sp$=ranger_sp_check*ranger_lvl]
[_other_sp_check=0/1] [_=] [_other_sp=0]|[_rider_sp_check=0/1] Rider [_rider_sp$=rider_sp_check*rider_lvl]| [_alchemist_sp_check=0/1] Alchemist [_alchemist_sp$=alchemist_sp_check*alchemist_lvl]
[f=small]+ Dex Mod[/f]| [f=small]+ Agility Mod[/f]| [f=small]+ Int Mod[/f]
= [f=large][f=color:orange][_technique$=max(scout_sp, ranger_sp, rider_sp, alchemist_sp) + other_sp + (dex_mod * min(scout_sp_check+ranger_sp_check+rider_sp_check+alchemist_sp_check+other_sp_check,1))][/f][/f]| = [f=large color:orange][_movement$=max(scout_sp, ranger_sp, rider_sp, alchemist_sp) + other_sp + (agi_mod * min(scout_sp_check+ranger_sp_check+rider_sp_check+alchemist_sp_check+other_sp_check,1))][/f]| = [f=large color:orange][_observation$=max(scout_sp, ranger_sp, rider_sp, alchemist_sp) + other_sp + (int_mod * min(scout_sp_check+ranger_sp_check+rider_sp_check+alchemist_sp_check+other_sp_check,1))][/f]
[f=color:orange][b]Technique[/b][/f]| [f=color:orange][b]Movement[/b][/f]| [f=color:orange][b]Observation[/b][/f]
[/table]
[linebreak]
[table]
[f=small][b]Skill Packages[/b][/f]| [_sage_sp_check=1/1] Sage [_sage_sp$=sage_lvl*sage_sp_check]| [_other_ii_sp_check=0/1] [_=] | [_other_ii_sp=0]
| [f=small]+ Int Mod[/f]
|= [f=large color:orange][_knowledge$=max(sage_sp, other_ii_sp) + (int_mod * min(sage_sp_check+other_ii_sp_check,1))][/f]
|[f=color:orange][b]Knowledge[/b][/f]
[/table]
[/col]
[col]
[table=grid ht]
Lvl | Combat Feats |Summary
1 | [_=] | [_=]
3 | [_=] | [_=]
5 | [_=] | [_=]
7 | [_=] | [_=]
9 | [_=] | [_=]
11 | [_=] | [_=]
13 | [_=] | [_=]
15 | [_=] | [_=]
[/table]
[f=small][b]Automatically acquired, etc.[/b][/f]
[_=]
[_=]
[_=]
[/col]
[col]
[/col]
[/3column]
[3column]
[col]
[f=h3]Status[/f]
[table= compact]
[f=small]+ HP mods [_hp_mods=] = [/f] | [f=right]Current HP[/f] || [f=color:lime][b]Max HP[/b][/f]
| [f=large right][_=][/f] |[f=centre]/[/f]| [b][f=large color:lime][_max_hp$=vitality+(adventurer_lvl*3)+hp_mods][/f][/b]
[f=small]+ MP mods [_mp_mods=] = [/f] | [f=right]Current MP[/f] || [f=color:blue][b]Max MP[/b][/f]
| [f=large right][_=][/f] |[f=centre]/[/f]| [b][f=large color:blue][_max_mp$=spirit+(abyss_watcher_lvl+artificer_lvl+conjurer_lvl+druid_lvl+fairy_tamer_lvl+priest_lvl+priest_lvl+sorcerer_lvl+warlock_lvl*3)+mp_mods][/f][/b]
[/table]
[table= compact]
[f=small]+ Fortitude mods [_fortitude_mods=] =[/f] | [f=large centre color:green][_fortitude$=adventurer_lvl+vit_mod+fortitude_mods][/f]| [f=color:green][b]Fortitude[/b][/f]
[f=small]+ Willpower mods [_willpower_mods=] =[/f] | [f=large centre color:green][_willpower$=adventurer_lvl+spi_mod+willpower_mods][/f]| [f=color:green][b]Willpower[/b][/f]
[/table]
[b]Status Effects:[/b] [_=]
[linebreak]
[b]Magic Power[/b] [f=tiny](Wizard-type Class Levels + Int Mod)[/f]
[table=hl zebra]
Class |[_magpow_check_i=0/1] [_=] |[_magpow_check_ii=0/1][_=] |[_magpow_check_iii=0/1] [_=]
Class Lvl | [_magpow_lvl_i=] | [_magpow_lvl_ii=] | [_magpow_lvl_iii=]
[f=small]+ Bonuses[/f]|| [_magpow_mods=]
[f=color:fuchsia][b]Magic Power[/b][/f] | [f=large centre][_magpow_i$=(magpow_check_i) * (int_mod+magpow_lvl_i+magpow_mods)][/f] | [f=large centre][_magpow_ii$=(magpow_check_ii) * (int_mod+magpow_lvl_ii+magpow_mods)][/f] | [f=large centre][_magpow_iii$=(magpow_check_iii) * (int_mod+magpow_lvl_iii+magpow_mods)][/f]
[/table]
[/col]
[col]
[color=transparent]Space[/color]
[color=transparent]Space[/color]
[b]Accuracy Enhancements:[/b] [_acc_enhanc=0]
[b] Extra Damage Enhancements:[/b] [_ex_dmg_enhanc=0]
[table]
[_fighter_atk_check=0/1] Fighter [_fighter_atk$=fighter_atk_check*fighter_lvl]|[_grappler_atk_check=0/1] Grappler [_grappler_atk$=grappler_atk_check*grappler_lvl]| [_fencer_atk_check=0/1] Fencer [_fencer_atk$=fencer_atk_check*fencer_lvl]
[_marksman_atk_check=0/1] Marksman [_marksman_atk$=marksman_atk_check*marksman_lvl]|| [_other_atk_check=0/1] [_=] [_other_atk=]
[f=small]+ Dex Mod[/f]| |[f=small]+ Str Mod[/f]
[f=large centre color:red][_base_accuracy$=max(fighter_atk,grappler_atk,fencer_atk,marksman_atk) + other_atk + (dex_mod * min(fighter_atk_check+grappler_atk_check+fencer_atk_check+marksman_atk_check+other_atk_check,1))][/f]| |[f=large centre color:red][_base_ex_dmg$=max(fighter_atk,grappler_atk,fencer_atk,marksman_atk) + other_atk + (str_mod * min(fighter_atk_check+grappler_atk_check+fencer_atk_check+marksman_atk_check+other_atk_check,1))][/f]
[f=color:red][b]Base Accuracy[/b][/f]| |[f=color:red][b]Extra Damage[/b][/f]
[/table]
[linebreak]
[b]Evasion Enhancements:[/b] [_evasion_enhanc=]
[b]Defense Enhancements:[/b] [_defense_enhanc=]
[table]
[_fighter_ev_check=0/1] Fighter [_fighter_ev$=fighter_ev_check*fighter_lvl]| [_grappler_ev_check=0/1] Grappler|[_grappler_ev$=grappler_ev_check*grappler_lvl]| [_fencer_ev_check=0/1] Fencer [_fencer_ev$=fencer_ev_check*fencer_lvl]
[_other_ev_check=0/1] [_=] [_other_ev=]
|[f=small]+ Agility Mod[/f]
|= [f=large centre color:teal][_base_evasion$=max(fighter_ev,grappler_ev,fencer_ev) + other_ev + (agi_mod * min(fighter_ev_check+grappler_ev_check+fencer_ev_check+other_ev_check,1)) + evasion_enhanc][/f]
|[f=color:teal][b]Base Evasion[/b][/f]
[/table]
[/col]
[col]
[color=transparent]Space[/color]
[color=transparent]Space[/color]
[table]
[_sage_mk_check=1/1] Sage |[color=transparent]...[/color][_sage_mk$=sage_mk_check*sage_lvl] || [f=color:orange][b]Monster Knowledge[/b][/f]
[_rider_mk_check=0/1] Rider |[color=transparent]...[/color][_rider_mk$=rider_mk_check*rider_lvl] | [f=small]+ Int Mod[/f]
|[f=centre]= [f=huge color:orange][_monster_knowledge$=max(sage_mk, rider_mk) + other_sp + (int_mod * min(sage_mk_check+rider_mk_check+other_sp_check,1))][/f][/f]
[/table]
[linebreak]
[table=compact]
[_scout_ini_check=0/1] Scout |[_scout_ini$=scout_ini_check*scout_lvl] || [f=color:orange][b]Initiative[/b][/f]
[_other_ini_check=0/1] [_=] |[_other_ini=] | [f=small]+ Agility Mod[/f]
|[f=centre]= [f=huge color:orange][_initiative$=max(scout_ini, other_ini) + (agi_mod * min(scout_ini_check+other_ini_check,1))][/f][/f]
[/table]
[linebreak]
[b]Movement Enhancements:[/b] [_move_enhanc=]
[table=ht]
Limited Move | Normal Move || Full Move
[f=centre][f=large]3[/f]m[/f] | [f=centre][f=large][_normal_move$=agility+move_enhanc][/f]m[/f] |[f=small]x3[/f]| = [f=large][_full_move$=normal_move*3][/f]m
[/table]
[b]Automatic Failures[/b]
[_=0/10]
[linebreak]
[/col]
[/3column]
[f=h3]Items & Gear[/f]
[table=ht grid]
Weapon Name/Notes|Stance|Min STR|Acc|[color="red"][b]Total Acc[/b][/color]|Power|②|③|④|⑤|⑥|⑦|⑧|⑨|⑩|⑪|⑫|Crit Value|Extra Dmg|[color="red"][b]Total Extra Dmg[/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[color="red"][b][_total_acc$=base_accuracy+weapon_acc][/b][/color]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[color="red"][b][_total_acc$=base_accuracy+weapon_acc][/b][/color]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[b][color="red"][_total_acc$=base_accuracy+weapon_acc][/color][/b]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[b][color="red"][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[b][color="red"][_total_acc$=base_accuracy+weapon_acc][/color][/b]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[b][color="red"][_total_acc$=base_accuracy+weapon_acc][/color][/b]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[/table]
[2column]
[col]
[table=ht grid]
Armor Name/Notes | Min STR | Evasion | Defense
[f=tiny]Armor[/f] [_=] | [_=] | [_armor_ev=] | [_armor_dv=]
[f=tiny]Shield[/f] [_=] | [_=] | [_armor_ev=] | [_armor_dv=]
[f=tiny]Other[/f] [_=] | [_=] | [_armor_ev=] | [_armor_dv=]
[f=color:teal][b]Total Evasion[/b] [f=large][_total_evasion$=base_evasion+armor_ev][/f][/f]
[f=color:teal][b]Total Defense[/b] [f=large][_total_defense$=0+defense_enhanc+armor_dv][/f][/f]
[/table]
[/col]
[col]
[table=ht grid]
Section | Name of Accessory, Effect
Head | [_=]
Face | [_=]
Ears | [_=]
Neck | [_=]
Back | [_=]
Right Hand | [_=]
Left Hand | [_=]
Waist | [_=]
Feet | [_=]
Other | [_=]
[/table]
[/col]
[/2column]
[2column]
[col]
Magical implement (100 G)
Magical implement (100 G)
[spoiler="Mounts"]
[table=]
[b]Mount Name:[/b] [_=] | [b]Type:[/b] [_=]
[/table]
[table=]
[b]Appropriate Level:[/b] [_=] |[b]Intelligence:[/b] [_=]| [b]Perception:[/b] [_=]
[/table]
[b]Movement:[/b] [_=]
[table]
[b]Weak Point:[/b]| [_=]| [f=right][b]Languages:[/b] [_=][/f]
[b]Sections:[/b]| [_=]| [f=right][b]Main Section:[/b] [_=][/f]
[/table]
[b]Level:[/b] [_=]
[table=ht grid]
F Style| Acc| Damage| Evasion| Defense| HP| MP| Fort| Will
[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]|[_=]
[/table]
[table=compact]
[b]Current HP:[/b] [_=]| [b]Current MP:[/b] [_=]| [b]Status Effects:[/b][_=]
[/table]
[/spoiler]
[/col]
[col]
[color=transparent]Space[/color]
[color=transparent]Space[/color]
[color=transparent]Space[/color]
[color=transparent]Space[/color]
[_=0/1] Adventurer Set
[f=small] A Backpack containing a Waterskin, a Blanket, 6 Torches, a Tinderbox, 10m of Rope and a Small Knife[/f]
[table=ht grid]
Gamel | Deposit | Other | Debt
[_=] G | [_=] | [_=] | [_=]
[/table]
[b]Consumables[/b]
[table=]
[_=] | [_=0/7]
[_=] | [_=0/7]
[_=] | [_=0/7]
[_=] | [_=0/7]
[_=] | [_=0/7]
[/table]
[/col]
[/2column]
[linebreak]
[f=h3]Spells[/f]
[table=ht grid]
Spell Name/Notes|MP Cost|Type|Power|②|③|④|⑤|⑥|⑦|⑧|⑨|⑩|⑪|⑫|Crit Value|Effect
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[_=]|[_=]|[_=]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_=]
[/table]
[2column]
[col]
[/col]
[col]
[/col]
[/2column]
[2column]
[col]
[f=h3]Class Info Tracking[/f]
[spoiler="Bard]
[table=compact]
[b]Uplifting Rhythm (⮭)[/b] | [_=]
[b]Calming Rhythm (⮯)[/b] | [_=]
[b]Enchanting Rhythm (♡)[/b] | [_=]
[/table]
[/spoiler]
[spoiler="Fairy Tamer"]
[b]Daily Pattern:[/b] [_=]
[f=centre][u]Contracted Fairies[/u][/f]
[table]
Air | Earth | Fire
[_=0/1] | [_=0/1] | [_=0/1]
Water | Light | Dark
[_=0/1] | [_=0/1] | [_=0/1]
[/table]
[/spoiler]
[spoiler="Geomancer"]
[table]
[b]Heavenly Qi (Max/Cur)[/b] | [_=] | [_=0/4]
[b]Earthly Qi (Max/Cur)[/b] | [_=] | [_=0/4]
[b]Spirit Qi (Max/Cur)[/b] | [_=] | [_=0/4]
[/table]
[/spoiler]
[spoiler="Tactician"]
[table=]
[b]Edge:[/b] [_=] | [b]Area:[/b] [_=]
[/table]
[/spoiler]
[spoiler="Heritor"]
[table=ht grid]
Section| Def.| HP| MP
[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]
[/table]
[/spoiler]
[/col]
[col]
[b]Background:[/b] [_=]
[/col]
[/2column]
[spoiler="Transformation Sheet"]
[table=]
[b]Form:[/b] [_=] | [b]Section Number:[/b] [_=] | [b]Main Section:[/b] [_=]
[/table]
[b]Section:[/b] [_=]
[table=ht grid]
Fight. Style|Stance|Min STR|Acc|[color="red"][b]Total Acc[/b][/color]|Pow|②|③|④|⑤|⑥|⑦|⑧|⑨|⑩|⑪|⑫|Crit Value|Extra Dmg|[color="red"][b]Total Extra Dmg[/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[color="red"][b][_total_acc$=base_accuracy+weapon_acc][/b][/color]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[/table]
[table=ht grid]
Fortutude | Willpower | Evasion | Defense | HP / Max HP | MP / MAX MP
[_= | [_=] | [_=] | [_=] | [_=] / [_=] | [_=] / [_=]
[/table]
[linebreak]
[b]Section:[/b] [_=]
[table=ht grid]
Fight. Style|Stance|Min STR|Acc|[color="red"][b]Total Acc[/b][/color]|Pow|②|③|④|⑤|⑥|⑦|⑧|⑨|⑩|⑪|⑫|Crit Value|Extra Dmg|[color="red"][b]Total Extra Dmg[/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[color="red"][b][_total_acc$=base_accuracy+weapon_acc][/b][/color]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[/table]
[table=ht grid]
Fortutude | Willpower | Evasion | Defense | HP / Max HP | MP / MAX MP
[_=] | [_=] | [_=] | [_=] | [_=] / [_=] | [_=] / [_=]
[/table]
[linebreak]
[b]Section:[/b] [_=]
[table=ht grid]
Fight. Style|Stance|Min STR|Acc|[color="red"][b]Total Acc[/b][/color]|Pow|②|③|④|⑤|⑥|⑦|⑧|⑨|⑩|⑪|⑫|Crit Value|Extra Dmg|[color="red"][b]Total Extra Dmg[/b][/color]
[_=]|[_=]|[_=]|[_weapon_acc=]|[color="red"][b][_total_acc$=base_accuracy+weapon_acc][/b][/color]|[_power=]|✱|[_$=lookupBonus(power, 0,4,0, 5,9,0, 10,14,1, 15,19,1, 20,24,1, 25,29,2, 30,34,2, 35,39,3, 40,44,4, 45,49,4, 50,100,4)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,1, 15,19,2, 20,24,2, 25,29,3, 30,34,4, 35,39,4, 40,44,5, 45,49,6, 50,100,6)]|[_$=lookupBonus(power, 0,4,0, 5,9,1, 10,14,2, 15,19,3, 20,24,3, 25,29,4, 30,34,4, 35,39,5, 40,44,6, 45,49,7, 50,100,8)]|[_$=lookupBonus(power, 0,4,1, 5,9,2, 10,14,3, 15,19,4, 20,24,4, 25,29,5, 30,34,6, 35,39,7, 40,44,7, 45,49,9, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,2, 10,14,3, 15,19,4, 20,24,5, 25,29,6, 30,34,7, 35,39,8, 40,44,9, 45,49,10, 50,100,10)]|[_$=lookupBonus(power, 0,4,2, 5,9,3, 10,14,4, 15,19,5, 20,24,6, 25,29,7, 30,34,8, 35,39,9, 40,44,10, 45,49,10, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,4, 10,14,5, 15,19,5, 20,24,7, 25,29,8, 30,34,9, 35,39,10, 40,44,11, 45,49,11, 50,100,12)]|[_$=lookupBonus(power, 0,4,3, 5,9,5, 10,14,5, 15,19,6, 20,24,8, 25,29,8, 30,34,10, 35,39,10, 40,44,11, 45,49,12, 50,100,13)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,6, 15,19,7, 20,24,9, 25,29,9, 30,34,10, 35,39,11, 40,44,12, 45,49,13, 50,100,15)]|[_$=lookupBonus(power, 0,4,4, 5,9,5, 10,14,7, 15,19,8, 20,24,10, 25,29,10, 30,34,10, 35,39,12, 40,44,13, 45,49,14, 50,100,15)]|[_=]|[_weapon_ex_dmg=]|[color="red"][b][_total_ex_dmg$=base_ex_dmg+weapon_ex_dmg][/b][/color]
[/table]
[table=ht grid]
Fortutude | Willpower | Evasion | Defense | HP / Max HP | MP / MAX MP
[_=] | [_=] | [_=] | [_=] | [_=] / [_=] | [_=] / [_=]
[/table]
[linebreak]
[b]Classes, Unique Skills, Etc.[/b]
[table=ht grid]
Section | Name | Effect || Section | Name | Effect
[_=] | [_=] | [_=] || [_=] | [_=] | [_=]
[_=] | [_=] | [_=] || [_=] | [_=] | [_=]
[_=] | [_=] | [_=] || [_=] | [_=] | [_=]
[/table]
[b]Acquired Infusions[/b]
[table=ht grid]
Level | Name | Summary || Level | Name | Summary
1 | [_=] | [_=] ||9 | [_=] | [_=]
2 | [_=] | [_=] ||10 | [_=] | [_=]
3 | [_=] | [_=] ||11 | [_=] | [_=]
4 | [_=] | [_=] ||12 | [_=] | [_=]
5 | [_=] | [_=] ||13 | [_=] | [_=]
6 | [_=] | [_=] ||14 | [_=] | [_=]
7 | [_=] | [_=] ||15 | [_=] | [_=]
8 | [_=] | [_=] || | [_=] | [_=]
[/table]
[/spoiler]
[2column]
[col]
[b]Languages[/b]
[table=ht]
Language | S | R/W| Language | S | R/W
Trade Common | [_=0/1] | [_=0/1] | Elven | [_=0/1] | [_=0/1]
Ancient Celestial | | [_=0/1] | Giantish | [_=0/1] | [_=0/1]
Arcana | [_=0/1] | [_=0/1] | Grassrunner | [_=0/1] | [_=0/1]
Aviary | [_=0/1] | | Lizardman | [_=0/1] | [_=0/1]
Barbaric | [_=0/1] | [_=0/1] | Lykant | [_=0/1] | [_=0/1]
Basilisk | [_=0/1] | [_=0/1] | Magitech | [_=0/1] | [_=0/1]
Daemonic | [_=0/1] | | Nosferatu | [_=0/1] | [_=0/1]
Draconic | [_=0/1] | | Sea Animal | [_=0/1] |
Drakish | [_=0/1] | [_=0/1] | Sylvan | [_=0/1] |
Dwarven | [_=0/1] | [_=0/1] | Youma | [_=0/1] |
[_=] | [_=0/1] | [_=0/1] | [_=] | [_=0/1] | [_=0/1]
[/table]
[linebreak]
[b]Work Skills[/b]
[table=ht]
Skill | Lvl |Skill |Lvl
[_=] |[_=]| [_=]| [_=]
[_=] |[_=]| [_=]| [_=]
[_=] |[_=]| [_=]| [_=]
[_=] |[_=]| [_=]| [_=]
[_=] |[_=]| [_=]| [_=]
[/table]
[/col]
[col]
[b]Connections[/b]
[table=ht grid]
Character |A|F|C| Details
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[_=] |[_0/1=]| [_0/1=]| [_0/1=]| [_=]
[/table]
[/col]
[/2column]
[spoiler="Skill list"]
[table=grid ht]
| Check | Class/Adventurer Level | Description | Page |
| [b]Dexterity-based Checks[/b] | | | |
| Conceal Check | Scout or Ranger | Cover up traces or hide items or entrances. | 102 |
| First Aid Check | Ranger | Awaken an unconscious character. | 102 |
| Disable Device Check | Scout or Ranger*1 | Open locks and disarm traps and devices.*2 | 102 |
| Pickpocket Check | Scout | Steal goods or possessions. | 102 |
| Disguise Check | Scout | Change makeup and clothing. -4 penalty when to others. | 102 |
| Accuracy Check | Warrior-type Class | Attack with a weapon. | 102 |
| Set Trap Check | Scout or Ranger*1 | Place and set traps. *2 | 102 |
| [b]Agility-based Checks[/b] | | | |
| Tumble Check | Scout or Ranger | Reduce the damage suffered when falling. *3 | 104 |
| Hide Check | Scout or Ranger | Hide among shadows and move silently. *3 | 104 |
| Evasion Check | Fighter, Grappler, or Fencer | Dodge incoming weapon attacks and projectiles. | 104 |
| Acrobatics Check | Scout or Ranger | Maintain balance across poor footholds. *3 | 104 |
| Swim Check | Adventurer | Swim across the water. | CR II, 40 |
| Initiative Check | Scout | Determine who goes first in combat. | 104 |
| Jump Check | Adventurer | Leap far or high. The Target Number is 10. | 104 |
| Climb Check | Scout or Ranger | Climb walls, cliffs. The Target Number is 10. | 104, 111 |
| Follow Check | Scout or Ranger | Follow or trail another party without being detected. *3 | 104 |
| [b]Strength-based Checks[/b] | | | |
| Climb Check | Adventurer | Climb walls, cliffs. The Target Number is 10. | 111 |
| Strength Check | Adventurer | Accomplishing something with strength. | 111 |
| [b]Vitality-based Checks[/b] | | | |
| Death Check | Adventurer | If a character's HP falls to 0 or below, they fall unconscious. When this happens, a Death Check is rolled. | 110 |
| Fortitude Check | Adventurer | Resist poisons and diseases. | 110 |
| [b]Intelligence-based Checks[/b] | | | |
| Track Check | Scout or Ranger | Find footprints and other traces and their direction. | 106 |
| Notice Check | Scout or Ranger*1 | Notice something unusual or unnatural. | 106 |
| Investigation Check | Any class | Obtain a clue from an NPC. | CR II, 40 |
| Listen Check | Scout or Ranger | Hear speech and sounds behind walls or in the distance. | 106 |
| Danger Sense Check | Scout or Ranger | Sense imminent danger. | 106 |
| Insight Check | Sage | Determine if you are knowledgeable about a subject. | 106 |
| Detect Check | Adventurer | Detect lies, illusions, and disguises. | 106 |
| Search Check | Scout or Ranger*1 | Find traps, reveal hidden doors, and discover hidden objects. | 106 |
| Cartography Check | Scout, Ranger, or Sage | Produce a map or floor plan. | 106 |
| Meteorology Check | Scout or Ranger | Predict weather. | 106 |
| Pathology Check | Sage or Ranger | Determine the identity of a disease, its progress, and treatment. | 106 |
| Literature Check | Sage | Used to find part of a text in the library or book. | 106 |
| Engineering Check | Sage | Determine from the material and structure or object which civilization it was made in. | 106 |
| Appraise Check | Scout or Sage | Examine an item or tool and learn about its use and effects. | 106 |
| Spellcasting Check | Wizard-type Class | Channel and cast magic. See page for penalties. | 106 |
| Monster Knowledge Check | Sage | Identify the encountered monster(s). | 106 |
| Herbology Check | Sage or Ranger | Appraise the effectiveness of herbs and medicines. | 106 |
| Spot Traps Check | Scout or Ranger*1 | See if you can notice the presence of a trap just before it activates. | 106 |
| [b]Spirit-based Checks[/b] | | | |
| Performance Check | Bard | Performances to gain special effects. | CR II, 40 |
| Willpower Check | Adventurer | Resist poisons and diseases. | 110 |
[/table]
[f=right]*1: Can only be done in a natural environment. *2: Without Scout’s Tools, Scout has a -4 penalty to success value.
[/f][f=right]*3: A character equipped with metal armor receives a -4 penalty to success value for this check.[/f]
[linebreak]
[table=grid ht]
| Situation | Active Check | Passive Check |
| Weapon Accuracy and Evasion | Accuracy Check | Evasion Check |
| Spellcasting and Resistance | Spellcasting Check | Willpower Check |
| Discovery of hidden items & objects | Search Check | Conceal Check |
| Discovery of hidden tracks & traces | Track Check | Conceal Check |
| General perception of hidden things | Notice Check** | Conceal Check* |
| Discovering a trap | Search Check | Set Trap Check |
| Reactive detecting of traps | Spot Traps Check** | Set Trap Check* |
| Disarming a trap | Disable Device Check | Set Trap Check |
| Seeing through a disguise | Detect Check** | Disguise Check |
| Noticing a disguise is in use | Notice Check** | Disguise Check* |
| Revealing something in hiding | Search Check* | Hide Check |
| Detecting something in hiding | Danger Sense Check** | Hide Check |
| Moving sneakily | Hide Check | Danger Sense Check** |
| Pickpocketing attempts | Pickpocket Check | Danger Sense Check** |
| Tailing someone | Follow Check | Danger Sense Check** |
[/table]
[f=right]*Success Value is considered 4 higher* [/f]
[f=right]**GM initiates the check.**[/f]
[/spoiler]