The Coast Way

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Jun 23, 2021 12:30 am
The great stag leads the group for several hours, until the group comes to a line of trees. As they approach, they can hear the sound of running water.

And arguing.

A strong, dramatic voice rings out. "Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor!"

A gruff, heavily-accented voice responds. "Ye already be disturbed; now leave me be. Yer company be toil enough as is."

The stag stops just short of the treeline and turns to the group. Waiting.
Jun 23, 2021 5:09 am
Something about the deer is just comforting to Rift. He wants to sit by it and tell it stories from his life, maybe feed it some leaves or berries. Definitely not ride it though. That would be rude. Right?

Following it seems right, even though he has no idea where they are going. When they finally stop, the voices make Rift nervous again. He tries to peek through the trees, but doesn't want to get too far from his group. If the stag brought them here, it must be for a good reason.
Jun 23, 2021 2:44 pm
Peering through the trees, Rift can see two male figures. One is tall and overly skinny, dressed in green wizard's robes. The other is smaller than Rift, but stocky and dressed in dark leather, a short yet broad sword at his side.

"'Tis a wonder ye've lived as long as long as ye have, ye weasel," the short one shouts.

"Oh, speak no more lest you gorge my sweet tooth!" The skinny one's voice has changed from dramatic to sing-song.

"Ye make no sense!"

"You got us lost!"

"'Twas YOUR incessant chattering what got us lost!"

It seems as though the two might soon come to blows.
Jun 23, 2021 4:31 pm
"Gentleman," Sheemish says stepping out of the woods, It sounds like you may have your own troubles, but we could really use some help!"
Last edited June 23, 2021 4:32 pm

Rolls

Persuasion - (1d20+4)

(20) + 4 = 24

Jun 23, 2021 4:46 pm
The wizard in green robes startles at Sheemish's entrance. "Mommy, no! I-" He cuts off the falsetto plea and clears his throat. "Help? Erm, yes. I have been known to help, on occasion."
Jun 23, 2021 4:50 pm
"Bah, but ye wouldn't help a fly, Xzar." The shorter one, a scarred halfling, turns to Sheemish. "Normally I'd shirk any goody-goody work. But see here, we're a bit lost ourselves. So if ye can point us in the direction of Nashkell, mayhaps ol' Montaron can help ye."
OOC:
It doesn't take an expert in geography to know that if they're looking for Nashkell, they're VERY lost.
Jun 23, 2021 4:53 pm
"Ah, but his voice is ambrosia, Montaron! Listen to its nectar!" Xzar begins dancing a solo pavan, apparently ignorant of the fact there is no music to be heard, let alone danced to.
Jun 23, 2021 4:56 pm
Montaron sighs. "That mad wizard is off on one of his spells again. And I don't mean one with wiggling fingers or funny words."

The gruff halfling turns to Sheemish once more. "Well? What do ye need? Spit it out!"
Jun 23, 2021 11:38 pm
"We're headed for the Friendly Arm Inn," Stella speaks up, lifting her tome with the map sketch in it. "I'm pretty sure I know how to get us there from here. You'll probably have better luck making it to Nashkell from there than from here. You seem pretty knowledgeable, and I'm an aspiring wizard myself, so how about a trade of information?"

Mad perhaps...but a wizard doesn't become one without study, she reasoned. They were a fascinating pair.

"What do you know about this?"

Stella taps the air, leaving stars hanging in the air connected by thin, glowing lines. In moments, the humanoid constellation shimmers and melts into a small-scale illusion of Kregguk's armored killer. (Stella casts Minor Illusion)

"It attacked us, along with er...ogres, archers, aaaand a caster of some kind."
Last edited June 23, 2021 11:41 pm

Rolls

Persuasion, if needed - (1d20+1)

(7) + 1 = 8

Jun 24, 2021 2:00 am
Xzar pauses in his dance and examines the illusion. "Ah, you must be a storyteller." His voice is low and menacing, then immediately changes to slurred and boisterous. "Duh, tell me 'bout the raaabBITS!"

He waits expectantly and wide-eyed.
Jun 24, 2021 2:09 am
"A pox on ye, Xzar!" Montaron roughly elbows the wizard out of the way. "Bah! Looks to me like a sure killer. But we've nay seen any like him."

The halfling gestures up toward Dieter's corpse laid across Tulco's back. "Ye've come to an awful odd place to drop a body." He ponders that for a long moment, then nods appreciatively. "For sure, we can help each other out. We been to the Friendly Arm Inn. Good rooms. Better drink! Take us back there, and if we get along, we'll let ye in on the Nashkell job."
Jun 24, 2021 2:47 am
I take a liking to the rambunctious mage, his abrupt change in topics, and interesting view on the world.
"We have a deal."
I say with a smile. "How did you get so lost yourselves?"
Jun 24, 2021 3:07 am
Sheemish folds his arms and doesn't say anything more. While comical, it does not appear that the "jobs" in reference would be honest ones.

He glances at any "wares" these men may be bringing along- specifically looking to see if any of it appears stolen.

Rolls

Investigation - (1d20+4)

(18) + 4 = 22

Jun 24, 2021 3:34 am
Xzar bows deeply to Runeson. "Well, you see, my friend Monty and I decided to look into this iron crisis problem." His cheerful voice drops to dismal by the end, and then he stage whispers, "Terribly bad for business, you know. Swords breaking, armor rusting, merchants squealing..." His hands come up to massage his temples. "Such incessant noise?! 'Tis such a pain behind the eyes!"

He flinches at his own voice, then looks at his hands in confusion. And then he points at Montaron and speaks in monotone: "It was his fault."
Jun 24, 2021 3:39 am
Montaron grumbles at Xzar's antics and excuses himself to go and sit by himself on a log. As the halfling turns his back, Sheemish notices several stitched areas on the back of his leather armor. The artificer is sure they were once slender holes that have since been sewn shut. Holes from a stabbing? Surely the wearer at the time wouldn't have survived such wounds.
Jun 24, 2021 4:53 am
Rift is unsure what to make of these two strange men, but the crazy one makes him laugh. They would be good company along the road. Or at least good entertainment. Especially if they started fighting.

And they were looking into the iron crisis, like Little One had talked about at that tavern. Rift wishes that he'd looked more closely at that hat that made Little One so smart. If he had a hat like that, he'd be unstoppable!

He looks at the two strange men, wondering what their story is and if they have anything like the magic hat. But looking at them, it's pretty obvious that if they had anything cool, it would be front and center. And they are definitely exactly what they seem: helpful, but somewhat absurd friends who are lost on their way to an important job.

He smiles at them.
Last edited June 24, 2021 4:56 am

Rolls

Perception check for cool items/info - (1d20+4)

(1) + 4 = 5

Jun 24, 2021 2:55 pm
Montaron catches sight of Rift's inquisitive stare. The halfling pointedly pulls out his short sword and begins sharpening it. Apparently he doesn't like being gawked at.
Jun 24, 2021 3:04 pm
The group settles down for the night a short distance away from the odd pair. It's a welcome chance to rest their weary bodies and properly care for wounds. They're careful to always have someone keeping watch.

Sheemish takes the first shift. It's mostly uneventful, except for the occasional glint of eyes shining out from the dark. From the height, he guesses its the giant stag providing additional guard.

Finally, at the end of Sheemish's shift, he hears the distinct sound of jostled metal. A few minutes later Aiwe, Wirrow, Ossein, and Imoen stumble into camp, and the party is reunited once more.
Jun 24, 2021 4:22 pm
Dieter eyes stare up at the sky as if locked in a staring contest with some unseen being. He lays unmoving and unflinching literally dead to the world

.........
Last edited June 24, 2021 4:23 pm
Jun 24, 2021 5:01 pm
With the party settling in for the evening, Ossein takes some time to say goodbye and send thanks towards wherever Bert may be.

With that done, Ossein's focus now turns toward his new bearer trying to make a connection, get a feeling for their memories, name, unfinished business, weapon preference, favorite activities, or anything really.

Ossein also takes time to change his form to match that if his bearer's weapon of choice. His form melts down from a small mace, elongating and briefly turning into a javelin before curving back and settling on a shortbow. The shortbow seems oddly worn. A large crack nearly splits the bow like the next pull will certainly snap it. The wood looks sun bleached and splintered. Remnants of blue paint flecks sporadically still cling to parts of the bow, mostly towards the tips. It's hard to imagine this bow is a magical sentient weapon.

Rolls

Investigation for memories - (1d20+4)

(1) + 4 = 5

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