The Coast Way
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Montaron sighs and stomps on Xzar's foot, causing him to blink back to his normal(?) self. The skinny wizard sifts gently through the iron dust with his fingers. "This is bad for everyone's business. Sure, it might be fun for a while and cause a little chaos - great for pranks - but in the long term..." He shakes his head and flashes a rictus grin. "Nobody wants that. Well, probably someone does. And so Monty and I are going to find that someone, gut them, and use their entrails for garlands. Oh, and revert all the damage done to the economy, of course."
He takes a purposeful step toward the mounds, armor clanking.
Ossein directs Archer to go investigate the mound
Rolls
Investigation / poking the mound with a stick - (1d20+4)
(12) + 4 = 16
"But we need soft feet, remember?" She jerks her head at Wirrow and Rift. "Let us do the work you hired us for." She releases Khalid. She doesn't release Archer.
Wirrow and/or Rift have Bardic Inspiration for a stealth check.
Sheemish rises from the chair. "I’m a blacksmith, the iron trade is my trade and my fathers trade as well as many others. Putting a stop to whoever is causing the crisis is something I would definitely be interested in. Let me know if you need help. Unless the two of you think you can do it alone again."
Sheemish tosses a coin to one of inn staff and says loud enough for the table to hear.
[b]"one more round for the fluffy guy that kisses babies." And walks away.
]
sheemish casts whisper as he leaves the table Hoping to eavesdrop on their conversation. It allows him to only hear Montaron however, as it is only cast on one person.
Remembering the promise he made to Keggruk, Ossein steps between Aiwe and the mound, " On second thought, feel free to use me for cover."
"Um, no." He takes a step back, and then adds a belated, "Thanks." What a strange creature.
Thankfully he is saved by Drum Lady asking him to sneak up to the mounds. His heart begins to race. He likes sneaking. He does not like gibberlings. With all the eyes on him though, he can't back down.
He nods to Drum Lady and takes a moment to focus on himself. He tucks his wings tightly against his back. He should have practiced sneaking more with them, since they could throw off his balance. He takes slow, tentative steps toward the mounds.
Rolls
Sneaky feet - (1d20+7)
(8) + 7 = 15
Sneaky feet advg - (1d20+7)
(6) + 7 = 13
Inspiration - (1d6)
(6) = 6
The halfling hops off his chair and stomps up the stairs to his rented room.
Clearing away the rest of the dirt, Rift finds a dead human merchant bound with rope. His body has several horrible wounds where something was clearly trying to eat its way out of him from the inside. The good news, however, is that Rift finds a small purse with 20 gold pieces tied to the man's waist.
All of this is visible to the rest of the party.
More money is certainly nice, but the dead man was a horrifying find. How long can one survive buried? Probably not long. And those wounds... But Khalid seems certain his wife is alive.
"Where next?" Aiwë urges him.
Rolls
History cueck - (1d20+6)
(8) + 6 = 14
With advantage - (1d20+6)
(7) + 6 = 13
"I am Moop! (Gleeful squeak). I am a servant of the dark lord of chaos and silliness. Trust the blacksmith and watch the fun. (Evil cackle)"
jhermsy might be proud of this one Sheemish thinks with a smile. And with that the short spell ends.
[]
: )
Rolls
Deception - (1d20+2)
(15) + 2 = 17
If only he'd been sneakier with the purse, he could have kept it from the rest of the group. They would just spend it on a different dead body. Next time he'd be more careful. He wiggles his fingers in anticipation. It had been a while since he picked any pockets. Maybe that would have to change soon.
Aiwe. Right. Wirrow looks over at the half-elf girl; golden irises now with a red edge to them. When she'd told Aiwe she would be fine, that was before they'd had to go right back to travelling. They... might have to talk or something. In the meantime, she thinks Aiwe's current reaction is a lot more reasonable than Khalid's. The wounded corpse is disgusting, sure, but it's to be expected. That was what the work of monsters looked like.
The group avoids the remaining mounds and continues on, following the trail that leads north around the edge of the Cloakwood. After a little more than a half hour, they find the rest of the gibberling horde...
Sprawled before the party are hundreds of dirt mounds. Although most of them are small and identical to the ones they came across before, four larger piles can be seen scattered among them. The sheer number of mounds makes it difficult to find a clear path without disturbing the sleeping monsters.
"Quiet, creeping feet!" she encourages her friends. "This will be a story to tell back at the Inn for certain!"
Bardic Inspiration to Wirrow, Rift, and a third sneaky person if they want it.
Seeing how soundly the gibberlings sleep, Aiwë feels confident in her own dexterity. She creeps forward toward the closest mound, her drum silent at her waist.
Going for Mound #1
Rolls
Sneaky sneaky - (1d20+3)
(14) + 3 = 17
Rolls
Perception - Look around for any signs of danger - (1d20+1)
(9) + 1 = 10