The Coast Way

load previous
Sep 6, 2021 10:00 pm
Wirrow, true to form, remains perfectly (and awkwardly) still during the guardsman's interrogation... and Stella's emotional breakdown... and until everyone else has finally left the hallway to retrieve their things. She'd never seen Stella cry quite like that before, and the feeling the sight leaves her with is not a good one. Mixed in with it is a desire to fix it. Most preferably by killing whatever caused it.

She picks up her bow from the end of the hallway, and then slips into the room with Aiwe and Stella to get her own things.

As Wirrow does so, blood bubbles up out of one of her hands. It roils around for but a second, glows with a soft light, and then sinks back into her. Wirrow doesn't even bat an eye at it. (Wirrow casts Pacify, and regains 11 hit points.)
[ +- ] Pacify
She then raises the same hand to signify she's ready, and offers the magic to Aiwe as well. "I, uhh... if he hurt you too badly, I can do that for you."
Last edited September 6, 2021 10:06 pm

Rolls

Healing - (1d10+2)

(9) + 2 = 11

Sheemish Tracking - (1d20+4)

(19) + 4 = 23

Aiwe healing - (1d10+2)

(3) + 2 = 5

Sep 6, 2021 10:15 pm
Aiwë holds out her hand and whistles admiringly at the eerie magic, glad for the healing and the distraction from Stella's gloom.. "Any sign of Sheemish? I didn't see anything."
Last edited September 6, 2021 10:20 pm
Sep 7, 2021 3:09 pm
Wirrow's eyes trace every detail in the dirt as the group exits through the Friendly Arm Inn's large gate. Where Aiwe found only broad tracks of general passersby, the ranger finds more significant clues. Sheemish is no small man, and his boots have some tell-tale craftsmanship, signature modifications made by the artificer himself. Wirrow easily follows his path North, around the outside of the Inn's wall. From the gait of the boot prints, it seems that Sheemish passed this way rather confidently, as though he expected no danger at all.

The further the party gets from the Inn's gate, the darker the night becomes. Still, Wirrow's eyes are able to pick out the trail, and soon the adventurers arrive upon the scene of a scuffle. Several more boot prints join those of Sheemish, laid out in the dirt in chaotic fashion. There are several dark stains on the ground, and the smell of blood taints the air. What's more, in the close vicinity the party finds several arrows stuck in trees or splayed out on the ground.

The boot tracks of Sheemish's antagonists lead deeper into the woods, with signs that they dragged the unfortunate blacksmith that way. From the state of the scene, this all must have happened within the last couple of hours. The ones who waylaid Sheemish may not have gone far.
Sep 7, 2021 7:25 pm
"Wirrow slow down! We are not the only creatures out tonight. What use are we to our friend if we too become prey." Dieter warns. He tries to scan the darkness himself "my eyes cannot see in this darkness we must be extra vigilant or risk a flame"
Sep 7, 2021 9:24 pm
Shelur withholds a fond smile at Stella's haphazard piles of paper. Zenithral's daughter, for certain. Why is that so bad?

She opens her mouth to share a story, to try and strengthen and bolster the druid, but the look in Stella's eyes says she's likely to have deaf ears. Aiwë closes her mouth, and follows in uncomfortable silence.


"He left so confidently," Aiwë muses over the tracks. "A walk in the night air, just like Stella. The wizard must have bespelled him." She peers over the site of the scuffle, trying to glean more information. She sighs with irritation and mutters to herself, "dirt doesn't read nearly so well as snow." She stands and draws her sword.

"Shall we go? Stick near us, Dieter," she smiles, eyes reflecting red under the dim moon, "and we can light the fight for you when it begins."
Last edited September 7, 2021 9:27 pm

Rolls

Tracking (survival) - (1d20+2)

(3) + 2 = 5

Sep 8, 2021 2:54 pm
The group continues on, closely following the tracks of Sheemish's assailants. From the look of things, there are perhaps a handful of blacksmith-nappers.

A warm breeze rustles branches and leaves, making the dark trees sigh as they sway. Every so often a faint ray of moonlight skitters across the forest floor. Crickets and frogs sing their music from all about.

Those adventurers for whom the night's darkness is but a mild inconvenience spy a broad figure just up ahead, nearly hidden beside the trunk of a tree. But just as they notice it, the figure apparently sees them as well, for it shouts out in Goblin and points in the party's direction. Immediately after the cry of alarm shatters the calm night, the stomp of boots and the clatter of metal follow. In a mere moment several more humanoids - hobgoblins all - join the first, weapons at the ready!

Rolls

Mystery Roll

Sep 8, 2021 4:02 pm
Round 1 Player Phase!
OOC:
Alrighty, back to car-crash-timey-wimey-player-phase-fighting-stuff!

Green diamond means you can engage in melee this round. Red is second rank, so a bit further back and protected by first rank, reachable by ranged attacks and/or exceptional speed. Watch out for opportunity attacks though if you do try to speed your way to them...

Ready steady GO!
https://i.pinimg.com/originals/d0/5e/48/d05e48d249916055108a128f002abefb.jpg
Sep 9, 2021 1:11 am
HP: 24/28
AC: 14
Back rank, but within range to move up if needed
[ +- ] Ensnaring Strike
Wirrow immediately springs into motion, eyes flashing red like Aiwe's and yet differently. A quickly nocked arrow shrieks forwards and slices at the hobgoblin. While the wound may not be critical, blood sprays from the ugly creature, and when it hits the ground, a shaking occurs. Then, twisted bones shoot up from the ground around it, caging it in place.

(Cast Ensnaring Strike, Shoot le Hobgoblin Captain. HobCap takes 8 damage, and must make a Strength save or be restrained and stuff (see spell description))
Last edited September 9, 2021 1:22 am

Rolls

Longbow - (1d20+7)

(16) + 7 = 23

Longbow Damage - (1d8+3)

(5) + 3 = 8

Sep 9, 2021 4:10 am
"Blast! Don’t let them circle around us!" Dieter shouts stabbing at the captain

Dieter deals 23 damage to the captain and it must make a CD 13 strength check or become disarmed on its main weapon!

hp19/19
Ac 16
Sticking close to Aiwë
Last edited September 9, 2021 4:16 am

Rolls

Attack 1 captain - (1D20+5)

(13) + 5 = 18

Opportunity attack captain - (1D20+5)

(17) + 5 = 22

Disarming attack damage 1 - (1d8, 1d10+3)

1d8 : (1) = 1

1d10+3 : (7) + 3 = 10

Opportunity attack damage - (1d10+3)

(9) + 3 = 12

Pole arm master - (1d20+5, 1d4+3)

1d20+5 : (4) + 5 = 9

1d4+3 : (1) + 3 = 4

Sep 9, 2021 4:33 am
Stuck in her thoughts as they start to travel, Stella starts to relax and becomes enamored with the sights and sounds of the night. Perhaps she did need a walk.

And then the hobgoblins attacked.

She instinctively shrugs her bow off her shoulder and retreats behind the others. Anger and adrenaline surge through her, and stars above she communes with them. Her eyes alight with points of light, followed by her neck, shoulders, and sides, then elbows and hips, and knees, and finally feet, hands, and bow. A living constellation.

She gasps at the transformation, mouth letting out a puff of glowing white stardust, reaching for her quiver, she finds that she draws not an arrow of wood, but of light! She takes an archer's stance and fires one, then another, trying to follow Wirrow's lead.

Her arrows streak across the battlefield like shooting stars—and like shooting stars are gone in an instant. They fly harmlessly past, leaving a fading trail of stardust.

HP: 17/17
AC: 13
Back rank
Last edited September 9, 2021 4:46 am

Rolls

Guiding Bolt vs Captain - (4d6)

(2623) = 13

Starry Form Archer Attack - (1d20+5)

(4) + 5 = 9

Sep 9, 2021 6:40 pm
Aiwë watches all that happens around her with a grin. Wirrow's bones and Stella's stars are wondrous and new, and Dieter is remarkable in his valiance so shortly after death. She vocalizes a melody inspired by the sights, focusing her energy for her own contribution. The death of the hobgoblin captain.

"Stand fast! They don't know who they're dealing with!" she calls, then continues her singing, a rising melody like the rising of constellations in the sky. Nearby, Stella finds herself bosltered.

Hobgoblin captain takes 10 damage and dies. Stella receives Bardic Inspiration

HP: 18/18
AC: 16
Last edited September 9, 2021 6:46 pm

Rolls

longsword Attack v captain - (1d20+5)

(12) + 5 = 17

damage - (1d8+3)

(7) + 3 = 10

Sep 9, 2021 7:15 pm
The hobgoblin leader raises his two-handed sword high and lets out a battlecry. Together with an ally on either side he charges forward as his two remaining warriors loose arrows. One missile grazes Wirrow's shoulder (Wirrow takes 5 dmg), and another punctures Stella's thigh (Stella takes 9 dmg). Wirrow's own shot takes the hobgoblin captain in the hip, a slight wound, but as blood falls to the ground the soil begins to churn...

Dieter's expertly-set pike deals a far more grievous wound to the captain, but the trio of hobgoblin warriors press forward with tenacity. For all their brutish appearance, these goblinoids show respectable skill with their weapons and tactics; as one swipes at Dieter from the side, the leader thrusts his large blade forward and into the young fighter's gut, dropping him to the ground (Dieter takes 23 dmg and falls unconscious).

Energized by his victory, the leader and his two cronies turn to focus on Aiwe. The lone bard doesn't flinch, but with honed determination waits for her chance to strike.

The forest is lit suddenly by a streak of light fired from Stella's bow. In the sudden clarity of vision, even Dieter with his human eyes can see the bones burst from the earth, clacking together to form a hindering cage about the hobgoblin leader.

And then, in that moment of confusion, Aiwe takes the leader's head from his shoulders with one swing of her longsword, a song of triumph on her lips. The two cronies curse in Goblin and take steps to either side, flanking Aiwe. She doesn't last long under that pressure, and falls with a deep slash to her collarbone (Aiwe takes 26 dmg and falls unconscious).

With the two front defenders of the party down, the remaining four hobgoblins size up their next targets: Wirrow and Stella!

Rolls

HobCap vs Dieter - (1d20+4)

(15) + 4 = 19

Dmg to Dieter (w/ Martial Advantage) - (5d6+2)

(36336) + 2 = 23

HobCap vs Aiwë - (1d20+4)

(1) + 4 = 5

Hob1 vs Aiwë - (1d20+3)

(15) + 3 = 18

Dmg to Aiwë (w/ Martial Advantage) - (1d8+1, 2d6)

1d8+1 : (6) + 1 = 7

2d6 : (52) = 7

Hob2 vs Aiwë - (1d20+3)

(18) + 3 = 21

Dmg to Aiwë (w/ Martial Advantage) - (1d8+1, 2d6)

1d8+1 : (8) + 1 = 9

2d6 : (21) = 3

Arch1 vs Wirrow - (1d20+3)

(17) + 3 = 20

Dmg to Wirrow - (1d8+1)

(4) + 1 = 5

Arch2 vs Stella - (1d20+3)

(11) + 3 = 14

Dmg to Stella - (1d8+1)

(8) + 1 = 9

Sep 9, 2021 9:28 pm
Round 2 Player Phase!!
OOC:
Dieter and Aiwe are down, and Stella and Wirrow are both injured! But at least the captain's gone. He was going to give his buddies some bonuses this round!
https://i.pinimg.com/originals/96/96/68/96966848db9de73f9d8a0714fd723b8d.jpg
Sep 9, 2021 9:44 pm
Aiwë's eyes open and she slashes out with her sword at the hobgoblin approaching Stella. Her guttural shout of rage shakes the ground as she stands once more.

Aiwë uses Relentless Endurance!! Hobgoblin 1 takes 4 damage. Both hobgoblins pass their dex save vs Level 1 Earth Tremors, but the ground 10 feet around Aiwë is now difficult terrain. Bardic inspiration for Wirrow.

HP: 1/18
Ac: 16
Last edited September 9, 2021 9:50 pm

Rolls

Opportunity attack v H1 - (1d20+5)

(18) + 5 = 23

Hobgoblin Dex saves 1, 2 - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (16) + 1 = 17

Opportunity attack damage - (1d8+3)

(1) + 3 = 4

Sep 9, 2021 10:11 pm
HP: 19/28 ->+11
AC: 14
Ended next to the archers


Wirrow growls in turn; not as guttural and fearsome as Aiwe, but a threat in its own right. She vanishes into a red-eyed mist once again, and rips at the one, two, three of the hobgoblins, an attack only one of them manages to dodge away from. Wirrow comes to halt next to the pair of archers, glaring them down, almost daring them to fight her over her emotionally-damaged Stella and physically-damaged Aiwe.

(Wraith form time again! (immune to opportunity attacks, once again) Wirrow flies through both melee attackers nearby, and into one of the archers, where she reforms. Hobgoblin 1 takes 6 necrotic damage, and Archer 1 takes 5 necrotic damage, both of which heal Wirrow.)
Last edited September 10, 2021 4:59 pm

Rolls

Wraith Bites vs Hobgoblin 1, 2, and Archer 1 - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (19) + 5 = 24

1d20+5 : (3) + 5 = 8

1d20+5 : (12) + 5 = 17

Damage against Hobgoblin 1, Archer 1 - (1d4+3, 1d4+3)

1d4+3 : (3) + 3 = 6

1d4+3 : (2) + 3 = 5

Sep 10, 2021 6:38 pm
Stella fires another arrow of streaking stardust, but overshoots once again, not used to her new form.

She sees Dieter and Aiwë take lethal wounds. While Aiwë somehow manages to stay standing, Dieter begins to collapse. Stella hurries forward and catches him from behind.

Grunting under the weight of him and his armor, she quickly taps out the five stars of the Sleepless Knights. It flashes as she pushes the warrior upright, his wounds shining and leaking stardust as they seal, letting him back into the fray.

(Healer Feat. Dieter regains 13 HP)


HP: 8/17
AC: 13
Just behind Dieter (half cover?)
Last edited September 10, 2021 10:20 pm

Rolls

Healer - (1d6+8)

(6) + 8 = 14

Starry Form Archer Attack vs Hobgoblin 1 - (1d20+5)

(7) + 5 = 12

Sep 10, 2021 8:28 pm

Dieter regains consciousness he gets up and spits on the captain’s corpse at his feet "You can’t kill me! You can’t kill ME!" he shouts in rage he grasps a hand axe from his waist and throws it center mass at one of the despicable warriors before lashing out at the other

Action SUUUUUUUURGE imma firing my laser! Dieter kills hob 1 and misses second

AC 16
Hp 13/19

By Aiwe
Last edited September 10, 2021 9:33 pm

Rolls

Hob goblin 1 throwing axe - (1D20+5, 1D6+3)

1D20+5 : (18) + 5 = 23

1D6+3 : (2) + 3 = 5

Hob goblin 2 pike to the face! - (1D20+5, 1D10+3)

1D20+5 : (10) + 5 = 15

1D10+3 : (7) + 3 = 10

Sep 12, 2021 1:33 am
Round 2 Summary

The two nearest hobgoblins step over the fallen bodies of Dieter and Aiwe and advance on the party's back row with toothy grins. But Aiwe, somehow clinging to consciousness, manages to slice one of them across its hamstring from behind, then magically causes the ground quake and tear at itself.

The injured hobgoblin, crooked curses streaming from its mouth, stumbles away from the spell and slashes at Stella just as she attempts to loose her shining arrow. Stella manages to duck away from the monstrous soldier's swing, but in so doing abandons any hope of loosing her arrow cleanly. The magical bolt flies into the sky like a shooting star. Moving quickly, Stella slips past her adversary and pours healing starlight into Dieter.

The young warrior rises just in time to protect Stella as the two hobgoblins - legs still shaking from Aiwe's spell - turn in pursuit. One falls with a handaxe hurled deeply into its chest, and then a with the pike gets the other's attention.

The surviving hobgoblin raises its shield and peers over the rim at the adventurers before it. Two elvish women, one who can barely keep her feet and another who can't shoot straight. The true threat is the man with the pike, who has already proven himself a capable fighter. Surely with help from the archers these three will be made short work of... The hobgoblin strikes out at Dieter, but even as it feels its sword sinks into flesh (Dieter takes 2 dmg), it pauses as an alarming thought occurs to it:

Wait, but weren't there four adventurers?

The hobgoblin glances around quickly for Wirrow, then flinches in disbelief as it sees a murky, wraithlike form shrouded over one of the dead hobgoblins. The specter looks up with crimson eyes, blood somehow dripping from its ethereal mouth, then blips forward in a series of terrifying reappearances. The hobgoblin falls away from Wirrow's horrible form, just barely avoiding the bloodstained fangs that look all too solid - and sharp.

Wirrow flickers past that hobgoblin and on to the two archers, one of whom screams as the nightmarish ranger sinks her teeth into his neck. When she reforms between them, the two archers (one of them aghast and bleeding) drop their bows and whip out swords, slashing at her. She easily dodges away from the strikes, even her corporeal self as difficult to hit as a flickering shadow.

Rolls

Hgob1 vs Stella - (1d20+3)

(8) + 3 = 11

Hgob2 vs Dieter - (1d20+3)

(14) + 3 = 17

Dmg to Dieter - (1d8+1)

(1) + 1 = 2

Arch1 vs Wirrow (longsword) - (1d20+3)

(9) + 3 = 12

Arch2 vs Wirrow (longsword) - (1d20+3)

(10) + 3 = 13

Sep 12, 2021 2:34 am
Round 3 Player Phase!!!
OOC:
These guys shouldn't last much longer, provided ya'll can get past their moderately high ACs. Get 'em!
https://i.pinimg.com/originals/1e/61/a7/1e61a738a79d514cf95161f121ea08c5.jpg
Sep 12, 2021 2:35 am
An arrow comes whistling in from the trees and buries itself in the throat of the injured hobgoblin archer (Arch1 takes 17 dmg and DIES).

"Dang it! I was aiming for its eye."

Imoen steps out of the trees, nocking another arrow. "You guys are really good at finding trouble."

Rolls

Imoen vs Arch1 - (1d20+5, 1d20+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (11) + 5 = 16

dmg to arch1 (sneak attack) - (3d6+3)

(536) + 3 = 17

load next

You do not have permission to post in this thread.