Jul 8, 2021 8:56 pm
There are four PCs to choose from. I'll put each down with their backstory and class and let you pick which you want. Once you've chosen, submit a blank Custom character sheet with the character's name on it and I'll fill in the details.
[ +- ] Kyra - Cleric
Kyra is a priestess of Sarenrae, the sun goddess who teaches her followers to heal the wounded and destroy evil. Kyra grew up admiring the beautiful stained glass of Sarenrae’s temple and the graceful priestesses who practiced with their scimitars each dawn. When bandits attacked Kyra’s village, those priestesses fought to the death to protect the villagers, but the bandits were too many and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the beautiful temple she swore her life and sword arm to Sarenrae, promising to protect those who could not protect themselves and to slay those who would harm the innocent. Kyra has a fierce will and is proud of her faith and her skill with the scimitar.
[ +- ] Valeros - Fighter
Valeros was a month away from an arranged marriage to a farmer’s daughter when he realized he didn’t want to be tied down to one place for his entire life. He left in the middle of the night with a change of clothes, some food, and an axe handle for a weapon. He fell in with mercenaries who taught him how to wield a sword and wear heavy armor, but his good heart made him not want to work for cheats, swindlers, and sadists. He became an adventurer, making his own decisions about whom he’d fight and why. Valeros is friendly and brave. Though he sometimes gets in over his head and throws himself into battle with too much gusto, he’s smart and doesn’t let people talk to him like he’s a brute. He is loyal to his friends, fond of a good mug of ale, and happiest when in the company of women.
[ +- ] Merisiel - Rogue (TAKEN)
Merisiel is an elf who grew up as an orphan among humans. She is a master at stowing away on ships and has called dozens of cities home, leaving one place for another after her human companions grew old and she stayed young. Merisiel has never met a problem that couldn’t be solved with a knife in one way or another. But when stabbing’s not the best solution, she makes up for it by being incredibly agile and skilled with small objects, such as lockpicks. Merisiel’s life experiences have taught her to enjoy things in the moment and to their fullest—it’s impossible to tell when the good times might end. She’s open and expressive with her thoughts and emotions, and while she’s always on the move and working on her latest batch of schemes for easy money, in the end all her plots come down to being faster than everyone else—either on her feet, or with her beloved blades. She wouldn’t have it any other way.
[ +- ] Ezren - Wizard
Ezren was raised as a younger son of a successful spice merchant. He enjoyed the comforts of a well-to-do family, lived in a neighborhood that was relatively free of crime, and had no lofty ambitions.However, when the church of the merchant god accused his father of heresy and corruption, ruining the family business, Ezren was determined to prove his father’s innocence. To his shock, the church’s accusations were true. Outraged, Ezren left his home and began studying magic on his own, as no wizard would take a 40-year-old as an apprentice. Now he wants to travel the world and make a difference in other peoples’ lives. Ezren is skeptical of human nature, instead putting his trust in his own brilliant intellect and magical abilities.