Jul 19, 2021 5:16 am
![https://i2.wp.com/wyrmworkspublishing.com/wp-content/uploads/2020/06/split-the-party.jpg?fit=466%2C330&ssl=1](https://i2.wp.com/wyrmworkspublishing.com/wp-content/uploads/2020/06/split-the-party.jpg?fit=466%2C330&ssl=1)
I love it when the party splits in my Play-by-Post (PbP) games. For example, one of my favourite things is to send pairs of PCs on concurrent missions. When you're in a smaller group you are forced more to interact with each other and you can explore the dynamic between those two characters.
I find that for the most part, running these concurrent scenes is easier in PbP than at the table. But, one thing that is harder in PbP imho is getting the party to merge back up at the same time. I find myself doing gymnastics getting both scenes to end roughly at the same time. I don't want to have one or more groups of players waiting for another group to finish up.
I've experimented with some wibbly-wobbly timey-wimey stuff where the next scene starts while the other scene is finishing up. I've also tried to more aggressively balance the action by interjecting additional problems to slow down the faster group in an attempt to making them finish up at the same time as the slower group. But I'm wondering: what have you all tried?
How do you get your split parties to merge back up at the same time?