DMKiado says:
I think the problem I have hit with pbp is that when you are weighing options for life, like me for instance. Work is a killer, kids and family are full steam with school and life, etc. It becomes easy to say I can "Drop this" and get back to it. The hard part is getting back to it once you cleared it out, even if the idea was to temporarily put something on hiatus. So now I want to plug it back into my schedule of things to cover on a daily basis, but when your head is spinning already, it's easy to just skip it.
It's not the games, the people, the site, it's just easier then say backing out of a table group due to the anonymity of the internet.
Life usually comes in waves for everyone. You might go full bore at this for a while, then find yourself trying to just squeeze it in enough to keep it going. I myself don't like that personally. I have what I feel could/would/should be a pretty epic game on here, and if I can't devote myself to it, and risk doing it half-hearted, I put it on hold. The problem is finding a way to squeeze that level back into it. Perhaps I set the bar too high, or it's just the way I am, but I found it hard to go back to it as I fear the same trend will happen. I will get too busy with everything else for it to go how I want.
Now the beauty of this format is you can operate like this to an extent, but perhaps the best approach is to not bite off more than you can chew. Like my "epic" game for instance, perhaps if I had started it more casually, and less epic then I wouldn't feel like it always needs to be "epic". (I use the term epic loosely, as that is an opinion based judgement.)
Casual seems to be the way to go on here. Not taking it too seriously, and be prepared for lose of interest, life interference, etc when running game and conversely playing a game on here.
I'm in your game, and I will tell you that it is no more or less epic, from a player perspective, than any other games I'm in on GP (and you know my enthusiasm for that character and that game). Epic is as epic does. In any game, in any format, every moment can't be epic. And when it takes two days to have a relatively innocuous conversation, or close to a week to complete a combat encounter, the game is not going to "feel epic".
That is what I mean about the slow burn. PbP games can be just as epic and significant as face to face games, they just don't always feel like it all the time. IMHO, PbP lends itself quite well to in-depth character development and growth, which we had in your game!
The reason your game stalled is because you didn't update it for weeks. I think because you thought you had to put so much in to each post. You don't. Especially when you have engaged players who enjoy interacting in character. Now we've lost two players; both have gone dormant on the site, so the game is even more difficult to get up and running again.
However, I'll tell you right here and now: If you made a post in that game, all the rest of us who are still active here would be all over it!