Jul 20, 2021 7:53 pm
Browsing Twitterverse and came upon this little snippet of someone asking the following question:
''Can I ask and please don't get defensive or antagonist, but why is a flight speed for a PC such a game breaking mechanic in D&D? why is it controversial?'' the person continued on saying, ''I guess my thought about it is if the DM can have flying NPCs then why can't the players? Why the hypocrisy?
''Also just because you have one player that can fly doesn't mean it negates all challenge for the players.
I guess I just don't see why it's such a big deal.''
Also it should be said that this is why session zeros are extremely important to have before you play. Talking about player creation/concepts, what kind of game you wanna play in/run, etc. b/c you are all building a world together through said play.
End Quote.
I wanted to just link this on the Discord server but I'd figured that I want to discuss something here in the forums. What do you think about some mechanics not being implemented? is it just because of ''balance''? wouldn't it be better to have a mechanic that can make every campaign unique or will those strange superpower abilities just derail the game?
''Can I ask and please don't get defensive or antagonist, but why is a flight speed for a PC such a game breaking mechanic in D&D? why is it controversial?'' the person continued on saying, ''I guess my thought about it is if the DM can have flying NPCs then why can't the players? Why the hypocrisy?
''Also just because you have one player that can fly doesn't mean it negates all challenge for the players.
I guess I just don't see why it's such a big deal.''
Also it should be said that this is why session zeros are extremely important to have before you play. Talking about player creation/concepts, what kind of game you wanna play in/run, etc. b/c you are all building a world together through said play.
End Quote.
I wanted to just link this on the Discord server but I'd figured that I want to discuss something here in the forums. What do you think about some mechanics not being implemented? is it just because of ''balance''? wouldn't it be better to have a mechanic that can make every campaign unique or will those strange superpower abilities just derail the game?