KoldikSteelskin says:
I agree that combat can often not be that interesting especially in Pbp and that's part of the reason I asked the question on here, however weather I'm in or GMing a game I find PC's like to use combat as a solution to problems, Do any of you have advice to discourage combat?
The best way to discourage combat is to just talk to the players about it. This might be best done during a Session 0 (before play actually begins) as you set the expectations about what the game will be like. In my recruitment threads, I often say something like, "The game as I envision it will be about 2/5 investigation, 2/5 social encounters, and 1/5 combat. This means that combat-focused PCs are likely to be redundant." You could also just bring up the issue in the character-generation thread, expressing your desire to avoid combats as much as possible and asking players to create PCs accordingly. That said, the game system can work against you; if you're playing Pathfinder, for instance, it takes more effort and care to create a party of non-combat-oriented PCs than it does in, say, Call of Cthulhu.
If you're already well into the game, though, and your players are treating every problem as a nail to be hammered down, it can still be helpful to have an out-of-character discussion about the issue. Just bring it up with them and say that, as GM, you're tired of combat and would like to explore some other kinds of encounters and scenarios. If they're super-resistant to the idea of veering away from combat, that may indicate that it's time to wrap up the adventure and end the campaign if you're actually not on board anymore. Or let them do their combat thing and start up another game where you are able to lay the groundwork early to encourage social, investigative, exploratory, and puzzle-solving play.
Last edited July 22, 2021 8:32 pm